If you’re designing something, you need to be able to visualise it quickly and accurately. When designing with 3D software, an effective approach is to work quickly with sculpting tools to arrive at the basic form which you then refine with more accurate, technical tools. The key to success is an unimpeded workflow, so in this tutorial we look at how to create a concept car in modo with an emphasis on structuring the task in a way that will aid the design process.

This tutorial is an expanded version of a demonstration originally given at Escape Studios in London in May 2008. While focused on creating a concept car, the subjects and techniques presented are applicable for the creation of many hard surface objects. Sculpting tools are used to intuitively capture the idea and then polygon/SubD tools are used to refine the shape.

The videos are narrated in English and are most appropriate for people with some 3D modelling experience in modo. Wheels as shown are supplied as sample geometry but are not modelled in the videos.


Video 1 Sample
(QuickTime 5.89 MB)
Create wheel openings using Push tool against background object constraint

Video Samples
These samples illustrate the quality and depth of detail found in the tutorials.

 


Video 4 Sample
(QuickTime 9 MB)
Set up a second camera with photograph image projection to create a realistic composite

Software Required: modo 302

Total Running Time: 93 minutes of instruction.

Notes: These tutorials are delivered online in 1280 x 720 Quicktime (H.264) format and are available for download through your Registered Products page after purchase. 

Topics Covered:

  • Use of reference geometry to provide context and constraints for your design
  • Using sculpting tools for initial, freeform design
  • Redefining topology to derive key shape and component parts
  • Using symmetry
  • Creating arbitrary holes and filling gaps in your model
  • Maintaining smooth polygon “flow” in your model
  • Adding thickness, seams and recesses to your model
  • Compositing your design into an existing photograph
  • Using the modo Shader Tree (including metallic paint shader creation)

Album

Product Retail
Price

Album 01 - Concept Car Series
(Includes Videos 01-04)

A guided introduction to rapid design techniques using modo 302, this album, created by Andy Brown, comprises four videos totaling 93 minutes. The videos show in detail how to create the exterior design of a concept car. Subsequent steps include refining the surfaces, adding details, adjusting the rendering settings and compositing the vehicle into a photographic image. This tutorial is not only an excellent training guide, it's also an ideal jumping off point for creating your own transportation and product design studies. Also included are additional 2D/3D content for the exercises introduced in the videos, including "pre-made" set of reference geometry and fully detailed wheels, as well as photographs for compositing the vehicle.

$25.00
Note: These videos are designed to be viewed sequentially as a complete set and thus individual videos are not separately available.

Video Descriptions

Product

Video 01 - Sculpting
(Total Run Time: 21m)

When you are developing early shapes and forms you don’t want to get distracted by technical modelling, you want to be free to experiment. In this first video we look at how we can use modo’s sculpting tools to quickly rough out the shape of a car and then look at how we can refine that shape to experiment with more subtle design features.

Supporting Content
Two models: Video1_Start.lxo and Video1_Finished.lxo

File Size:
63MB

Video 02 - Re-Topology
(Total Run Time: 20m)

Once we have our sculpted shape we need to use it as a reference as we create the final model. In this video we look at techniques for redefining the form and topology of the car using an efficient number of polygons, resulting in a smooth and controllable surface that is easily editable.

Supporting Content
Two models: Video2_Start.lxo and Video2_Finished.lxo

File Size:
77MB

Video 03 - Detailing
(Total Run Time: 30m)

Once the correct form of the car is complete we can start detailing it. In this video we look at how to model some common bodywork features like bodywork seams, front and side air vents, logos and recessed lights. In the process of doing so, we cover a number of subdivision surface modelling techniques that can be applied to any model. This is a must see video for all modo modelling enthusiasts!

Supporting Content
Three models: Video3_Start.lxo, Video3_Finished.lxo and Video3_Wheels.lxo

File Size:
102MB

Video 04 - Rendering
(Total Run Time: 22m)

When you're creating a design it may be important to see it in a real location, so in this video we look at how to composite our model into a photograph. To do this we look at how to match the lighting in the photograph and how to develop materials that will allow the car to exist in this environment in a believable way including how to create an effective metallic paint shader. This video provides a nice example of using the modo Shader Tree.

Supporting Content
Two models: Video4_Start.lxo and Video4_Finished.lxo.
Image folder with five images.

File Size:
78MB

Note: In addition to the content provided with the album, modo 302 should be installed and running as you are viewing the tutorials so that you can pause the video and try the techniques presented in the tutorial.

 

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