modo 401 Spotlight Video
A complete video overview of modo 401.
The modo Spotlight series is designed to provide an overview of modo 401 and show how its toolset can be applied to a real world project, with a special emphasis on the new features included in modo 401.
There are three videos from Andy Brown included in the modo 401 Spotlight series. Together they provide an insight into the language of modo, in order to provide you with enough information and confidence to be able to subsequently explore what can be done with modo in your own field of work. Focusing on the creation of a bee, we examine the mechanics and philosophies which underpin the software, from modeling, rigging and animation, to texturing and rendering. These videos are ideal for anyone who wants to evaluate what it is like to use modo in a content creation project or for any person who seeks a deeper understanding of some of the tools and workflows introduced in modo 401.
The videos are narrated in English and are an ideal introduction to modo.
Detailed Descriptions of Videos in Album
Video Part 01 – Modeling
We begin by focusing on the modo workspace, making basic preference settings, and reviewing viewport navigation and user interface conventions. We then embark on modeling the bee by first examining how to work in a component-based environment, and understanding tool conventions. Next we explore the fundamental modeling workflows in modo, including tool compositing. We then dive deeper into the modeling process as we use mesh sculpting and the new retopology tools in modo 401.
Video Part 02 – Rigging and Animation
In this video, we start by examining how to work with Items, and then proceed to “rig” the bee utilizing new modo 401 tools including channel linking, constraints, inverse kinematics, dynamic parenting and transform layering. We then finish by producing a short animation of the bee, giving us an opportunity to look at keyframing techniques and the overall animation user interface.
Video Part 03 – Texturing and Rendering
In this final video we texture the bee and prepare the surrounding environment in order to produce a finished piece of work. Throughout the video we focus on the use of modo’s Shader Tree and how to organize things to achieve a realistic result. During the process of texturing the bee we make use of texture painting and baking, UV layout, and also utilize the interactive Preview renderer inside of modo. We also tap modo 401 features such as instance replicators, fur and the use of presets to speed our workflow.
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