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Place and Align

In this video James Darknell reveals the very handy item drop methods for Place and Align.

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Time lapse car design: Point pusher

Thirty minutes of pure Andy Brown goodness time lapsed to 7 minutes of concentrate. Sit back and enjoy as Andy models a prototype car as if by magic.

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Raising the roof with the Shader Tree

Here I discuss the use of Selection Sets for masks to add detail to my tiled roof image.

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Motion graphics with modo replicators

This video explains how to create a complex motion graphics animation with some basic primitives, an image and replicators.

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Vertex Illumination Baking

Learn the basics of vertex maps and how to bake illumination data into vertex maps on your model for real time use.

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Applying a label to glass

Little diddy about labels on glass!

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Quick CAD car cleanup and rig exercise

It's quick. It's dirty. It's fun! Learn the basics for CAD cleanup as well as some simple rigging to make the wheels go round and round.

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Quick Tips for Depth of Field

This video exposes a couple tricks for streamlining working with depth of field.

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Recontour your texture with Drivers!

James Darknell shows us the joys of drivers. Leverage this underused layer to radically modify and image or procedural texture in the Shader Tree.

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Cutaway Object Dissolve

Using a Stencil layer driven by a Gradient we can do some interesting Cut Away rendering directly inside modo.

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