video gallery
Place and Align

In this video James Darknell reveals the very handy item drop methods for Place and Align.

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Time lapse car design: Point pusher

Thirty minutes of pure Andy Brown goodness time lapsed to 7 minutes of concentrate. Sit back and enjoy as Andy models a prototype car as if by magic.

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Raising the roof with the Shader Tree

Here I discuss the use of Selection Sets for masks to add detail to my tiled roof image.

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Motion graphics with modo replicators

This video explains how to create a complex motion graphics animation with some basic primitives, an image and replicators.

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Vertex Illumination Baking

Learn the basics of vertex maps and how to bake illumination data into vertex maps on your model for real time use.

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Applying a label to glass

Little diddy about labels on glass!

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training gallery
Modeling a Backpack

Modeling “soft goods” is a key skill for product design visualization. Industrial Designer Adam Ohern shows you how to create a complex model of a backpack, including all the interesting details, like cords and stitching in our newest modo Training Video.

Modeling the Human Eye

In this new modo video tutorial, Luxology’s own Andy Brown demonstrates how to use modo to model a human eye and the surrounding facial structures.

Subdivision Surfacing

The Subdivision Surface Modeling video tutorial from Luxology’s Andy Brown is all about how to approach the modeling of hard surface (vs. organic) model with multiple interlocking parts.

modo 401 Spotlight

The modo 401 Spotlight series is designed to provide an overview of modo 401 and show how its toolset can be applied to a real world project, with a special emphasis on the new features included in modo 401.

training gallery
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