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Firehose Particle Project
James Darknell goes through creating a particle simulation controlled by the nozzle handle, rigging the handle to turn the flow on or off. Then the particles are cached to the scene and a material is applied for rendering. |
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Painting on image stacks with an offset UV map
James Darknell goes through how to properly set up a UV map and its corresponding images for painting on image stacks (multiple images at once). |
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Applying Dynamics to a car model in MODO 701
In this video James Darknell covers adding dynamics in MODO 701 to a car model, creating a hinge with a motor and then simulating the car driving through a basic landscape. |
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MODO 701 Item Shader
In this video James Darknell covers how and why of using an Item Shader and goes through how it can easily be applied to multiple objects. |
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Navigation Tutorial for MODO 701 |
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NAB2013: MODO- An Overview of Awesome Sauce
This is an offline recorded demo by Brad Peebler of The Foundry showing some of what makes MODO so awesome. This was recorded on a MacBookPro laptop. |
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The Foundry's 2013 Showreel
Check out all the incredible work our clients have created over the past year! A huge thanks goes out to all our lovely clients for contributing their amazing work and making us look good. Music: NIXON - WETCLIP Written and Produced By Scott Nixon SCOTTNIXONAUDIO http://www.scottnixon.co.uk |
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Sculpt Performance
601 vs. 701 high-resolution sculpting performance comparison. |
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Particle Assemblies
Using a particle assembly to scale particles over its age. |
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Flocking
Demonstration of a flocking modifier applied to a simulation. |
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