This video exposes a couple tricks for streamlining working with depth of field.
James Darknell shows us the joys of drivers. Leverage this underused layer to radically modify and image or procedural texture in the Shader Tree.
Using a Stencil layer driven by a Gradient we can do some interesting Cut Away rendering directly inside modo.
Ryan Drue gets his drink on with some tiny bubbles in the wine. Learn about path constraint and channel modifiers in this fun little project.
Andy Brown will take you through a the Tool Pipe. Everything you ever wanted to know and more! Plus you get to actually SEE Andy. Test. Test.
This is a sneak peek at a new Kit coming soon from Luxology. Special thanks to Ryan Drue and Gwynne Reddick for pulling this together!
| Modeling a Backpack
Modeling “soft goods” is a key skill for product design visualization. Industrial Designer Adam Ohern shows you how to create a complex model of a backpack, including all the interesting details, like cords and stitching in our newest modo Training Video. |
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| Modeling the Human Eye
In this new modo video tutorial, Luxology’s own Andy Brown demonstrates how to use modo to model a human eye and the surrounding facial structures. |
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| Subdivision Surfacing
The Subdivision Surface Modeling video tutorial from Luxology’s Andy Brown is all about how to approach the modeling of hard surface (vs. organic) model with multiple interlocking parts. |
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| modo 401 Spotlight
The modo 401 Spotlight series is designed to provide an overview of modo 401 and show how its toolset can be applied to a real world project, with a special emphasis on the new features included in modo 401. |