James Darknell explains the mysterious Texture Locators and shows how they can be useful in quickly applying images to surfaces.
James Darknell goes through creating a particle simulation controlled by the nozzle handle, rigging the handle to turn the flow on or off. Then the particles are cached to the scene and a material is applied for rendering.
James Darknell goes through how to properly set up a UV map and its corresponding images for painting on image stacks (multiple images at once).
In this video James Darknell covers adding dynamics in MODO 701 to a car model, creating a hinge with a motor and then simulating the car driving through a basic landscape.
In this video James Darknell covers how and why of using an Item Shader and goes through how it can easily be applied to multiple objects.
| Modeling a Backpack
Modeling “soft goods” is a key skill for product design visualization. Industrial Designer Adam Ohern shows you how to create a complex model of a backpack, including all the interesting details, like cords and stitching in our newest modo Training Video. |
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| Modeling the Human Eye
In this new modo video tutorial, Luxology’s own Andy Brown demonstrates how to use modo to model a human eye and the surrounding facial structures. |
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| Subdivision Surfacing
The Subdivision Surface Modeling video tutorial from Luxology’s Andy Brown is all about how to approach the modeling of hard surface (vs. organic) model with multiple interlocking parts. |
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| modo 401 Spotlight
The modo 401 Spotlight series is designed to provide an overview of modo 401 and show how its toolset can be applied to a real world project, with a special emphasis on the new features included in modo 401. |