Fixed: Render window defaults to showing the Final Color output upon render completion.
Fixed: Which events are checked in the Clip List's Gallery Mode so that it will update properly when the list of images changes.
Fixed: Incorrect error handling when filtering preset browser directories.
Fixed: Incorrect mesh updating with the weight painting tool when the brush moves off of the mesh.
Improved: Speed of photon mapping, significantly.
Fixed: Memory leak saving frame render stats to disk.
Fixed: 1D snapping in item mode.
Fixed: Bug where enabling Play Real Time in the timeline options did not work in all cases.
Added: The ability to replace the thumbnail on a preset with the selected render slot.
Fixed: Bug where RMB to Save Environment as Preset didn't work.
Fixed: Hair shader in interior scenes.
Fixed: Bug where the Halftone material was tied to resolution with screen coordinates.
Fixed: Bug where using the Cage option on a multiresolution sculpted mesh would delete all sculpt data.
Added: Render Booleans compatible with the Cel Shader.
Fixed: Bug where vertex color painting did not work correctly with RGBA maps.
Fixed: Bugs where curve weights could be lost when saving a scene or shifting keys in the graph editor.
Fixed: Lost keyframe weights for some cases.
Fixed: Typo in the key.slopeType command.
Fixed: Surface as Volume to be compatible with UV and vertex maps.
Added: Volumetric Ambient Color effect which is extremely useful for faking GI in volumetrics through baking.
Fixed: Potential crash with bad SubD polygons which have duplicate vertices.
Fixed: Vertex map sculpting tools on discontinuous color vertex maps. This is an important change for editing things like baked illumination.
Fixed: Bug where open curve creation with symmetry would invert one curve's root.
Fixed: Bug where snapping could get stuck 'on' in some cases.
Fixed: Bug where the '=' key would zoom out, instead of in, in the Render Window.
Improved: Ray intersections with Surface as Volume in some cases.
Updated: modo's Perl library.
Fixed: Bug where hitting tab while sculpting would delete all sculpting data.
Improved: Element action center to support the lazy selection mode.
Fixed: The select.between command to work with n-gons.
Fixed: Potential random crash.
Fixed: Bug where using viewport.maximize with the workplane on would move the viewport camera.
Fixed: Potential crash when saving a preset.
Fixed: The weights generated for auto-weighted keys. This was causing the curve shape to change when switching from auto to manual weights, key handles were drawing incorrectly, and other key editing issues. In some situations this will affect curve interpolation in older scenes (e.g. a span with an auto weighted key and a manual weighted key). Spans with both auto or manual weighted keys shouldn't be affected.
Improved: Editing of weights on keys with non-manual slopes, by projecting the mouse position onto the handle in screen space. Adds limit for the minimum weight value to the key.weight command.
Fixed: Post-render handling in headless mode.
Fixed: Potential crash when adding a command alias twice.
Fixed: Lazy selection in polygon mode.
Fixed: Potential crash deleting command aliases.
Fixed: Broken ScriptQuery interface.
Fixed: Lasso selection bug causing incorrect selections when changing from ortho to perspective view.
Fixed: Potential crash with the Assign Selection Set command
Fixed: Potential crash creating a new form in the Form Editor.
Fixed: Ppotential crash using the UV Pack command with the Lock Stacked option enabled.
Fixed: Bug where the poly.merge command would incorrectly add border edges to the edge selection.
Fixed: Bug where headless modo could steal Space Navigator focus, until GUI modo was restarted.
Fixed: Bug where Preview was not correctly storing some of its options when closing and reopening a Preview
Fixed: Bug where Preview did not retain its paused state when switching in/out of the render tab.
Added: UV tile painting.
Fixed: Potential crash with loop slice.
Fixed: Bug where viewport.goto ('g' key) would focus on background elements in some cases.
Fixed: Potential crash with MDDs when scrubbing the timeilne.
Fixed: Bug where snapping could fail in different ways.
Fixed: Drag Snap to place the action center at edge centers.
Fixed: Bug where toggling a light's visibility would cause a full geometry update for Preview.
Fixed: Bug with UV tile painting on seams outside the normal range.
Fixed: Bug with Surface as Volume with shadow rays.
Improved: Visibility of the unsnapping handle.
Fixed: Bug where the Graph Editor was not showing keyed channels with less than two keys.
Fixed: Bug looking up the input map help for non-US English languages.
Fixed: Several reported and unreported OS X redraw issues.
Fixed: Buffer overflow when assigning selection sets with long names.
Fixed: Potential crash when converting a keyhole polygon to Pixar SubDs.
Fixed: Frustum culling for fur materials on deformed meshes.
SDK: Removes links to obsolete files from the build setups
Fixed: Bug where selecting multiple edge loops would fail if the selection included a boundary edge.
Fixed: Potential crash loading an image brush with backslashes in the file path.
Fixed: Bug where the Matcap shader would break the alpha output.
Fixed: Crash starting modo without a local user folder on OS X.
Fixed: Bug where using undo could break the default action center or geometry snap mode.
Fixed: Bug where a netrender master could become non-responsive due to network overhead while also rendering.
Fixed: Potential crash writing non-square buckets to disk during render.
Fixed: Bug where modified version of keys used in the render window did not work (e.g. ctrl-S).
Fixed: Potential crash related to bezier curve polygons with a bad number of vertices.
Fixed: Bug where geometry would disappear using the move tool with bad bezier curves.
SDK: Turns on the Symbols Hidden by Default option for the OS X Xcode project.
Fixed: Bug where MMB lasso selecting instances would fail with a custom workplane.
Added: Displays alert message for unsupported Alembic morph imports.
Added: Turns view frustum culling back on for fur by default.
Fixed: OS X bug where modal dialogs would appear above other active app’s windows.
Fixed: Bug parsing macro arguments that would remove the last character of each argument.
Added: Stereo composite: (none) option, missing from modo 601 sp1.
Improved: Command history in crash reporting.
Fixed: Subdivide command to interpolate weights on curves, fixing bug with rigged hair guides.
Fixed: Crash when clearing the path field on an MDD influence.
Fixed: Indirect illumination artifacts on surfaces with high diffuse roughness and bump or normal maps.
Improved: Render performance for some scenes by 3X or more when using irradiance caching.
Improved: Performance with many meshes in a scene.
Fixed: Bug where the snap handle wasn't visible from some angles in the 3d view.
Fixed: Bug where grid snap is not snapping on the first mouse click.
Updated: Grid snapping to use the new high-visibility unsnap handle.
Fixed: Geometry snap with fixed snap so that it snaps to edge or polygon centers.
Fixed: Bug where selecting overlapping edges in wireframe mode would only select one edge.
Improved: Handling of case when a texture can't be allocated, possibly fixing crash for some users when changing to the render tab.
Improved: Fur workflow by copying weight map values on hairs from root vertex.
Fixed: Potential crash when sculpting due to invalid stroke mesh.
Improved: Pixel shader to fix UV tiling issue.
Fixed: GL redraw error with Mesh Paint Replica.
Fixed: Instability with Mesh Paint Instance.
Fixed: Checkpoint overflow when computing the rotation center for the Space Navigator.
Fixed: Potential crash in the Weight Tool after adding points to a Weight Container.
Improved: Windows Space Navigator performance by making message handling more efficient, reducing lag and movement after releasing the puck on large scenes.
Improved: Item draw performance in scenes with thousands of mesh items.
Fixed: Bug where zooming in Preview would leave cel/halftone shader edges behind.
Fixed: Potential crash calling UV commands from a script.
Fixed: Frame height preset typo for TV Projection 35mm 4k, changing it from 3007 to 3072.
Fixed: Bug where Loop Slice Preserve Curvature option was not applied properly to Morph Maps.
Fixed: Bug where the local action center was not behaving properly.
Fixed: FBX import of vertex color maps exported from 3dsMax 2012.
Fixed: Potential crash querying texture.uvMap, when the selected texture is an image map.
Fixed: Bug where the command "tool.flag toolName visible ?" only returned 0 or 1.
Fixed: Bug where changing the type of a user value to the same type, would clear the value.
Fixed: Bug where item.presetSave and select.preset did not resolve aliases.
Fixed: Alembic bug where animation was lost if a file was imported, but not if it was opened.
Fixed: Bug where shift-scrollwheel zooming in Preview would zoom the render, but not a camera projected environment image. This was a big workflow issue for 3d model fitting to background footage.
Fixed: Bug where non-linear path constraints were not working.
Fixed: Skin material's default bump and displacement to match those on the base material.
Fixed: Bug where geometry snap would snap to hidden items.
Fixed: Potential crash setting the maximum particles to less than 1 on the Particle Cloud item by limiting the channel to values greater than or equal to 1.
Fixed: Eliminates potential memory leak in render booleans by removing the "remove surface" option.
Fixed: Bug where the maximum texture resolution couldn't be set to 8192 after being set to a lower value.
Fixed: Material mask placement in the shader tree in the presence of a MatCap shader.
Fixed: Channel kelvin modifier to avoid invalid values by setting minimum and maximum limits.
Fixed: Bug where using dissolve on a material was not fading shadows.
Fixed: Bug where Add to Selection Set dialog was only showing selection sets for the selected layer.
Fixed: Bug where interpolation properties of brushes were not saved between uses.
Fixed: Potential crash adding an image map to a blob with preview open.
Updated: Dimension tool to work with procedural items, such as CAD or gear items.
Fixed: Bug where network slaves would fail to load some scenes.
Fixed: Potential crash with the Curve Transform tool when adjusting the Steps setting.
Fixed: Potential crash in the Patch Curve tool when adjusting the Perpendicular or Parallel settings.
Fixed: Bug where the Topology Sketch tool would not create symmetrical geometry.
Fixed: Potential crash in headless modo with the "tool.set TransformMove on" command.
Improved: Network rendering by adding filtering for resurrected network nodes, prevents slaves in unmatched Network Render Groups from taking part in renders, and logs additional details to the netLog.txt file.
Improved: Network rendering reliability.
Improved: Network rendering socket communications.
Improved: Enables netOut logging, which creates a netLog.txt file in the same folder as modo's main config file, which contains debugging information for network render problems. Users can retrieve these files from their master and slave systems after they have a network rendering failure so that they can be used by customer service to help track down the cause of the failures. These files are erased each time modo is restarted.
Fixed: Crash when exiting slave mode.
Fixed: Bug where network slaves would stop participating in renders after 100+ frames.
Fixed: Bug where the GL polygon count would not update when enabling/disabling multiresolution PSubs.
Fixed: Bug where mesh metadata purging would cause a lag when changing visibility of many items.
Fixed: Potential crash with shader tree context menu (RMB) renaming.
Fixed: Potential crash trying to sculpt using "opaque" images, such as a tiled EXR.
Fixed: Color vertex map editing on empty vertex maps.
Fixed: Painting on the selected texture in the UV view.
Fixed: Differences in hair shader rendering between the Mac and PC.
Fixed: Bug and potential crash when drag weld did not always weld two vertices.
Fixed: Potential crash due to recent changes to make the unsnap cursor more visible.
Fixed: Potential crash canceling scene loading after re-linking some missing assets.
Fixed: Bug where the Slave Mode dialog box Set Shared Directory button did not work.
Fixed: Potential crash on startup due to a corrupt modo session file.
Fixed: Potential crash dragging and dropping an item onto a preset browser folder.
Fixed: potential crash on start up due to incorrect handling of failures related to modo's session file.
Fixed: preview on systems that don't support modern textures (such as PBOs).