rapid prototyping

Photorealistic Rendering
Final rendering of MP3 design created in modo

Rapid Prototype Result
modo MP3 player realized using
rapid prototyping 3D printer

Variation Study
Alternate colour finishes for MP3 player rendered in modo

MP3 Player
Rapid Visualisation and Prototyping

In this tutorial we look at a number of ways in which modo can be used to complement the design process, from sketching out initial ideas in 3D, to rapid prototyping of the object (using a 3D printer), and producing presentation images.

Designing anything is a process that requires continuous revision of an object and this video tutorial from Andy Brown shows you how modo can be used as an intuitive part of a designer’s toolset. The subject is a portable MP3 player which is created in modo using a variety of techniques in modo including subdivision surface modeling, sculpting and 3D painting. A physical prototype of the object was produced using a Z Corp 3D printer during the development of this video album.

We would like to thank Tomasso Lanza from Nokia, Graeme Findlay from IDEO, Gary Fitzgerald of DesignWorksUSA, and Robin Thomas from ThingLab for their expert assistance in producing this tutorial.

Software Required: modo 302

Total Running Time: 104 minutes of instruction.

Notes: These tutorials are delivered online in 1280 x 720 QuickTime (H.264) format and are available for download through your Registered Products page after purchase.

Album

Product Retail
Price

Album 01 - Rapid Prototyping Series
(Includes Videos 01-03)

Topics Covered include:

  • 3D sketching using sculpting and painting
  • Adding detail using subdivision surface modeling
  • Creating a “watertight” model for 3D printing
  • Embossing geometric detail
  • Lighting the model and assigning materials
  • Placing object in context and adding props


$25.00
Note: These videos are designed to be viewed sequentially as a complete set and thus individual videos are not separately available.

Video Descriptions

Product

Video 01 - Sketching in 3D
(Total Run Time: 31m)


Video 1 Sample
(QuickTime 5.6 MB)
First of three conceptual models explored during creative “ideation” process

In this video we look at how we can use modo as a 3D sketching tool to evolve the design of a portable MP3 player.  In the very early stages of a design it may be useful to visualise a concept quickly in 3D to see if it is worth developing further so during the course of this video we look at four ways in which we can rapidly model product design ideas using sculpting, painting and displacements.  This video is about creating something quickly that communicates design intent, however simple the model itself may be.

Supporting Content
One model

File Size:
88MB

Video 02 - Subdivision Surface Modeling for Rapid Prototyping
(Total Run Time: 45m)


Video 2 Sample
(QuickTime 7.3 MB)
Design selected for further development is refined

In this video we look at how we can develop a design in more detail using subdivision surface modeling. This allows us to make some more subtle decisions about the object’s design, and will result in a model that we can use for both rapid prototyping presentation images. For a model to be physically prototyped, certain guidelines have to be followed, so we look at how this can be achieved with subdivision surfaces in modo. The video emphasizes “watertight” topology construction, and also shows how to create holes and grooves that don’t disrupt surface continuity. The video explains techniques for embossing details (like a logo) into a surface. We conclude the video by having the model prototyped using a 3D printer at 1:1 scale.

Supporting Content
Two models, four objects, one image

File Size:
207MB

Video 03 - Adding Colors and Context
(Total Run Time: 28m)


Video 3 Sample
(QuickTime 3.8 MB)
Material color variations are evaluated during design refinement process

Through the process of designing something, you need a way to produce images for peer or client presentations that communicate your design effectively. In this video we play with materials and color combinations so we can produce images quickly that are both informative and compelling. We look at how we can light a design and how we can set up the shader tree so that changes in the object’s materials can be made quickly to explore alternative treatments. We also look at how to place a design in context using props and photorealistic rendering techniques.

Supporting Content
Four models, two images

File Size:
102MB

Note: In addition to the content provided with the album, modo 302 should be installed and running as you are viewing the tutorials so that you can pause the video and try the techniques presented in the tutorial.

 

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Training Materials

Architectural Interior Rendering Series (Intermediate)

Architectural Modeling Series (Intermediate)

Rapid Prototyping Training Series (Intermediate)

Concept Car Training Series (Intermediate)

Cartoon Kid Training Series (Intermediate)

modo 302 Spotlight Series (Intermediate)

The Alley - Real-Time Asset and Level Creation (Intermediate)

Seahorse Training Series (Beginner)

Wrist Watch Training Series (Beginner)

3D To Photoshop CS3 (Beginner)

Sports Shoe Training Series
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Le Mans C9 Training Experience (Intermediate)

Luxology Official Guide to modo (All)

modo 301 Video Training Courseware (Beginner)

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