Fixed: Blue "NaN" artifacts in render created by specific image filtering error with a non 1 gamma setting
Fixed: Improved OBJ export support for instances
Fixed: Fixed Pivot Center Parent Axis option in pop-up control
Fixed: Presets now retain their opacity settings for instanced layers
Fixed: Improved tool handles when working with Dynamic Parented items
Fixed: Duplicating a locator that is redirecting to another item with a command, no longer resets which item it redirects to when you restart modo.
Fixed: Corrected a condition in which an instanced hierarchy on an imported object can cause a corrupted modo state and a file corruption
Fixed: Corrected OBJ loader to preserve smoothing percentage setting
Fixed: Cosmetic glitch causing modo to show ZXY rotation order rather than the appropriate XYZ on Item Props.
Fixed: Fixed crash in certain use cases with Primitive tools
Fixed: Selection rollovers get really bogged down if you're working in a slightly complex scene with a number of texture files in it
Fixed: Can't paint in OGL viewport, normal projection under certain circumstances
Fixed: Match commands for matching pivot rotations not working in certain instances
Fixed: Scenes with lots of animated items play back much more slowly on 401 than 302.
Fixed: Constrain to background failing if source mesh is behind BG mesh.
Fixed: Improved performance in animation-centric viewports
Fixed: Trying to "close all" with an FBX loaded is crashing modo (and in some cases locking up OSX)
Fixed: Scale tool handles snap (detent) at 10% increments. Makes the tool feel very awkward.
Fixed: Crash freezing text polygons after changing the curve display level
Fixed: Memory leak with layered image saving
Fixed: poly.makeCurveClosed : crashes when you're running it on vertices in a layer other than main.
Fixed: Tack tool does not work on previously "tacked" geometry
Fixed: Tack tool does not work after add some primitives
Fixed: loop slice not working correctly with x symmetry (-)
Fixed: Trying to "close all" with an FBX loaded is crashing modo (and in some cases locking up OSX)
Fixed: SAVE ASSEMBLY doesn't bring the mesh groups' materials with it.
Fixed: In this scene, Square Artifacts in Preview & Render
Fixed: Viewport Grid is not refreshed after resetting custom workplane in certain scenarios
Fixed: (OSX) Painting over some n-gons could result in a crash
Fixed: When using the unwrap tool, if part of the mesh is hidden, it no longer unwraps properly. Instead you get a simple planar projection.
Fixed: The up arrow does not select then next line in what we would call normal behavior.
Fixed: The Render Selected should apply normal visibility rules to non-mesh items.
Fixed: In a script, giving an incorrect argument for the scene.open command will crash modo.
Fixed: Ambient Intensity does not update in preview when global Illumination enabled.
Fixed: Large color picker in Paint viewport stops updating the foreground color if you click off the image in the shader tree
Fixed: Tone mapping is now clamped to 100% to avoid artifacts
Fixed: Some thread safety issues which would result in a crash when using the Sculpt Move tool on some systems
Fixed: DD a preset on a surface while in item mode no longer puts that preset on top of the shader tree.
Fixed: Memory leak specific to certain content
Fixed: Crash related to creation and re-use of a custom environment preset
Fixed: Loading an Item preset into this scene cause the texture locators in the scene to get deleted
Fixed: Instancing a hierarchy that contains instances is not working correctly: the new hierarchy is not complete and is missing random copies of the source instances.
Fixed: Pen Tool - Lines/polygon strange behaviour: It's too easy to push index above current max count
Fixed: Pen Tool - Using the Pen Tool in Item Mode causes created geometry to in wrong orientation
Fixed: Manually setting a poly tag "pTag" could result in a crash
Fixed: Certain OBJ files will not load
Fixed: Artifacts in Volumetrics (white NaNs)
Fixed: Remove IK can cause a crash
Fixed: Obj files from 3dsMax import with damaged UVs
Fixed: (64 Bit only) Preferences: Units=Unitless > CRASH
Fixed: The scale tool handles do not function correctly when coordinate rounding is set to anything other than "None".
Fixed: Changing light type on light instances loses position, rotation and scale
Fixed: "Convert to mesh" doesn't completely clear instanced controls
Fixed: In the channel list, remove channel skips a channel if you have multiple channels selected.
Fixed: Cannot multi select channel modifiers
Fixed: purple bounding boxes of instance don't change when an instance is converted to a mesh
Fixed: Undo does not work well with certain parameters of Edge Slice
Fixed: Roughness value in this scene giving inconsistent results
Fixed: modo can crash after an undo/redo combination in specific cases
Fixed: Pen tool merge option will not merge last created polygon
Fixed: Pressing F10 returns a warning message
Fixed: Dragging with RMB down, inside a context menu, crashes modo
Fixed: Edge slice no longer works through back facing polys
Fixed: Some parameters of Assembly presets were not being saved
Fixed: 401 doesn't save polygon parts for OBJ and creates a shading normal map
Fixed: Animated Anti-aliasing crashes modo
Fixed: If you select a group of channel and hit "Remove channels" it will remove more than you have selected
Fixed: Scene containing references can't be loaded anymore
Fixed: modo (64bit) crashes after cancel or undo for Mesh Preset from Asset website
Fixed: modo crashes when clicking on Create Up Vector under very specific situations
Fixed: Drag Weld crashes in UV view
Fixed: Duplicating a complicated rig could cause a crash in some cases
Fixed: Bucket fringe using 5x5 filters with network rendering.
Fixed: Problem interpreting query results that have non-choice hints.
Fixed: Symmetry on Solid Sketch, reopening bug 18579.
Fixed: Sculpt emboss tool in threaded mode.
Fixed: Hair tools deforming geometry when there is no fur.
Sped Up: Writing buckets into frame buffer by as much as 29%.
Changed: Advanced GL to use fewer local variables, allowing lower-end cards to work. AdvGL disabled on cards with too few locals.
Fixed: Ability to keyframe selected channels with transform tool active.
Fixed: Crash updating shaders for instances and replicators.
Fixed: Lua crash bugs and indexing issues.
Fixed: Performance issue using tools.
Changed: Solid sketch ring color.
Fixed: Several random crashes.
Added: CLxSceneBuild::SetChannelColor, to make it easier for scene loaders to set color channel triplets, and changes to CLxSceneSaver and CLxSceneLoader for absolute and relative image file path handling.
Deleted: Obsolete LibDOM from SDK.
Fixed: A logic error in UV seam drawing code causing an out of bounds condition.
Fixed: Major GL slowdown when procedural textures are animated.
Fixed: Preset dropping in shader tree when polygons are selected.
Fixed: Random crashes in SurfGen_PolyGenerate() and event logging.
Moved: app.quit check in headless mode.
Removed: An internal comment in PNGio from the SDK.
Fixed: Several fixes for various reported "random" crashers
Fixed: FBX loader no longer attempt to load COLLADA.