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Welcome Unity Users
Luxology joined game developers, publishers, enthusiasts and others interested in the Unity game engine platform recently at the 2012 Game Developers Conference in San Francisco. Find out more information about using Unity and modo together.
Luxology at GDC 2012
At this year’s Game Developers Conference (GDC) 2012, Luxology showcased modo 601 in a Unity Developer Day session entitled “Content Creation for Unity Using modo.” John Hayes, Senior Character Artist from SanZaru Games and Unity user Wes McDermott participated in these demonstrations along with members of Luxology staff.
Video Tutorials from Wes McDermott
Wes, known for his book Creating 3D Game Art for the iPhone with Unity, is producing a series of videos taken from his talk at GDC 2012. Check them out below. You can also ask Wes questions on this Luxology Forum thread.
Download the GDC modo > Unity Workflow Presentation
Be sure to download a copy of Wes’ presentation (PDF file, opens in new window) detailing the specific workflow from modo to Unity.
In this video, Wes shows how to set up game units in modo and how scaling works between modo and Unity. The video one of a series taken from Wes' GDC 2012 presentation on the modo to Unity pipeline.
Luxology’s Brad Peebler gives an entertaining report from the Unite 11 conference in San Francisco.
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Learn more about Unity and modo
“modo has always been my go-to package for game development and, with Unity 3.2, using modo to create content for Unity games has never been easier. I am now able to easily import my working modo scene without having to create an intermediate file and make edits by simply jumping back to modo, editing and saving the scene with the changes automatically being updated in my Unity project.”
– Wes McDermott, multimedia artist and Unity 3.2 beta tester
Unity to Provide Direct Import Capabilities for modo
“modo has always been my go-to package for game development and, with Unity 3.2, using modo to create content for Unity games has never been easier. I am now able to easily import my working modo scene without having to create an intermediate file and make edits by simply jumping back to modo, editing and saving the scene with the changes automatically being updated in my Unity project.”
– Wes McDermott, multimedia artist and Unity 3.2 beta tester
MOUNTAIN VIEW, Calif., – Feb. 14, 2011 – Unity 3.2, the popular game development tool, now natively imports modo 501 files that have been saved to Luxology’s .LXO format. Converted files are visible in the Project View inside of Unity.
Wes McDermott
modo Book
Creating 3D Game Art for the iPhone with Unity
Creating 3D Game Art for the iPhone with Unity iOS is not your typical step-by-step, learn to model a low-res character book without any regard to the platform the game is deployed on. This book focuses on the key principles of game design and development by covering in-depth, the iDevice hardware and how it relates to the Unity iOS game engine. The book reveals the technical relationship between the hardware and game engine as it directly relates to your content. $49.95 USD.
Find out more (opens in new window) »
modo 601 Tour
Learn what’s new in the latest version of modo: character animation and deformers, built-in rigid and soft-body dynamics, modeling enhancements, new workflow features, rendering improvements, shading features, rendered volumes of replicators and particle clouds.
Try modo
Our modo Production Evaluation is designed to provide you with the complete evaluation experience. For a $25 fee, you get access to everything you need to evaluate modo, including access to the modo asset-sharing site and the modo Plug-in SDK.
Scene in modo 501, prior to export to Unity 3.2, the popular game development tool, via Luxology’s native .LXO format.
Unity 3.2, the popular game development tool, now natively imports modo 501 files that have been saved to Luxology’s .LXO format.
Entrance to the Unite 11 Conference held in San Francisco at the end of September 2011.
Demonstration of modo at Unite 11, the Unity 3D Game Conference.
Happy winner of Wes McDermott’s book on using modo with Unity for iPhone app development.
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