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Animating a basic page peel

Use the vertex weight map deformer to create a quick and dirty multi-page peel effect. The tools used in this video include weight map tool, falloffs, weight map deformer, Pivot editing and the Track View.

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Photographic content inside modo

There are some subtle controls for properly working with image or photographic content inside modo. This video will explain how to properly use an image as a camera projected plate with a result that is pin registered and pixel accurate to the original source image.

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Print rendering tips for modo

We discuss some basic concepts regarding resolution and irradiance cache as they are impacted at increased resolution. Handy for you print folks. Maybe.

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Compositing Workflow with Masked Outputs

This video illustrates how to leverage the Shader Tree to isolate alpha channels and other render outputs using the masking system. Good and good for you.

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Interview with Rich Hurrey of Pixar

This interview was conducted for Siggraph 2006. Brad and Rich discuss his career path up to Pixar as well as some in depth discussion of hard surface modeling with subdivision surfaces.

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HDRI and 3D demystified

This video is a reproduction of the presentation given by Brad Peebler at the CGAM Conference in Hollywood California in March 2008. Brad was on the HDRI panel and was tasked to explain HDRI and how it relates to the 3D process to an audience that was not deeply familiar with the concepts. The video reviews at a high level why, how and which HDRI to use and also discusses a more important aspect of 3D graphics related to HDRD (High Dynamic Range Data).

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302 Preview: Repeat last command and a headless modo!

The new and improved Repeat last command and the much anticipated Headless modo! modo_cl has been proven to work nicely with render controllers such as Butterfly NetRender and modo mojo! modo 302 is a service update, free for all modo 301 users and will be available in Q1 2008.

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302 Preview: Item transform falloffs and the trackview

In this modo 302 preview video we reveal how to use falloffs to control item transforms for "modeling" your scene layout or animation. In addition we employ the new Trackview viewport to quickly modify scene timing. modo 302 is a service update, free for all modo 301 users and will be available in Q1 2008.

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302 Preview: Intro to Physical Sky

modo 302 is a service update, free for all modo 301 users and will be available in Q1 2008. 302 introduces a new physically based daylight sky and sun model. Nifty.

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302 Preview: Displacement Ratio

modo 302 is a service update, free for all modo 301 users and will be available in Q1 2008. The Displacement Ratio render option optimizes projects which utilize large displacement mapped surfaces such as ground planes or water.

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