A free update to modo now provides even more functionality and enhancements to modo’s artist friendly workflow. modo 302 contains many more improvements than we can list here! A complete list of changes can be found in the comprehensive modo 302 Improvements document.

Watch modo Render

Rendering on Apple Mac Pro with 8 cores

Physical Sun
Ernesto Pacheo

QuickTime 6.5 MB

Rendering Enhancements

Natural lighting can now be easily added to your scene by the new Physical Sky and Physical Sun features that let you get physically-based daylight depending on your scene‘s real world location.

  • Renderer now equipped to work with up to 32 cores
  • New Bloom effect
  • Seven additional render buffers
  • New control over color saturation in global illumination
  • Light Materials now can get accurate glows by setting “Correlated Color Temperature” (measured in Kelvins)
  • modo can now render with a Constant Alpha option to easily create mask elements
Physical Sky 1

Niko Poulopoulos

Physical Sky 2

Niko Poulopoulos

Physical Sun Bath

Neil Hayes

 

“Luxology has made working with complex geometry even easier with the new selection falloff and the selection border center. These new additions to the toolpipe in 302 work seamlessly with all the other tools in modo making the entire toolset more powerful.”

– Michael Blackbourn, visual effects artist, The Embassy.

Modeling Improvements

modo’s selection tools are further simplified with a Select Close Loop option that intuitively selects polygons based on the first two polygons selected.

  • New Flex tool streamlines posing of tentacles, fingers and antennae or similar organic mesh edits
  • Tool positioning is made more flexible and automatic via a new Selection Border action center and the new Selection Falloff
  • Interpolated strokes make modo sculpting and painting even smoother
  • The Edge Extend tool now includes a customizable tool that lets you move, rotate and scale
  • New Join Edge, Join Edge Average and Split Edge options provide new edge editing control
  • A new Set Vertex Normals command lets you create a new vertex normals vertex map (prior to file export for example)

“The new tools in modo 302 made it possible to grab my base human model, mesh sculpt it on the fly, use the new Flex tool to pose it, add some displacement textures and finally render the 7 different render outputs all in one go. The ability to do all this in one package to us is invaluable and provides an unparalleled workflow experience.”

– Yazan Malkosh, Managing Partner Null studios | institute.

Vertex Wave Map Deformer

QuickTime 3.2 MB

Animation Enhancements

Subtle organic animation in modo can now be controlled through new weight map deformers. Quivering jello, trembling fingers, machine vibrations are now possible.

  • Track View editor (totally new!) provides a rich and intuitive environment for arranging the duration and sequencing of animated channels
  • Track control added to the existing Graph Editor
  • Camera and light tracking is now supported in modo

“modo is becoming a very serious animation tool with the addition of the new Track View. I really love the way animation data is represented in the Track View – it is nicely organized.”

– Kursad Karatas, 3D modeler and generalist

modo 302 Spotlight

video album

More in modo 302

modo 302 introduces the File I/O software developers kit, providing developers with powerful new tools for creating loaders and savers for geometry and images inside of modo. Support for Adobe Layered PSD files is deepened in that texture channels in modo can now be populated from the corresponding layer name in the PSD file.

  • Server-based modo operation facilitates offline operations such as file translation and rendering.
  • New camera navigation method makes it easier to roam in world space for arch viz and game level authoring.
  • A new modo 302 Spotlight video album (available separately) introduces many new features in a series of mini projects.

Overview
Model
Sculpt
Paint
Render
Animate
Who uses modo?
  Print CGI
  Product Designers
  AEC Visualization
  Package Designers
  Game Developers
  Film and Broadcast
Advanced Ergonomics
Learning Path
User-Friendly Policies
Tech Specs
  What‘s new in modo 302
  Developer Resources
imageSynth Plug-in
Rhinoceros Translator
SketchUp Importer
modo 401 Preview
Experience modo 401

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