Another in the Basic Training series, this is a fairly simple project for even beginners that will introduce you to action centers, some selection tools, using presets, and how to create a cool glowing "on screen graphics" effect.
Paul McCrorey of mccroreydigital.com takes users through the basics of using a 3D mouse and the various options available to users. Many of these options are new for modo 601 sp1.
This video covers some basic concepts about modo tool behaviors and you get to make a funky vase!
Gain a basic understanding of working with the primitive tools, meshes and the workplane.
Learn how to rotate, pan and zoom like a pro. Plus you get to render a chicken!
This video might be useful for people who want a better understanding of the Shader Tree.
| Modeling a Backpack
Modeling “soft goods” is a key skill for product design visualization. Industrial Designer Adam Ohern shows you how to create a complex model of a backpack, including all the interesting details, like cords and stitching in our newest modo Training Video. |
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| Modeling the Human Eye
In this new modo video tutorial, Luxology’s own Andy Brown demonstrates how to use modo to model a human eye and the surrounding facial structures. |
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| Subdivision Surfacing
The Subdivision Surface Modeling video tutorial from Luxology’s Andy Brown is all about how to approach the modeling of hard surface (vs. organic) model with multiple interlocking parts. |
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| modo 401 Spotlight
The modo 401 Spotlight series is designed to provide an overview of modo 401 and show how its toolset can be applied to a real world project, with a special emphasis on the new features included in modo 401. |