Future Kensington products animated for an interactive campaign produced by Godfrey Q. and Partners (McKay Hawkes)

modo is a highly capable animation system that features an extraordinary amount of control. You can animate virtually any property in modo. For example, you have complete control over how objects move, how they appear and it is easy to send the sun moving across the sky by simply animating the time of day. With modo’s intuitive animation controls, you can produce animated product assemblies, architectural walkthroughs and motion graphics. You can also read in animation files from other systems and render character animation and dynamics in modo.

Animation Done Here

modo’s Animation Layout configures modo to animate your scenes. modo provides a handy list of all items and their properties, giving you access to all the detailed object properties you may wish to vary over time by setting keyframes. You also have a timeline and various animation controls that let you start and stop the animation or jump to certain keys. For precise timing control, modo includes a graph editor where you can move or adjust keyframes in your scene with curves that let you automatically adjust, for example, their slope as they pass through keyframes. New in modo 302 is the trackview editor that gives you high level control of all animated channels on a timeline. As you adjust your animation in these editors, you immediately see the effect on your animation as it plays back.

Vary Any Property

Setting a keyframe is as simple as moving to the frame you want and using Add Key after you have adjusted, for example, the opacity of an object in order to make it visible or invisible at a point in time. Color coding in the interface lets you see which values have been keyframed. There are dozens of properties you can keyframe on an object to affect how it looks and where it is in space at a given time. To animate a camera, just keyframe its position by navigating normally in a camera viewport and adding keys on the desired frames. modo will smoothly interpolate between each camera position when you play back the animation. Of course, you can also keyframe other camera attributes such as lens focal length or on focal distance (for effects like a rack focus).

Organic Animation

Vertex Wave Map Deformer

QuickTime 3.2 MB

You can animate between any number of morph deformations in modo (morphs are sometimes called blendshapes). In this way you could animate between a smiling face and a frowning face for example. You can also stress test your morphs before exporting to them to other 3D animation packages. New in modo 302 is the ability to animate vertex maps using deformers for subtle effects like vibration or secondary animation effects.

Import Animations

modo can read .MDD files to render animations created in other 3D applications. Handy tip: Point Oven (not included with modo) is a commercial suite of plug-ins designed to bake vertex and fcurve data into MDD files and is available for several popular 3D animation software packages.

Render It Out

When it comes to producing your final rendered sequences, the modo is ready to render animations that are rock steady and free of flicker and noise crawl. A special walkthrough mode for scenes with global illumination not only steadies the resulting animation but also improves rendering efficiency from frame to frame.

Feature Videos

How to use MDD files in modo

QuickTime 15 MB

Streamlining the interface to remove animation controls

QuickTime 3.4 MB

Animating shading parameters over a range of frames

QuickTime 30 MB

Graph Editor
(Modo 302)

QuickTime 698 KB

Animated Pivots

QuickTime 242 MB

OpenGL Preview

QuickTime 6.2 MB

Introduction to Animation

MP4 8 MB

Camera Navigation (modo 302)

MP4 5.1 MB

Camera and Light Targetting
(modo 302)

MP4 5.1 MB

Vertex Map Deformer
(modo 302)

MP4 11.4 MB

Item transform falloffs and Trackview
(modo 302)

MP4 8 MB

 

Animation Samples

Living Room
Rockmed

MP4 2.8 MB

Snow Time Lapse

MP4 3.8 MB

Fatbox Watch
Ryan Drue

QuickTime 3.76 MB

Blinds
Michael Blackbourn

QuickTime 2.4 MB

Dropping Spheres
Michael Blackbourn

QuickTime 4.75 MB

Red Dragon
Michael Blackbourn

QuickTime 2.76 MB

Iceberg
Michael Blackbourn

QuickTime 4.5 MB

Global Illumination
Michael Blackbourn

QuickTime 1.5 MB

Spinny
Brad Peebler

QuickTime 3.4 MB

Cathedral Walkthrough

QuickTime 10 MB

MDD import Example—Dynamics
Michael Blackbourn

QuickTime 3.6 MB

Bullets
Michael Blackbourn

QuickTime 1.8 MB

See more modo animations and other video tutorials at Luxology.tv.

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