Training Materials
Topics Covered:
  • Use of reference images and custom workplanes
  • Modeling objects with radial symmetry
  • Patch-based modeling
  • Advanced subdivision surface modeling tips
  • Adding geometric detail to existing surfaces
  • Clay rendering technique
View Sample:

Flash 8.29MB

Video quality on this sample is much lower than the actual downloadable videos.

Note: These tutorials were built using modo 203; all techniques and tools used are able to be transfered into the modo 401 environment.

The Le Mans race track in France is one of the world’s most famous and demanding courses. And one of the most famous of all race cars to tackle it was based on the fabled C9 chassis from Sauber that was supercharged with a Mercedes Benz powerplant and debuted in the 1987 World Sportscar Championship (the C9 had numerous wins in 1988, 1989).

In this Luxology Video Training series, we will be paying tribute to this amazing race car by showing how to model, texture and render it. Completion of this series will give you significant insight into how to model, texture and render shapes that are common to many man-made shapes and products. Based upon modo 202 (compatible with modo 203 too).

"Andy's C9 tutorials are a great viewing for those with a bit of modo under their belt and are ready to leap into something meaty. It was very cool to see Andy resurrect an old school patch modeling technique which veterans will enjoy and will be a good learning experience for those used to edge modeling. The C9 tutorial series will undoubtedly be a foundation learning kit."

Jason Clark
subdivisionmodeling.com

This is a seventeen part series that builds up the race car from reference images to final model and clay render.  In addition to movies files, the series includes partially completed model files for use with modo.

Note: These tutorials are delivered online in 1280 x 720 Quicktime (H.264) format and are available for download through your Registered Products page after purchase.

Customer Result

Click here for an image produced by a modo user named Bruce Lee after using the tutorials.

Albums

Product Retail
Price

Bundle - Modeling the Le Mans C9
(Includes Albums 01 & 02)

The first eight videos in Album 01 build up the basic (not fully detailed) shape of the C9 including wheels, tires and bodywork.

The next nine videos in Album 02 build up the racecar to a final model and clay render. In this album, details are important. Signature details of the C9 are added to the basic wheels / body developed in the first album.

$20.00


Video Descriptions

Product

Video 01 - Reference Images and Project Set-up
(Total Run Time: 7 min)

In this video, Andy shows how to approach the project organizationally and specifically how to utilize reference images to accurately scale and place the resulting model in space.

Video 02 - Alloy Wheel and Tire
(Total Run Time: 12 min)

Andy employs standard modeling tools like Bevel, Loop Slice, Extrude, Mirror, Radial Sweep, BG Snapping and Radial Falloff to quickly construct a subdivision surface model of an alloy wheel and tire. Particularly useful for showing how to model radially symmetric objects with beveled edges.

Video 03 - Brake Disc and Caliper
(Total Run Time: 13 min)

Here, Andy shows you how to model the wheel nut, the perforated brake disc, and then how to model the brake calipers that had the unenviable job of converting forward motion of the C9 to heat in what is known as a "stop". As well as dealing with a number of common tools this video incorporates some SubD theory, and also looks at regular poly modeling techniques like Boolean Operations and the creation of coplaner polygons.

Video 04 - Bodywork (Phase 1)
(Total Run Time: 12 min)

The gorgeous bodywork of the C9 is the subject of the next five videos in the modeling series. In Phase 1 Andy looks at creating the engine cover. He starts by mapping key tools to aid workflow, and then takes you through the creation of a spline cage and the use of the Patch Tool. This video looks closely at the theoretical underpinnings of this fundamental yet sometimes challenging technique.

Video 05 - Bodywork (Phase 2)
(Total Run Time: 11 min)

In this second video where the bodywork is being modeled, Andy builds upon the techniques in Video 04 by accomodating the door of the car. This highlights a number of more complex issues that need to be dealt with when creating the cage.

Video 06 - Bodywork (Phase 3)
(Total Run Time: 12 min)

In this third video dealing with the C9's bodywork, Andy creates the windscreen and side panels. He also pays special attention to how the different bodywork pieces flow into each other with continuity by utilizing some fundamental SubD principles.

Video 07 - Bodywork (Phase 4)
(Total Run Time: 12 min)

In this fourth video looking at the C9's bodywork, Andy tackles the most challenging piece of the geometry so far, the hood (bonnet). This very sculptural object requires the skills developed in the previous videos combined with some SubD modeling tricks incorporating the Bridge and Thicken tools.

Video 08 - Bodywork (Phase 5)
(Total Run Time: 13 min)

In this fifth and final video looking at building the skin of the C9, Andy travels back to review the basic form of the bodywork and make adjustments to form and proportions. He pays special attention to the accuracy of curves and seams and starts to add some finer details. This concludes the first Album.

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