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Mastering subdivision surface rendering Part 3
This is the third video in a multi-part series covering adaptive subdivisions, standard subdivisions and micro-polygon displacement tessellation. This series should provide you a solid understanding of the mechanisms inside modo that control polygon count at the time of render.
Experience Level :  Intermediate
Product :  modo 301
Categories :  Rendering
Tags :  displacement , micropolygon , rendering
Profile :  BradPeebler

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