modo 601 SP1 Details

The following list is a review of changes and corrections included in modo 601 Service Pack 1.

Improved: 3DConnexion certified Space Navigator implementation.

Improved: 'Apply' button added to tool properties for vertex and edge bevel.

Fixed: Bug causing groups to not be preserved after scene import.

Fixed:  Bug related to layer masks placed below a material and in a group.

Fixed:  Volumetric output scattering and opacity outputs.

Fixed:  Vertex Map Smooth tool now works with multiple meshes.

Fixed:  Bug causing modo to save LWO files which cannot be re-opened.

Improved: Replaces Topology Pen with Drag Weld in the Vertex tools.

Fixed:  Adds MatCap shader between regular shaders and rayGL, instead of overwriting all GL shaders.

Fixed:  Bug in Color Picker affecting Hue and Saturation.

Fixed:  Sequence pattern saving in Assembly presets.

Improved: Item List and Shader Tree performance.

Improved: Debugger output enabled so plug-in developers can now view their debug logs in Microsoft Visual C++.

Fixed:  Bug causing revolve modifiers to give bad results.

Fixed:  Workplane fails to align to a 45-degree edge loop.

Fixed:  Incorrect hotkey function for Viewport Center View.

Fixed:  LXO I/O now supports cage mode of the mesh item.

Fixed:  Enables blending on fur materials.

Fixed:  Paint does not always show in preview.

Fixed:  Volume doesn't render behind multiple transparent surfaces.

Fixed:  Adding a weight map texture causes blobs to disappear.

Fixed:  Item selectability overrides group selectability.

Fixed:  Bug causing the lock icon to not appear in the item list.

Fixed:  Adds 'normalize weights' option in sculpt tools to allow negative or higher than 1 values when disabled.

Fixed:  GL poly count updates not displayed in Info & Statistics panel.

Fixed:  Potential crash with the Add Point tool, when the tool is applied without initialization.

Fixed:  Bug causing replicators to be drawn twice in bounding box mode.

Fixed:  Bug in Mac OS where 'Command-Delete' and 'Command-Backspace' fire the 'remove' command.

Fixed:  Potential crash in the Text Tool when using Japanese fonts.

Fixed:  Bug where Jitter tool fails to resume, after being dragged and then released.

Fixed:  Anti-Aliasing on paint images disabled.

Fixed:  Inoperative field options in Render window.

Improved:  Netrender performance and reliability.

Fixed:  Large memory leak when rendering.

Fixed:  Incorrect angle function in Halftone material.

Fixed:  Bug linking camera scale to final render image.

Fixed:  UVs corrupted after Undo.

Fixed:  Bug causing tool handles to disappear.

Fixed:  Potential crash using 501 plugins in 601.

Fixed:  Bug causing Mirror to merge discontinuous vertices.

Fixed:  Undo of pSub mesh freeze discards prior mesh sculpts.

Fixed:  Potential crash arising from automatic deletion of item-based vertex maps.

Fixed:  Potential crash occurring when applying dynamics to fur.

Fixed:  Incorrect paint selection for edge and poly modes.

Improved:  'Billboard' option for Sprites added.

Fixed: Potential crash when adding material presets.

Fixed: Unreported alpha blending issue.

Fixed: Slack effector now avoids out-of-range deformation points.

Fixed: Setting a brush size of 1 causes poor painting performance.

Fixed: Bug with screen falloff in UV space, when using UV symmetry.

Fixed: Potential crash when the Topo Pen snaps to a floating vertex.

Improved: Animation performance with UV-mapped objects.

Fixed: Bucket-sized artifacts in rendered scenes with motion blur and bump mapping.

Fixed: Bug related to Drill, Solid Drill and Boolean command in Item mode with hidden meshes.

Fixed: Potential crash when deleting joints in the Skeleton tool.

Fixed: Bug causing plugin shaders to disappear from the Add Layer drop-down.

Fixed: Bug related to pen tool snapping in perspective views.

Fixed: Render bug when mesh is set to cage mode, and Use Cage mode is disabled in Preferences.

Fixed: (Mac OS) Several reported and unreported UI redraw issues.

Fixed: Bug occurring with time-remaining calculations in Render window.

Fixed: Surface as Volume intersection.

Fixed: Volume items don't account for workplane transforms.

Fixed: Matcap shader on scaled items.

Fixed: Gradient paint tools and painting on backdrop items.

Fixed: Painting on SubD meshes in cage mode.

Fixed: (Mac OS) memory leak during animation rendering.

Fixed: Selections through back-facing polygons re-enabled.

Fixed: Various minor bugs

and various bug fixes to resolve potential crashes and improve stability

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