Topics Covered:
  • Three comprehensive projects
  • Subdivision surface modeling
  • Using Physical Daylight
  • Trackview to edit animations
View Samples:

Morph Tutorial Sample
(QuickTime 9.8 MB)

Video 01 Completed Project
(MP4 1 MB)

Video 02 Completed Project
(QuickTime 0.5 MB)

Video 04 Completed Project
(QuickTime 1 MB)

This brand new video album from Luxology’s Andy Brown is a guide to some of the new modeling, rendering and animation enhancements in the modo 302 update.

The videos cover subdivision surface modelling techniques utilizing new action centers and falloffs, symmetry improvements and sculpting. They also look at creating and animating morphs, creating time-lapse effects using the new Physical Daylight feature, as well as utilizing the Trackview to subtly edit the timing of animations.

The new modo 302 features are not looked at in isolation from the rest of modo. They are incorporated into three very different projects that allow you to understand the use of many other important modelling and animation tools in modo.

The videos are narrated in English. Users of this video album should have a basic knowledge of modo to fully benefit from this content.

The modo in Focus album is bundled with the Production Evaluation version of modo.

Note: These tutorials are delivered online in 1280 x 720 Quicktime (H.264) format and are available for download through your Registered Products page after purchase.  The modo software is loaded into your Product Evaluations page.

Album

Product Retail
Price

Album 01 - modo 302 Spotlight
(Includes Videos 01-04 and modo Production Evaluation Software)

A guided introduction to many of modo 302's new features, which includes four videos (totaling 2 hours, 47 minutes). The videos cover topics including controlling your animation using the new Trackview features, use of Physically-Based Daylight and subdivision surface modeling and sculpting.  Includes videos, modo software with a 30 day license, and additional 2D/3D content for exercises introduced in the videos.

$25.00
Note: These videos are designed to be viewed sequentially as a complete set and thus individual videos are not separately available.

Video Descriptions

Product

Video 01 - modo 302 Spotlight
(Total Run Time: 43m)

In this video we focus on animation, and in particular how the addition of the Trackview in modo allows you to finesse your animations by helping you to control the timing of keyframes. We create a simple animation of a radio controlled car turning a corner, reversing, and then doing a 180 degree spin to end up in its starting position. As well as looking at Trackview we take a close look at centers and pivots, keyframing, understanding and editing animation curves and rotation orders.

Supporting Content: Dopetrack_Start.lxo, Dopetrack_Finish.lxo, image folder containing 1 image

File Size:
116MB

Video 02 - modo 302 Spotlight
(Total Run Time: 31m)

In this video we look at a number of new 302 features as we create a time-lapse animation of a flower opening. We start by looking at the creation of a series of morph targets using the bend tool, the new Flex tool, Select Closed Loop and the sculpting tools. We then utilize the new TrackView feature to quickly animate these morphs to create a non linear animation effect. We finish by taking advantage of the new Physically-Based Daylight feature and create a time-lapse animation.

Supporting Content: Flower_Start.lxo, Flower_Finish.lxo, Image folder containing 10 images

File Size:
88MB

Video 03 - modo 302 Spotlight
(Total Run Time: 46m)

The first video in this two part project concentrates on Subdivision Surface modeling. We start by building the body of a flying patrol car that will later be piloted by a policeman. The entire operation of building the vehicle from a simple cube is covered in detail and many modelling features are used including the new falloff and the new Use Topology Symmetry mode. Next the character of the policeman is created from a provided base mesh using modo’s mesh sculpting tools and utilizing the new stroke interpolation feature. Lastly, a small flying robot that the policeman can deploy is modelled based upon geometry that has already been created. This geometry is quickly modified to become a small “spybot” with a light and antennae. The scene elements are then renamed and organized so that they are ready for part two of the project.

Supporting Content: Margaret.lxo, Policeman.lxo

File Size:
131MB

Video 04 - modo 302 Spotlight
(Total Run Time: 74m)

In the second part of this project we animate the policeman in his patrol car so he moves towards the camera, stops abruptly, makes sure that you are not a wanted criminal using his spybot and then, when he’s satisfied that you aren;t he moves off again to continue his search. Before we can start animating we need to set up the scene, surface name and texture it. We then go to work keyframing the animation making extensive use of the Graph Editor and Trackview. To finish the project we render out the animation using motion blur and some animated depth of field.

Supporting Content: PolicemanAnimStart.lxo, Policeman_AnimFinished.lxo, Image folder containing 2 images

File Size:
126MB

Note: In addition to the content provided with the album, Andy makes extensive use of models and images from the modo content directory and so modo 302 should be installed and running as you are viewing the tutorials.

 

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