Shoe Modeling
Training Video for modo 203
Modern athletic shoes are an impressive blend of design and engineering. Learning how to model one in modo lets you master skills that will serve you well in the creation of various other hard and softbody objects – backpacks, luggage and the like.
This video tutorial takes you step-by-step (no pun intended) through the creation of an athletic shoe. Not only will you be shown how to model the shoe, piece by piece, you will also learn how to create UV maps and prepare the shoe for a presentation rendering. Right down to the stitching. Models in modo’s .LXO format are supplied with many of the videos so that you have access to the project at each stage.
This video tutorial makes use of modo’s UV editing tools. Basic knowledge of modo is assumed in this tutorial and it is roughly targeted at the “intermediate” user (though virtually everyone will learn something by viewing these information-packed movies). An introduction to the use of third-party modo scripts is provided. Tutorials also include use of Adobe Photoshop.
Chris Hayes created this modo rendering after completing the Shoe Modeling Video Tutorial.
This video tutorial was developed for modo 203. Users of later versions of modo will find the tutorial useful, but will have to adapt some instructions to new techniques found in more recent versions of modo. Narrated in English.
NEW! An additional free video tutorial is now included provides an overall introduction to modo for people who want to use the tutorial but who may lack previous modo knowledge. This is an extremely useful useful modo orientation video that is ideal for first time users of modo.
Purchase the Shoe Modeling Video Tutorial
| Product | Platforms | Price | |
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Shoe Modeling Video Tutorial Contents: 10 video segments covering these topics: Modeling a complex soft good object. How to handle laces, tread, grooves, folds. Creating UV maps. Adding subtle surface variation. Creating and assigning materials. Rendering for print via a 3 point light set-up. Total running time: 2 hours 7 minutes Experience Level: Intermediate modo user Software Compatibility: modo 203. This Video Tutorial was developed using modo 203. The concepts can also be used in later modo versions. Photoshop recommended. Product Format: Videos are 1280 x 720 QuickTime (H.264). |
$20.00 | ||
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Upon purchase your Training Video and associated files will be available for download through your Registered Training page. The Training Video is licensed to each individual and is not a studio-wide license. If you have a coupon code, please enter your code in the next step. | |||
Detailed Descriptions of Video Tutorial Segments
Pre-built modo model files are also provided for the tutorials.
Video Segment 1
Upper Poly Flow
The foundation of any good model is an overall polygon structure that makes sense in terms of desired object detail and project goals. In this video, utilizing many of modo’s general modeling tools we look at creating this basic polygon structure, and focus on building a mesh made up of quad polygons.
Video Segment 2
Layering Upper Geometry
The structure of a real shoe is one of layers; pieces of material adhered together to add strength and rigidity. In this video we recreate this structure by utilizing many modo tools such as Thicken, Patch, Element Move and also a variety of third party scripts.
Video Segment 3
Midsole Shaping and Poly Flow
The midsole and outersole are often the most sculptural parts of a sports shoe. Their design often provides the shoe with a visual identity as well as the desired performance characteristics. The shapes involved here can be complex and a challenge to model. In this video we look a preferred solution for creating the critical midsole. By utilizing geometry snapping and the Push tool we create an efficient quad-based mesh that follows both the general form of the shoe as well as the design detail.
Video Segment 4
Laces and Material Imperfections
In this video we complete the upper part of the shoe by modeling both the tongue and the laces. Then we add some subtle imperfections to the geometry that begin to transform the surface from smooth polygons to believable material. A number of common modo tools are used including Element Move and the Tube Tool, and this also is an opportunity to do some rigid body modeling.
Video Segment 5
UV Creation
modo 203 comes with a variety of new and improved UV editing tools like Orient, Move & Sew, Relax and Unwrap. In this video we utilize all these tools and more to UV the sports shoe and prepare it for texturing.
Video Segment 6
Upper Detail Displacement and Bump
When modeling an object in great detail it is often impractical to create everything with polygons. In this video we will create a number of displacement and bump maps using modo’s paint tools and also the imageSynth plug-in for Adobe Photoshop. These maps will help to create the bumps, grooves, folds and intricate weave of the various materials of the shoe, and give the model that touch of realism that will really bring it to life.
Video Segment 7
Outersole Details and Tread
The outersole is often the most complex part of a sports shoe and the design typically has as much to do with style as with providing grip. In this video we build the sole by using a combination of poly modeling and displacement and bump mapping. A number of tools are used including geometry snapping, Make Quads, Meshpaint, ImageInk and more use of imageSynth. The modeling phase is essentially completed.
Video Segment 8
Setting the Scene
With the modeling of the shoe now complete, we need to prepare the scene for the next phase of the project by tidying up the object, creating an environment, setting camera positions, setting some initial lighting and creating a morph.
Video Segment 9
Shading
Sports shoes are often made with exotic fabrics that not only provide comfort and ventilation but also give its surfaces a particular look that will add to the overall design. In this video we will use a combination of the Shade Tree and modo’s render Preview to shade the model creating a number of different materials including leather, plastic, webbing, rubber and laces. We will also use a number of image maps we have already created to help us to modulate the specular and diffuse values of various surfaces.
Video Segment 10
Rendering For Print
Now is the time for our project to bear fruit as we finish the project by creating a print resolution composite from a variety of renders. Before we can do this we need to fine tune our materials and lighting by creating an effective three point lighting setup. Voila!
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