Training Materials
Topics Covered:
  • modo overview and terminology
  • Getting the most from the modo user interface
  • Navigation and viewing controls
  • Object creation
  • Animating and Rendering
View Samples:

Painting Sample (1.98MB)

Rendering Sample (1.87MB)

This video album is now included with modo 302 at no additional charge and is an ideal first introduction to modo from Luxology’s Andy Brown. The album consists of 8 downloadable videos and content material that introduce key concepts and workflows in modo.

The album starts off with a quick guide to getting started with modo and looks at modo�s Help system and perhaps its best asset, its community. The next video explores modo conventions including the user interface and basic navigation techniques. With this basic foundation in mind, the third video introduces the modeling power of modo, including an overview of polygonal and Subdivision surface modeling tools. In the next video we explore the UV editing features in modo, including an introduction to UV�s and an overview of how to create and edit them. An entire video is devoted to the sculpting features in modo, complete with two exercises for sculpting a human head. The 3D painting tools in modo are explained in the next video, which also includes a 3D painting tutorial for decorating the wings of a beetle. The animation capabilities of modo are introduced in the next video, along with an introduction to the use of morph targets. Texturing and rendering are the final subjects covered, with a comprehensive introduction to the Shader Tree, Preview Renderer and controls for producing high quality final output.

The modo in Focus album is now bundled with modo 302 at no additional cost.

Note: These tutorials are delivered online in 1280 x 720 Quicktime (H.264) format and are available for download through your Registered Products page after purchase. 

Album

Product Retail Price

Album 01 - modo in Focus
(Includes Videos 01-08)

A guided introduction to modo, that includes a set of videos and a 30 day license to modo. Includes eight videos (totaling 148 minutes). They cover modo user interface conventions, modo terminology and key functionality offered for modeling, sculpting, UV editing, 3D painting, animation, texturing and rendering. Includes videos and additional 2D/3D content for exercises introduced in the videos.

Now included
in modo 302
Note: These videos are designed to be viewed sequentially as a complete set and thus individual videos are not separately available.

Video Descriptions

Product

Video 01 - modo in Focus
(Total Run Time: 5m 10s)

This first video is a general introduction to the world of modo. The video includes an overview of the supporting documentation and an explanation of the modo Exploration system. You are shown how to invoke the Help system. The modo Forum is introduced, as are other websites where you can get additional scripts, material presets and instructional videos.

File Size:
21MB

Video 02 - modo Conventions
(Total Run Time: 14m 19s)

This video provides you with an introduction to the default user interface of modo and also shows you how you can modify it to fit your needs. The main components of the interface are introduced and keyboard equivalents for rapidly accessing commonly used functions are explained. 3D navigation of your scene is covered, along with options for re-configuring it to your liking. Gestural techniques for quickly creating new viewports and efficiently rotating your model are also introduced.

File Size:
41MB

Video 03 - Modeling
(Total Run Time: 24m 42s)

This video introduces the flexible system of modeling in modo. Topics include organizing your model with the item list, and using the work plane to your advantage. The various components used to build up a model (vertices, edges and polygons) are shown along with special tools for selecting them. The video shows how to modulate the effect of modeling and transform commands using falloffs and action centers. An exercise is provided that shows you how to create a simple everyday object using polygons and Subdivision surfaces.

File Size:
65MB

Video 04 - UV Editing
(Total Run Time: 14m 54s)

This video offers an introduction to what UV maps are, and why they are essential to both creating nicely textured models and also for painting and image-based sculpting. Two exercises are included. The first explores different ways to to ceate UV’s for the simple case of a product box. The next exercise shows how to use Unwrap to create UV’s for a creature’s head.

File Size:
33MB

Video 05 - Sculpting
(Total Run Time: 18m 24s)

This is a guided introduction to both mesh-based and image-based sculpting in modo with an emphasis on when to use which approach. A human head model is used as the basis for the two exercises. The main tools used are Push, Move and Inflate along with the use of keys to smooth or invert the tools’ effects. Image ink is introduced to to add skin texture and a scar on the model.

File Size:
38MB

Video 06 - 3D Painting
(Total Run Time: 22m 8s)

Here the 3D paint tools of modo are introduced in an exercise where the wings of a beetle are painted. Key topics covered include how to compose a unique painting tool, how to build up a final texture using different layers, how to paint based on some 3D parameter of your model, and how to employ existing images when painting in modo. The video shows you how to paint bump maps in real-time and how to use the very powerful Preset Brush tool.

File Size:
54MB

Video 07 - Animation
(Total Run Time: 22m 26s)

This video explains how to use modo to animate items or any channel associated with an item. Item selection and properties are introduced. The use of the timeline and graph editor are also explained. An exercise in using pivots to make a mechanical robot move around and flash his lights is used to illustrate the concepts. The use of morph deformers (aka blendshapes) to animate facial expressions is also explained.

File Size:
52MB

Video 08 - Texturing and Rendering
(Total Run Time: 26m 45s)

The final video is your guide to learning about the modo renderer. The user interface is explained with an emphasis on using the Shader Tree. The concept of applying materials to objects or parts of objects is covered as is the use of image maps for effects like bump or displacement. The Preview renderer is introduced as are controls for rendering a portion of the image and controlling final render outputs. The video explains use of HDRI lighting and how to set depth of field. An exercise is provided that covers the entire process from initial material assignment to the creation of a final rendering.

File Size:
60MB

Note: In addition to the content provided with the album, Andy makes extensive use of models and images from the modo content directory and so modo 301 should be installed and running as you are viewing the tutorials.
Shopping Cart
Your Shopping Cart is empty
Get MODO 701

Buy or Upgrade
to modo 701 today.
Get your modo on!
Check out our newest
ice gray T-shirts
in the Luxology store.
modo is a registered trademark of Luxology LLC., in the USA and/or other countries.
All products or brand names mentioned are trademarks or registered trademarks of their respective holders.