Luxology LLC
paul_mccrorey
Daniel Hruby
Firehose Particle Project

James Darknell goes through creating a particle simulation controlled by the nozzle handle, rigging the handle to turn the flow on or off. Then the particles are cached to the scene and a material is applied for rendering.

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Painting on image stacks with an offset UV map

James Darknell goes through how to properly set up a UV map and its corresponding images for painting on image stacks (multiple images at once).

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Applying Dynamics to a car model in MODO 701

In this video James Darknell covers adding dynamics in MODO 701 to a car model, creating a hinge with a motor and then simulating the car driving through a basic landscape.

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MODO 701 Item Shader

In this video James Darknell covers how and why of using an Item Shader and goes through how it can easily be applied to multiple objects.

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Navigation Tutorial for MODO 701

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NAB2013: MODO- An Overview of Awesome Sauce

This is an offline recorded demo by Brad Peebler of The Foundry showing some of what makes MODO so awesome. This was recorded on a MacBookPro laptop.

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The Foundry's 2013 Showreel

Check out all the incredible work our clients have created over the past year! A huge thanks goes out to all our lovely clients for contributing their amazing work and making us look good. Music: NIXON - WETCLIP Written and Produced By Scott Nixon SCOTTNIXONAUDIO http://www.scottnixon.co.uk

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Sculpt Performance

601 vs. 701 high-resolution sculpting performance comparison.

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Particle Assemblies

Using a particle assembly to scale particles over its age.

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Flocking

Demonstration of a flocking modifier applied to a simulation.

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