Training Video for modo 302
If you’re designing something, you need to be able to visualise it quickly and accurately. When designing with 3D software, an effective approach is to work quickly with sculpting tools to arrive at the basic form which you then refine with more accurate, technical tools. The key to success is an unimpeded workflow, so in this tutorial we look at how to create a concept car in modo with an emphasis on structuring the task in a way that will aid the design process.
This tutorial is an expanded version of a demonstration originally given at Escape Studios in London in May 2008. While focused on creating a concept car, the subjects and techniques presented are applicable for the creation of many hard surface objects. Sculpting tools are used to intuitively capture the idea and then polygon/SubD tools are used to refine the shape.
The videos are narrated in English and are most appropriate for people with some 3D modeling experience in modo. Wheels as shown are supplied as sample geometry but are not modeled in the videos. Also, this video tutorial was developed for modo 302. Users of later versions of modo will find the tutorial useful, but will have to adapt some instructions to new techniques found in more recent versions of modo.
Purchase the Concept Car Video Tutorial
Concept Car Video Tutorial
4 video segments covering these topics: Use of reference geometry to provide context and constraints for your design. Using sculpting tools for initial, freeform design. Redefining topology to derive key shape and component parts. Using symmetry. Creating arbitrary holes and filling gaps in your model. Maintaining smooth polygon “flow” in your model. Adding thickness, seams and recesses to your model. Compositing your design into an existing photograph. Using the modo Shader Tree (including metallic paint shader creation). Total running time: 1 hour 33 minutes.
Intermediate modo user
modo 302. This Video Tutorial was developed using modo 302. The concepts can also be used in later modo versions.
Videos are 1280 x 720 QuickTime (H.264).
Upon purchase your Training Video and associated files will be available for download through your Registered Training page. The Training Video is licensed to each individual and is not a studio-wide license. If you have a coupon code, please enter your code in the next step.
Detailed Descriptions of Video Tutorial Segments
Video Segment 1
When you are developing early shapes and forms you don’t want to get distracted by technical modeling, you want to be free to experiment. In this first video we look at how we can use modo’s sculpting tools to quickly rough out the shape of a car and then look at how we can refine that shape to experiment with more subtle design features.
Video Segment 2
Once we have our sculpted shape we need to use it as a reference as we create the final model. In this video we look at techniques for redefining the form and topology of the car using an efficient number of polygons, resulting in a smooth and controllable surface that is easily editable.
Video Segment 3
Once the correct form of the car is complete we can start detailing it. In this video we look at how to model some common bodywork features like bodywork seams, front and side air vents, logos and recessed lights. In the process of doing so, we cover a number of subdivision surface modeling techniques that can be applied to any model. This is a must see video for all modo modeling enthusiasts!
Video Segment 4
When you’re creating a design it may be important to see it in a real location, so in this video we look at how to composite our model into a photograph. To do this we look at how to match the lighting in the photograph and how to develop materials that will allow the car to exist in this environment in a believable way including how to create an effective metallic paint shader. This video provides a nice example of using the modo Shader Tree.
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