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Cartoon Character
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Cartoon Character

Training Video for modo 302

In this training video from Luxology‘s Andy Brown we explore ways of modeling a cartoon character, utilizing techniques that are relevant to the creation of any kind of bipedal character.

The Cartoon Kid character is derived from concept sketches provided by Push Pen Studios, to whom we thank profusely. The training videos cover many organic subdivision surface modeling techniques along with a generous application of sculpting. The album also shows how to use and customize modo‘s tools and interface to easily pose a character. We explore how to apply UV coordinates and texture the model in order to produce finished still images of the character in action.

This video tutorial was developed for modo 302. Users of later versions of modo will find the tutorial useful, but will have to adapt some instructions to new techniques found in more recent versions of modo.

The videos are narrated in English and vary from beginner to Intermediate level and are most appropriate for people with some 3D modeling experience in modo.

Bonus Material added!
Once you purchase Cartoon Kid, check your Luxology account for Cartoon Kid‘s sister Genesis. Use this conceptual design template to practice making a character from scratch employing the techniques you learned in the Cartoon Kid tutorials.

 

Purchase the Cartoon Character Video Tutorial

Product Platforms Price

Cartoon Character Video Tutorial

Contents:

5 video segments covering these topics: Efficient modeling techniques. Create character using artist concept sketch as guide. Create model using organic subdivision surface techniques. Application of UV coordinates and texture maps. Techniques to pose and render character in action. Total running time: 3 hours 20 minutes.

Experience Level:

Beginner to Intermediate modo user. 3D experience useful.

Software Compatibility:

modo 302. This Video Tutorial was developed using modo 302. The concepts can also be used in later modo versions.

Product Format:

Videos are 1280 x 720 QuickTime (H.264).
All files delivered via electronic download.

$20.00

Upon purchase your Training Video and associated files will be available for download through your Registered Training page. The Training Video is licensed to each individual and is not a studio-wide license. If you have a coupon code, please enter your code in the next step.

 

Detailed Descriptions of Video Tutorial Segments

 

Video Segment 1

Project Introduction

In this first segment, we look at setting up modo so we have a modeling environment that is going to aid the process of modeling a character. Then we rough out the volumes of the object by creating a base mesh using solid sketch and the sculpting tools. With the base mesh complete we then create the head, focusing on developing good topology that correctly follows the features of the face.

 

Video Segment 2

Body, Hands, Eyes and Hair

Using the base mesh as a constant source of reference, we model the upper body and hands in this segment. We look at how to develop the topology of a hand and then sculpt its shape. We then develop the shape of his arms and body and build layers of clothes on top, and finally we continue to develop the head by adding eyebrows, hair and eyes.

 

Video Segment 3

Shoes, Belt, Mouth

In this segment we finish modelling the character by building the shoes and laces. We then create his trousers developing the folds of material around his ankles using a variety of polygon modelling tools as well as the sculpting tools. We then model his belt and finally finish off the model by building his gums, teeth, throat and tongue.

 

Video Segment 4

Pose Setup

One of the best things about modeling a character is being able to see it in action, so in this segment we look at how to use a variety of modeling tools, custom tools, forms and props to setup a number of poses. First of all we create a selection “rig” so we are able to select parts of the model quickly and consistently. We then use the toolpipe to customise tools that will help us to pose the character accurately. Finally, with all this in place, we set up a pose of him running and a pose of him riding a skateboard. Other prop objects are also provided so you can set up a number of different poses if you wish.

 

Video Segment 5

Texturing

In the final segment in this video tutorial, we look at texturing our character so we can produce some finished artwork. We start by setting up the lighting utilizing Physically-Based Daylight and then we look at texturing each part of the model in detail. In the process we UV most of the character and use a combination of provided tillable image maps and images created using the painting and sculpting tools. With the texturing complete we then create some finished renders of our character in the poses we created and look at how we can utilise some of modo’s animation features to make the images more dynamic.

 
modo image by Luxology
 

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If you need help using Luxology software, please contact Luxology Support on our Support Contact page. If you think you have found an issue (e.g. bug), please submit the error using the special form on your My Account page. For a quick tutorial on how to submit a bug report, please see this thread on the Luxology Forum.

 

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Buy MODO 701
MODO 701 Individual License
MODO 701 Upgrade
MODO 701 Floating License
MODO 701 Commercial Site License
MODO 701 Education License
MODO 701 Education Training Lab License
modo 601 in Chinese
modo 601 in Japanese
modo 601 in Portuguese
Which MODO is right for me?
MODO for Design
CAD Loaders for MODO
MODO for SolidWorks Kit
Power SubD-NURBS for MODO
 
Buy MODO Kits
Automatic Character Setup Kit
XfrogPlants for MODO
NPR Kit (Non-Photorealistic Rendering)
Model Bashing Kit
PACK Kit (Package Design Construction)
Studio Environment Set 1 Kit
Studio Environment Set 2 Kit
HDRE Moofe Kit
HDRE Urban Kit
HDRE Landscape Kit
SLIK Kit (Studio Lighting Illumination)
Splash Kit
Buy MODO Training Videos
Rendering in MODO: Studio Shots
Rendering in MODO: Interiors
Rockfish Project
Texture Painting
Rigging Master Course
Spaceship Modeling
Sunglasses Modeling
Backpack Modeling
Human Eye Modeling
Subdivision Surface Modeling
Shader Tree Essentials
Aircraft Engine Animation
Architectural Interior Lighting
Architectural Modeling
Furniture Design
Rapid Prototyping
Concept Car
Cartoon Character
Game Asset Creation
Seahorse Modeling
Wrist Watch Modeling
Shoe Modeling
Le Mans Modeling
Buy LuxWear Clothing
MODO T-Shirt in navy blue
MODO T-Shirt in ice gray
MODO T-Shirt in charcoal
MODO T-Shirt in black
Luxology Store Policies
Electronically-Downloaded Products
Physically-Shipped Products
Returns Policy

Contact Luxology Sales
Luxology Authorized Resellers
Product Support
Store Home
Shopping Cart
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