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Quick Tips for Depth of Field

This video exposes a couple tricks for streamlining working with depth of field.

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Recontour your texture with Drivers!

James Darknell shows us the joys of drivers. Leverage this underused layer to radically modify and image or procedural texture in the Shader Tree.

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Cutaway Object Dissolve

Using a Stencil layer driven by a Gradient we can do some interesting Cut Away rendering directly inside modo.

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Creating champagne bubbles with modo animation controls

Ryan Drue gets his drink on with some tiny bubbles in the wine. Learn about path constraint and channel modifiers in this fun little project.

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Understanding the tool pipeline

Andy Brown will take you through a the Tool Pipe. Everything you ever wanted to know and more! Plus you get to actually SEE Andy. Test. Test.

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Sneak preview of HDRE Urban and HDRE Landscape

This is a sneak peek at a new Kit coming soon from Luxology. Special thanks to Ryan Drue and Gwynne Reddick for pulling this together!

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HDRI environments with matching back plate

This video shows how to leverage an HDR 360 pano image with a matching back plate. The results are worth the effort!

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Baking normal maps and other details in modo Part 1

In support of GDC I thought we should take a look at using baking in modo to detail a low poly model. How low? One poly low.

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Baking normal maps and other details in modo Part 2

The continuation of our map baking process this video shows how to bake ambient occlusion from your high res model down to the low res mesh.

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Bullet

Animate a slow motion video of a bullet shattering a pane of glass. You know you want to!

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