The artist friendly and uniquely powerful toolset of modo is in widespread use by professionals and enthusiasts across many disciplines. Some people use modo as the core tool for their production work and others use modo for just a fraction of their total “pipeline.” modo plays well with others and wants to fit into how you work.

Let’s take a look at who is using modo:

Product Designers and 3D Visualization Specialists –use modo for quick ideation of product concepts and also for downstream rendering of engineering data for online and printed catalogs, product configurators, technical manuals and production of a wide variety of marketing materials.

Package Designers –rely on modo for food, beverage and consumer products package design. Package designs are one of the most popular types of imagery submitted in our image Gallery.

AEC industry –Architects, Engineers and Contractors in the building trade use modo to create interior and exterior renderings of proposed projects for client approval, public review, and marketing of commercial and residential properties.

Game Developers –Modelers, level designers and texture artists all use modo to create realistic and yet lightweight assets for use in games and other real-time environments. Games programmers and tool specialists choose modo for its inherent customizability and natural scriptability.

Print CGI Professionals –Photographers, re-touchers and CGI artists use modo for print ads, illustrations, infographics, signs and posters.

What about Hollywood? And Soho? Come on! Yes, modo is also used by many of the “big studios” as well as in post production and effects houses worldwide. Why do they use modo, when they can literally use anything they want? One reason: their artists bring it in.

By Rodrigo Gelmi

In fact, the variety of ways that people put modo to use are too numerous to list. Medical visualization, scientific research and, of course, education are other popular uses. Some people use modo to relax. Whatever your use of modo, you are not alone. Our Forum and others listed in our Community section will help you to connect with modo users with similar interests and challenges across the globe.

A modo user writes us:

“I wanted to thank you and the rest of the folks at Luxology.

Modo is an incredible program. I've used it for 3 weeks now and have already got two projects completed. The learning curve was a breeze and the workflow is brilliant! I love how well the basic tools work – The tools that I use all day: bevel, translate, falloff… on and on – they are all powerful, stable and easy to use. Thanks.

I started a project today for the History Channel and the UV tools have saved me hours of work. Another project for Electronic Arts that I finished yesterday would have taken hours to render in Lightwave but modo is so fast it rendered in 27 minutes – that was a big help when the client had a last minute change. Thanks. Thanks.

My favorite thing about modo is how integrated it is. I love it that I can model while seeing the camera view. Another time saver. I’m still exploring the paint tools – so far it looks very promising. It is so fast on the Mac 8 core as well. Thanks. Thanks. Thanks!

Keep up the amazing work.”

- Henk Dawson

Overview
Model
Sculpt
Paint
Render
Animate
Who uses modo?
  Product Designers
  AEC Visualization
  Package Designers
  Game Developers
  Print CGI
Advanced Ergonomics
Learning Path
User-Friendly Policies
Tech Specs
  What‘s new in modo 302
  Developer Resources
imageSynth Plug-in
Rhinoceros Translator
SketchUp Importer
Experience modo 302

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