Furniture Design
Training Video for modo 302
Furniture design is a great fit for modo and in this video album we explore the many ways that modo can be used to create functional and aesthetically pleasing concepts for home and office furniture. The video album is narrated by Luxology’s own Andy Brown, an expert modeller who also came up with the contemporary furniture designs showcased in this series.
The first three video segments show three different approaches to using modo for furniture design. The first video starts with basic 3D shapes like a cube and shows you how to work “out” from that starting point. The second video explores how to lay down new curves to create a bent wood chair. The third video shows how to extrude an existing profile curve into the form you want.
The final video segment delves into how to create interesting surface detail on your model, both by sculpting and also adding displacement maps that deform the surface in interesting patterns. This is a nice technique for soft furniture design.
This training video varies from Beginner to Intermediate level and is most appropriate for people with some 3D modelling experience in modo. Also, this video tutorial was developed for modo 302. Users of later versions of modo will find the tutorial useful, but will have to adapt some instructions to new techniques found in more recent versions of modo. Narrated in English.
Purchase the Furniture Design Video Tutorial
| Product | Platforms | Price | |
|---|---|---|---|
Furniture Design Video Tutorial Contents: 4 video segments covering these topics: Create furniture using alternate methods in modo. Use of curves and profiles. Create a design from a basic primitive shape. Add interesting surface details to provide character. Total running time: 1 hour 49 minutes. Experience Level: Beginner to Intermediate modo user. 3D experience useful. Software Compatibility: modo 302. This Video Tutorial was developed using modo 302. The concepts can also be used in later modo versions. Product Format: Videos are 1280 x 720 QuickTime (H.264). |
$20.00 | ||
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Upon purchase your Training Video and associated files will be available for download through your Registered Training page. The Training Video is licensed to each individual and is not a studio-wide license. If you have a coupon code, please enter your code in the next step. | |||
Detailed Descriptions of Video Tutorial Segments
The videos show in detail how to create four different types of seating in modo. This is not only an excellent training guide, it’s also an ideal jumping off point for creating your own furniture designs. Also included are additional 2D/3D content for the exercises introduced in the videos, including a “pre-made” set with complete lighting and backgrounds in place to streamline the creation of final renderings of the sample designs as well as those of your own work.
Video Segment 1
Developing Models from Primitives
In this segment, we look at developing objects from primitive shapes and how to refine these shapes using techniques for editing subdivision surfaces. We then design a chair by taking a primitive shape and manipulating it to produce a number of different design variations.
Video Segment 2
Working with Curves
In this segment, we look at ways of modelling a chair with a curved tubular construction. There are many ways that curves can help you in modo and we look at a number of different ways of working with them so that you’ll be able to approach modelling a piece of furniture designed in this way. We then model such a chair utilizing many of these techniques and combine them with some standard subdivision surface modelling techniques.
Video Segment 3
Profiles
Working from profile shapes is a very powerful way of developing interesting three dimensional forms. modo provides you with a number of ways of approaching working in this way and in this video we cover using geometry, curves and 2D files imported from Photoshop. We then create a chair in this way by extruding the profile and editing the resulting object with falloffs.
Video Segment 4
Soft Objects
Creating models that appear soft is always a challenge and in this video we look at two ways of achieving it. First we look at mesh sculpting to create organic forms and then we look at how to use displacement maps to create surfaces that would be impossible to model. To achieve the second requires us to UV our model and also work with tileable textures which we investigate by utilizing Photoshop.
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