This video exposes a couple tricks for streamlining working with depth of field.
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James Darknell shows us the joys of drivers. Leverage this underused layer to radically modify and image or procedural texture in the Shader Tree.
Using a Stencil layer driven by a Gradient we can do some interesting Cut Away rendering directly inside modo.
Ryan Drue gets his drink on with some tiny bubbles in the wine. Learn about path constraint and channel modifiers in this fun little project.
Andy Brown will take you through a the Tool Pipe. Everything you ever wanted to know and more! Plus you get to actually SEE Andy. Test. Test.
This is a sneak peek at a new Kit coming soon from Luxology. Special thanks to Ryan Drue and Gwynne Reddick for pulling this together!
This video shows how to leverage an HDR 360 pano image with a matching back plate. The results are worth the effort!
In support of GDC I thought we should take a look at using baking in modo to detail a low poly model. How low? One poly low.
The continuation of our map baking process this video shows how to bake ambient occlusion from your high res model down to the low res mesh.
Animate a slow motion video of a bullet shattering a pane of glass. You know you want to!
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