modo 401 SP2 Details

The following list is a review of changes and corrections included in modo 401 Service Pack 2. Feel free to read them all if you are in to that sort of thing.

Added: DDE command support on the Windows opreating system.

Added: Mouse wheel zooming in Preview using ortho camera projection.

Added: Support for inline renaming in the vertex maps list.

Added: Some user names for channels.

Made many SDK and wrapper changes for COLLADA file support.

Enhanced: Many parts of the SDK utility wrappers.

Improved: Solid Sketch node scaling as it was hard to edit when the user zoomed into the handles.

Fixed: Crash with uv.pack command when multiple meshes with the same uv map were selected and some UV islands were hidden.

Fixed: Potential crash with close loop selection in symmetry mode.

Fixed: Backtick (accent-grave) key assignment on UK keymaps.

Fixed: Bad box and cubic projection on transformed texture locators.

Fixed: Bad specular highlights were seen on deforming hairs.

Fixed: Broken 'o' popover in 3D view.

Fixed: Crash during limited region stereoscopic renders.

Fixed: Error messages on disabled commands with variable arg datatypes.

Fixed: Focal length, film size, and focus distance now act in world coordinates even with a scaled camera.

Fixed: Artifacts on Fur when hair shader and conserve energy are used at the same time when rendering.

Fixed: OSX crash saving PSD file format.

Fixed: Painting directly on a surface without selecting the texture.

Fixed: Problem with unchanged state of newly opened scenes.

Fixed: Random crash in clip list.

Fixed: Random deadlock.

Fixed: Smooth Shift tool did not create a partition polygon at the bridge of the keyhole polygon.

Fixed: Restored layer controls back to the Material Transform which were accidentally removed in modo 401.

Fixed: Component context menus in 3D views.

Fixed: Highlighting in Groups viewport.

Fixed: Renaming uv textures no longer deselects them.

Fixed: Preset brush Stamp mode did not display with ctrl-invert.

Fixed: Poly bevel uv bug where uv inset was backwards on flipped UVs.

Fixed: Various issues with localization.

Fixed: Changing light type on light instances previously dropped position, rotation and scale.

Fixed: Problem where creating items with the item.create command would break the command when you fired it a second time.

Fixed: Several errors in the graph and gradient editors relating to creation of key frames and general display.

Fixed: Drag and drop between scenes was changing item order.

Fixed: Crash when undoing changes made to an instanced item.

Fixed: Remove Item From Group option which was not functioning properly.

Fixed: Instancing an item (or hierarchy). This did not respect item display size of source items, and was setting them to the default setting instead.

Fixed: Horizontal scroll bar along the bottom edge of the Preferences panel group list. It was set with an incorrect range, including an inordinate amount of empty space to the right of the widest Preferences panel group title.

Fixed: Group locator labels remained visible when the locator in question was hidden.

Fixed: Solid Sketch did not respect "Background Snap".

Fixed: You could not remove a channel from a group unless the group itself was selected.

Fixed: Potential problem with particle ID as gradient input parameter for Fur materials.

Fixed: Camera navigation inside Preview window did not work properly with keyframes.

Fixed: Group scope problem with OpenGL Fur drawing.

Fixed: Creating a new Group with "New Group" in the Groups tab after selecting meshes to include in it did not include the meshes. The selection was dropped.

Fixed: Drawing error in Groups viewport that caused certain items to shift to the right a few pixels.

Fixed: Dragging an item into specific areas of the Group viewport could result in a no-op.

Fixed: Error rendering curves that were deformed by weight maps or morphs.

Fixed: When animating visibility of objects (visible: yes/no), Preview render did not update animated visibility.

Fixed: Inconsistent behavior from the Pen tool after cycling between the various modes and then restarting the tool.

Fixed: "Selected Items" mode in Preview nowd properly accounts for replicators.

Fixed: Various artifacts with Fur related to image maps and/or conserve energy with the hair shader.

Fixed: Dragging shader layers from group reversed their order in the tree.

Fixed: Using the Reduction tool twice in a row could crash with certain files.

Fixed: Order of shaders added to Shader Tree via preset meshes. This corrects the behavior of the Shadow Catcher preset.

Fixed: attr.createMsgTables commands generated duplicate incorrect key variables.

Fixed: Total remaining render time did not include stereo.

Fixed: Drag and drop of a preset on a surface while in item mode put that preset on top of the shader tree.

Fixed: Using user.toggle in a keyboard shortcut caused 'Not Implemented' Error.

Fixed: Problem resolved with diffuse shading values when multiple material groups were blended together.

Fixed: The Graph Editor displayed nonsensical values for the Scene > Up Axis channel, with the vertical axis label "ERROR" interspersed with the axis label "X".

Fixed: The Items list did not highlight the selected scene item, making it rather confusing as to what is actually selected.

Fixed: If a weight map was renamed while a weight map deformer was linked to it, the deformer could not be reassigned to a different map.

Fixed: Increasing anti-aliasing could cause Irradiance Cache artifacts.

Fixed: Trying to drive the Opacity channels for a Matrix Channel Effect (Output Options) had no effect.

Fixed: Unshadowed diffuse shading output not working in Preview.

Fixed: Sculpt jitter drew crazy jitterish lines.

Fixed: There was no way to create a photometric light using commands without a system file dialog.

Fixed: Duplicated mesh UV name changes propogated to the original.

Fixed: Hauling for the Jitter tool had a fixed scale, so trying to apply it on small objects was problematic.

Fixed: Purging unused materials did not get rid of .psd files.

Fixed: The Freeze command with text polygons made modo crash after changing the curve display level.

Fixed: Element action center is now more accurate in the tool positioning.

Fixed: Changing the fill color of a selected Group would also affect the current selected item, even if it was not in the Group.

Fixed: Sculpt offset was wrong on scaled items.

Fixed: Under certain circumstances using the Drag Weld tool could select all polygons not directly affected by the operation.

Fixed: Significant performance problem with lasso selecting all polygons in a mesh item.

Fixed: Camera navigation could become very difficult after zooming in large scenes.

Fixed: Trying to move a key on the Dope track, with the tool active, could generate a "Frame: Command is disabled error" and would delete the key you were trying to move.

Fixed: Problem deselecting discontinuous vertices in UV view.

Fixed: If the user undoes adding a user channel while the channel links viewport is up, modo would not remove the user channel from the list, and would crash if the user clicked on it.

Fixed: Dotted artifacts aligned with render buckets when using Fur.

Fixed: Hair guides flicker from frame to frame.

Fixed: Trying to clone too many items caused a crash.

Fixed: modo would stop responding after trying to do detach command on Ctrl 3 popup dialog.

Fixed: Backdrop Item - Transparency amount lost when replacing image.

Fixed: Viewport restore with a bad extra argument would crash modo.

Fixed: Duplicating textures set to Front Projection would lose the projection camera setting.

Fixed: Creating a .PSD image for painting would crash modo.

Fixed: SDK- SceneService_AddPostTransformItem re-orders post transforms.

Fixed: SDK- The 'name' passed to MeshMorphSetPrimary() is NULL, crashes because MeshVInst_SetMorph() dereferences a NULL returned by VMapVirtualData():

Fixed: Problem when scaling a mesh item after moving it's pivot location.

Fixed: SDK- No hints for LXsICHAN_SCENE_TIMESYS and LXsICHAN_SCENE_UPAXIS

Fixed: modo could crash after a mesh preset had been saved.

Fixed: Using Image ink on uv layout could crash modo.

Fixed: Solid Sketch rotation rings now work properly.

Fixed: Handles were being dropped from uv view when rotating the perspective of another viewport.

Fixed: Problem solved with Hair Guide collision while using Hair tools.

Fixed: Problem with inline editing of item names.

Fixed: Crash caused by two points bezier polygons.

Fixed: The scene XYZ up-axis control was missing.

Fixed: Crash condition with BG constraint and Geometry constraint.

Fixed: Random crash with edge pre-hilighting.

Fixed: Transform handles needed to be moved before their channels are highlighted for keying

Fixed: In a particular scene if you tried to dynamically parent specific items it produced odd behavior.

Fixed: Problem with pan and zoom navigation on timeline using standard navigation controls.

Fixed: Freezing negative-scaled items flipped the polygons.

Fixed: Clicking the Scene Start value arrow crashed when the frame rate was zero.

Fixed: Repeatable crash in the form editor if you created a custom form, added it to the head or tail of an existing form, saved it, then deleted the working form in the editor.

Fixed: Loading layered PSD as a Scene file would crash modo

Fixed: Render region no longer continued on top of previous render

Fixed: mask.setPTag query crashed.

Fixed: Item Label did not support 2 bytes string.

Changed: Default for clamp colors is now "on".

Fixed: SDK- Potential crash when calling methods in scene service.

Fixed: Channel Hauling tool was not localizable.

Fixed: Save command in the Images tab and at the bottom of the painting window did not function with psd files.

Fixed: Two random crashes.

Fixed: OpenGL update when toggling mask enable state.

Fixed: Crash on bad arg to item.channel.

Fixed: Rare edge bevel crash.

Fixed: Bug in Relax tool

Fixed: Bug in independent draw styles.

Online Support Forums
Other Support Options
modo is a registered trademark of Luxology LLC., in the USA and/or other countries.
All products or brand names mentioned are trademarks or registered trademarks of their respective holders.