Improved: 3DConnexion certified Space Navigator implementation.
Improved: 'Apply' button added to tool properties for vertex and edge bevel.
Fixed: Bug causing groups to not be preserved after scene import.
Fixed: Bug related to layer masks placed below a material and in a group.
Fixed: Volumetric output scattering and opacity outputs.
Fixed: Vertex Map Smooth tool now works with multiple meshes.
Fixed: Bug causing modo to save LWO files which cannot be re-opened.
Improved: Replaces Topology Pen with Drag Weld in the Vertex tools.
Fixed: Adds MatCap shader between regular shaders and rayGL, instead of overwriting all GL shaders.
Fixed: Bug in Color Picker affecting Hue and Saturation.
Fixed: Sequence pattern saving in Assembly presets.
Improved: Item List and Shader Tree performance.
Improved: Debugger output enabled so plug-in developers can now view their debug logs in Microsoft Visual C++.
Fixed: Bug causing revolve modifiers to give bad results.
Fixed: Workplane fails to align to a 45-degree edge loop.
Fixed: Incorrect hotkey function for Viewport Center View.
Fixed: LXO I/O now supports cage mode of the mesh item.
Fixed: Enables blending on fur materials.
Fixed: Paint does not always show in preview.
Fixed: Volume doesn't render behind multiple transparent surfaces.
Fixed: Adding a weight map texture causes blobs to disappear.
Fixed: Item selectability overrides group selectability.
Fixed: Bug causing the lock icon to not appear in the item list.
Fixed: Adds 'normalize weights' option in sculpt tools to allow negative or higher than 1 values when disabled.
Fixed: GL poly count updates not displayed in Info & Statistics panel.
Fixed: Potential crash with the Add Point tool, when the tool is applied without initialization.
Fixed: Bug causing replicators to be drawn twice in bounding box mode.
Fixed: Bug in Mac OS where 'Command-Delete' and 'Command-Backspace' fire the 'remove' command.
Fixed: Potential crash in the Text Tool when using Japanese fonts.
Fixed: Bug where Jitter tool fails to resume, after being dragged and then released.
Fixed: Anti-Aliasing on paint images disabled.
Fixed: Inoperative field options in Render window.
Improved: Netrender performance and reliability.
Fixed: Large memory leak when rendering.
Fixed: Incorrect angle function in Halftone material.
Fixed: Bug linking camera scale to final render image.
Fixed: UVs corrupted after Undo.
Fixed: Bug causing tool handles to disappear.
Fixed: Potential crash using 501 plugins in 601.
Fixed: Bug causing Mirror to merge discontinuous vertices.
Fixed: Undo of pSub mesh freeze discards prior mesh sculpts.
Fixed: Potential crash arising from automatic deletion of item-based vertex maps.
Fixed: Potential crash occurring when applying dynamics to fur.
Fixed: Incorrect paint selection for edge and poly modes.
Improved: 'Billboard' option for Sprites added.
Fixed: Potential crash when adding material presets.
Fixed: Unreported alpha blending issue.
Fixed: Slack effector now avoids out-of-range deformation points.
Fixed: Setting a brush size of 1 causes poor painting performance.
Fixed: Bug with screen falloff in UV space, when using UV symmetry.
Fixed: Potential crash when the Topo Pen snaps to a floating vertex.
Improved: Animation performance with UV-mapped objects.
Fixed: Bucket-sized artifacts in rendered scenes with motion blur and bump mapping.
Fixed: Bug related to Drill, Solid Drill and Boolean command in Item mode with hidden meshes.
Fixed: Potential crash when deleting joints in the Skeleton tool.
Fixed: Bug causing plugin shaders to disappear from the Add Layer drop-down.
Fixed: Bug related to pen tool snapping in perspective views.
Fixed: Render bug when mesh is set to cage mode, and Use Cage mode is disabled in Preferences.
Fixed: (Mac OS) Several reported and unreported UI redraw issues.
Fixed: Bug occurring with time-remaining calculations in Render window.
Fixed: Surface as Volume intersection.
Fixed: Volume items don't account for workplane transforms.
Fixed: Matcap shader on scaled items.
Fixed: Gradient paint tools and painting on backdrop items.
Fixed: Painting on SubD meshes in cage mode.
Fixed: (Mac OS) memory leak during animation rendering.
Fixed: Selections through back-facing polygons re-enabled.
Fixed: Various minor bugs
and various bug fixes to resolve potential crashes and improve stability