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Wrist Watch Modeling

Wrist Watch Modeling

Training Video for modo 203

Watches have evolved from utilitarian accessories to wearable art, and the combination of their inner precision, jeweled faces and beautifully beveled cases make watches the object of endless fascination by collectors and anyone who appreciates great design. This tutorial series has been created for the beginning modo user who wants a project-based approach to learning modo that will provide a foundation for further learning. Through the construction of a watch, strap and buckle you will utilize expert-recommended techniques that will serve you well as you develop your skills as a 3D designer or artist.

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Overview of Wrist Watch video tutorial for modo 203

This video tutorial is designed for the beginning modo user who is serious about learning modo. The tutorial starts with modeling the watch using Subdivision surfaces and using techniques including Symmetry, Falloffs and Action Centers. Attention is paid to the important concepts of scaling and organizing the items you create. By the time the watch, strap and buckle are done; you will have a basic grounding in regular polygon, and SubD modeling techniques. The tutorial does not stop at modeling though. The following video segments show you how to pose the watch and set up a scene by introducing environments and lighting. You will then be introduced to creating UV maps and painting textures inside of modo. Next is the fun task of developing materials so you can produce a final render. It’s a complete project that includes everything you need, including texture maps, geometry and even the completed 3D watch model itself.

This video tutorial was developed for modo 203. Users of later versions of modo will find the tutorial useful, but will have to adapt some instructions to new techniques found in more recent versions of modo. Narrated in English.

 

Purchase the Wrist Watch Modeling and Rendering Video Tutorial

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Wrist Watch Modeling and Rendering Video Tutorial

Contents:

7 video segments covering these topics: Basic polygon and SubD modeling. Simple UV map creation. Introductory level 3D painting. Posing the model. Light and environment setup. Final image generation. Total running time: 2 hours 17 minutes

Experience Level:

All levels

Software Compatibility:

modo 203. This Video Tutorial was developed using modo 203. The concepts can also be used in later modo versions.

Product Format:

Videos are 1280 x 720 QuickTime (H.264).
All files delivered via electronic download.

$20.00

Upon purchase your Training Video and associated files will be available for download through your Registered Training page. The Training Video is licensed to each individual and is not a studio-wide license. If you have a coupon code, please enter your code in the next step.

 

Detailed Descriptions of Video Tutorial Segments

Pre-built modo model files are provided for the tutorials.

 

Video Segment 1

Modeling the Watch Body

In this first segment we use a variety of commonly used subdivision surface modelling techniques to define the shape of the watch. We construct the basic watch using Primitives and tools including Axis Slice, Bevel, Set Position, Bridge, Loop Slice. The modelling process includes use of Falloffs and Symmetry as well as a variety of every day geometry selection techniques.

 

Video Segment 2

Modeling the Watch Face and Hands

In this segment we begin to detail the watch created in the first video by creating the watch face. We use both subdivision surface and regular polygon modelling techniques to define the hands and numbers, and in the process we make use of tools like Bevel, Edge Extend and Radial Array.

 

Video Segment 3

The Watch Dial, Back Plate and Strap

In this segment we complete the main section of the watch by modeling the dial and back plate. In the process we use some different Action Centers and also employ Edge Bevel and Booleans to create the watch dial. We then go on to scale the model, create one side of the strap using more subdivision surface modelling techniques and finally we name and organise the model.

 

Video Segment 4

The Watch Strap and Buckle

In this segment we model the other side of the strap and revisit and expand upon many of the subdivision surface modelling techniques we have already used by creating the buckle using the Polygon Pen tool’s “Make Quads” feature, Edge Slice, Element Move, Thicken and Curve Extrude. We then organise the model into a hierarchy that is ready for the next phase. The watch model geometry is completed at this point.

 

Video Segment 5

Posing and Lighting the Watch

Once you’ve created the model, you need to put it into a natural position to create a believable scene. In this segment we look at the Bend Tool and how to use pivot points and Item mode to rig the watch so that placing it in a scene is easy. We then look at creating an environment for the watch to occupy and we begin some texturing.

 

Video Segment 6

UV Creation and Texture Painting

In this segment we texture the watch strap. Before we can do this we need to UV it using UVUnwrap. We then we use these UV’s to apply and paint the image maps that will create an attractive snake skin texture.

 

Video Segment 7

Texturing and Rendering for Presentation

In this final video we complete the texturing creating a variety of materials such as glass, chrome and brushed metal. We then set up our camera looking at a variety of settings; we apply DOF, and then produce a final render. The project is complete! This video is accompanied by the final watch geometry.

 

 

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