Real World modo Book
"In the Trenches with modo" Authorized Guide
Explore modo with the latest book, developed during the modo 401 beta cycle by Wes McDermott. Written in a practical “here is how to really get it done” style, the resulting book is called Real World modo.
Wes McDermott provides captivating 3D imagery, real world observations, and valuable tips and tricks all in one place – an invaluable resource for any digital artist whether you are just checking out modo or looking to improve your modo skills.
The Real World modo book includes an introduction to all of modo’s main features and also includes helpful information on integrating modo with other 3D applications such as Autodesk Maya and Mudbox.
- Learn to identify and exploit the power of modo, while maximizing the benefits and expanding your expertise.
- Benefit from the experience of an everyday modo practitioner with pertinent industry information, real world observations, and valuable tips & tricks.
- Written from an artist’s perspective: key principles and techniques are explained with creativity as well as precision, not like a software instruction manual.
Real World modo Table of Contents
- Chapter 1: Basic Training
- Chapter 2: Becoming a modonaut
- Chapter 3: Modeling
- Chapter 4: UV Mapping
- Chapter 5: Texturing
- Chapter 6: Animation
- Chapter 7: The Camera: Bringing it Into Focus
- Chapter 8: Lighting and Rendering
- Chapter 9: Advanced Lighting and Rendering: Working in Linear Space
- Chapter 10: Using modo with Maya
- Chapter 11: Creating Real-time Assets
Migration from Maya to modo
“Real World modo is excellent for experienced users and beginners alike. Wes McDermott’s writing is accessible to users of all skill levels, and his topics are well thought-out and easy to follow. Real World modo is now an important part of our organization’s education library.”
John Kabus, Founder & President, Synapse Gaming
Mudbox and modo
modo 401 Replicators Tutorial
modo 401 Texturing Tutorial