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Baking normal maps and other details in modo Part 1

In support of GDC I thought we should take a look at using baking in modo to detail a low poly model. How low? One poly low.

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Baking normal maps and other details in modo Part 2

The continuation of our map baking process this video shows how to bake ambient occlusion from your high res model down to the low res mesh.

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Bullet

Animate a slow motion video of a bullet shattering a pane of glass. You know you want to!

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Squash!

Andy Brown shows us how to rig and animate a realistic car wheel as it squashes on contact with the ground. You might want the content from here: Squash Content

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Soft surface stitches

Andy Brown shows us some novel uses for traditional modeling and sculpting tools when creating stitches in soft surfaces.

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I'll buy that for a dollar.

This video reviews some basic rigging controls you can use to create a spinning coin. Neat!

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SubD Modeling quick tips Ep. 01

Ryan Drue gives us some quick insight into solving various modeling challenges with subdivision surfaces.

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SubD Modeling quick tips Ep. 02

Ryan Drue gives us some quick insight into solving various modeling challenges with subdivision surfaces.

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SubD Modeling quick tips Ep. 03

Ryan Drue gives us some quick insight into solving various modeling challenges with subdivision surfaces.

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SubD Modeling quick tips Ep. 04

Ryan Drue gives us some quick insight into solving various modeling challenges with subdivision surfaces.

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