Training Materials
Topics Covered:
  • Basic polygon and SubD modeling
  • Simple UV map creation
  • Introductory level 3D painting
  • Posing the model
  • Light and environment setup
  • Final image generation
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Flash 13.4MB

Video quality on this sample is much lower than the actual downloadable videos.

Note: These tutorials were built using modo 203; all techniques and tools used are able to be transfered into the 301 environment.

Watches have evolved from utilitarian accessories to wearable art, and the combination of their inner precision, jeweled faces and beautifully beveled cases make watches the object of endless fascination by collectors and anyone who appreciates great design. This tutorial series has been created for the beginning modo user who wants a project-based approach to learning modo that will provide a foundation for further learning. Through the construction of a watch, strap and buckle you will utilize expert-recommended techniques that will serve you well as you develop your skills as a 3D designer or artist.

This series of downloadable video tutorials has been especially designed for the beginning modo user who is serious about learning modo, and the series is far more than a “tour” of modo. The tutorial starts with modeling the watch using Subdivision surfaces and using techniques including Symmetry, Falloffs and Action Centers. Attention is paid to the important concepts of scaling and organizing the items you create. By the time the watch, strap and buckle are done; you will have a basic grounding in regular polygon, and SubD modeling techniques. The tutorial does not stop at modeling though. The following videos show you how to pose the watch and set up a scene by introducing environments and lighting. You will then be introduced to creating UV maps and painting textures inside of modo. Next is the fun task of developing materials so you can produce a final render. It’s a complete project that includes everything you need, including texture maps, geometry and even the completed 3D watch model itself.

The tutorial is based upon you running modo 203 on a PC or Mac. This course can be completed using the evaluation version of modo 203 – and is actually a good way for people considering a purchase of modo to really put the software to the test. This tutorial series is also a suitable introduction to modo for users of other 3D software packages who want a project-based introduction to modo (Note: the videos do not, however, attempt to relate modo terms to those used in other 3D software packages).

As always, you can opt to purchase the entire video album - or only the individual videos of interest to you. Models in modo's .LXO format are supplied with many of the videos so that you have access to the project at each stage. The videos are narrated in English.

After successful completion of this series and with some additional practice in modo, you may wish to try one of the other training series from Luxology’s Andy Brown such as the Sports Shoe or the Le Mans C9 racecar.

Album

Product Retail
Price

Album 01 - Wrist Watch
(Includes Videos 01-07)

$25.00

Note: If you add an album to your shopping cart you should not add any of the individual clips listed below as they are included in the albums.


Individual Videos

Product Retail
Price

Video 01 - Modeling the Watch Body
(Total Run Time: 19m 38s)

In this first video we use a variety of commonly used subdivision surface modelling techniques to define the shape of the watch. We construct the basic watch using Primitives and tools including Axis Slice, Bevel, Set Position, Bridge, Loop Slice. The modelling process includes use of Falloffs and Symmetry as well as a variety of every day geometry selection techniques.

$5.00

Video 02 - Modeling the Watch Face and Hands
(Total Run Time: 21m 13s)

In this video we begin to detail the watch created in the first video by creating the watch face. We use both subdivision surface and regular polygon modelling techniques to define the hands and numbers, and in the process we make use of tools like Bevel, Edge Extend and Radial Array.

$5.00

Video 03 - The Watch Dial, Back Plate and Strap
(Total Run Time: 21m 48s)

In this video we complete the main section of the watch by modeling the dial and back plate. In the process we use some different Action Centers and also employ Edge Bevel and Booleans to create the watch dial. We then go on to scale the model, create one side of the strap using more subdivision surface modelling techniques and finally we name and organise the model.

$5.00

Video 04 - The Watch Strap and Buckle
(Total Run Time: 21m 36s)

In this video we model the other side of the strap and revisit and expand upon many of the subdivision surface modelling techniques we have already used by creating the buckle using the Polygon Pen tool’s “Make Quads” feature, Edge Slice, Element Move, Thicken and Curve Extrude. We then organise the model into a hierarchy that is ready for the next phase. The watch model geometry is completed at this point.

$5.00

Video 05 - Posing and Lighting the Watch
(Total Run Time: 17m 1s)

Once you’ve created the model, you need to put it into a natural position to create a believable scene. In this video we look at the Bend Tool and how to use pivot points and Item mode to rig the watch so that placing it in a scene is easy. We then look at recreating an environment for the watch to occupy and we begin some texturing.

$5.00

Video 06 - UV Creation and Texture Painting
(Total Run Time: 20m 32s)

In this video we texture the watch strap. Before we can do this we need to UV it using UVUnwrap. We then we use these UVs to apply and paint the image maps that will create an attractive snake skin texture.

$5.00

Video 07 - Texturing and Rendering for Presentation
(Total Run Time: 18m 25s)

In this final video we complete the texturing creating a variety of materials such as glass, chrome and brushed metal. We then set up our camera looking at a variety of settings; we apply DOF, and then produce a final render. The project is complete! This video is accompanied by the final watch geometry.

$5.00

Watch this space for more Luxology Training Videos.

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