modo203
Macworld
Macworld UK Magazine - August 2006
New paint, UV, and rendering tools make modo the new leader in subdivision modellers

Full Review (pdf)

Macworld UK magazine's website
The Buzz
"modo is the 3D application I’ve been waiting for! Realizing my ideas electronically has never been easier."

Andy Brown
Freelance Artist

"modo allows us to see more organic detail in our in-game models, which offers a new level of realism that encourages our artists to explore new ideas and ultimately produce better content for our games. We’re very impressed with modo 201’s new UV features, which have increased our production speed dramatically - a one-day UV task now takes as little as one hour to complete when using modo."

Magnus Larsson
Massive Entertainment

"I used modo 102 to model a few characters and their face shapes for the CG Film "Meet the Robinson" due out in theaters in 2007. For our newest CG film I am now using modo 201 for 99% of all my modeling. We have a Maya-based pipeline and modo 201’s new FBX support makes it very easy to go from Maya to modo to Maya. I love modeling in modo!"

Roger Borelli
Senior Modeler,
Walt Disney Feature Animation

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