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Seahorse Modeling

Seahorse Modeling

Training Video for modo 301

The seahorse has some of the most unusual characteristics of any fish in the sea. Its ribbed and often semi-translucent body is a perfect example of what we at Luxology called a “structured organic” shape. Learning how to model one in modo is not only a great introduction to sculpting, it is also provides guidance on when to use traditional modeling and painting techniques that complement sculpting. The techniques used in this tutorial can be used to model objects like backpacks, upholstered furniture, car interiors and any variety of natural subjects like plants, reptiles, or fantasy creatures.

modo video by Luxology

Overview of Seahorse Modeling video tutorial for modo 301

This series of downloadable video tutorials lets you build up a seahorse (built to scale) from a series of reference images. Traditional modeling tools are used for some tasks (such as creating the base mesh and building the dorsal fin) and modo’s new sculpting tools are used extensively. 3D painting tools (including image ink) are also used as part of the texturing process. UV editing and morph targets are also employed. Development of materials in the Shader Tree is addressed as well as the process of rendering the seahorse in a small colony of coral.

This video tutorial was developed for modo 301. Users of later versions of modo will find the tutorial useful, but will have to adapt some instructions to new techniques found in more recent versions of modo. Narrated in English.

 

Purchase the Seahorse Modeling Video Tutorial

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Seahorse Modeling Video Tutorial

Contents:

4 video segments covering these topics: Use of reference images. Polygonal and SubD modeling techniques. When to use sculpting tools vs. traditional modeling. Adding surface interest with 3D paint tools. Creating an efficient scene. Creation of a complex translucent surface material. Total running time: 1 hour 48 minutes

Experience Level:

Intermediate modo user

Software Compatibility:

modo 301. This Video Tutorial was developed using modo 301. The concepts can also be used in later modo versions.

Product Format:

Videos are 1280 x 720 QuickTime (H.264).
All files delivered via electronic download.

$20.00

Upon purchase your Training Video and associated files will be available for download through your Registered Training page. The Training Video is licensed to each individual and is not a studio-wide license. If you have a coupon code, please enter your code in the next step.

 

Detailed Descriptions of Video Tutorial Segments

 

Video Segment 1

Modeling and Medium Resolution Sculpting

modo 301 comes with a range of new sculpting tools that allow you to model organic forms very quickly and intuitively. In this segment we start with a simple model created with Solid Sketch, and then by using a combination of mesh sculpting and image based sculpting we develop the shape of a seahorse. Many of the sculpting tools are used, including Push, Smooth, Carve, Move, and Tangent Pinch.

 

Video Segment 2

High Resolution Sculpting and Colour Map Painting

In this video we use modo’s sculpting tools to create such a bump map by sculpting the detailed skin of the seahorse. We then complete the model by using modo’s integrated paint tools to paint the beautiful patterns and colours that cover the seahorse and make it such a stunning and intriguing animal.

 

Video Segment 3

Modeling, Sculpting and Painting an Underwater Environment

Coral reefs are an incredible alien world bursting with colour and creatures of all shapes and sizes. In this video we create are own little piece of coral reef for the seahorse to occupy. By utilising mesh instancing and modo’s sculpting and painting tools we embellish quite simple geometry with an incredible amount of detail to create rock, sand and two types of coral. Great attention is paid to scene efficiency as we build up a highly detailed scene with only 1500 raw polygons.

 

Video Segment 4

Texturing and Rendering

In this video we bring the scene to life by completing the texturing. We use modo’s painting tools to paint a number of colour maps and we develop a shader for the seahorse by utilising transparency, subsurface scattering, absorption and front weighting parameters. In the process of setting the scene up with create a morph map to help position the seahorse and we develop the environment ready for that final render.

 

 

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If you need help using Luxology software, please contact Luxology Support on our Support Contact page. If you think you have found an issue (e.g. bug), please submit the error using the special form on your My Account page. For a quick tutorial on how to submit a bug report, please see this thread on the Luxology Forum.

 

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