James Darknell goes through creating a particle simulation controlled by the nozzle handle, rigging the handle to turn the flow on or off. Then the particles are cached to the scene and a material is applied for rendering.
James Darknell goes through how to properly set up a UV map and its corresponding images for painting on image stacks (multiple images at once).
In this video James Darknell covers adding dynamics in MODO 701 to a car model, creating a hinge with a motor and then simulating the car driving through a basic landscape.
In this video James Darknell covers how and why of using an Item Shader and goes through how it can easily be applied to multiple objects.
This is an offline recorded demo by Brad Peebler of The Foundry showing some of what makes MODO so awesome. This was recorded on a MacBookPro laptop.
| Modeling a Backpack
Modeling “soft goods” is a key skill for product design visualization. Industrial Designer Adam Ohern shows you how to create a complex model of a backpack, including all the interesting details, like cords and stitching in our newest modo Training Video. |
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| Modeling the Human Eye
In this new modo video tutorial, Luxology’s own Andy Brown demonstrates how to use modo to model a human eye and the surrounding facial structures. |
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| Subdivision Surfacing
The Subdivision Surface Modeling video tutorial from Luxology’s Andy Brown is all about how to approach the modeling of hard surface (vs. organic) model with multiple interlocking parts. |
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| modo 401 Spotlight
The modo 401 Spotlight series is designed to provide an overview of modo 401 and show how its toolset can be applied to a real world project, with a special emphasis on the new features included in modo 401. |