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View a complete list of events of interest to the modo community. Be Together: The Bentley User ConferenceVisit Luxology in the Exhibition. We will be demonstrating visualization features of modo 601. Be sure to sign up for this Advanced Workshop MS4WK4: Setting the Scene: Going From “Blah” to “Wow” Visualizations on Thursday, May 17 10:00 a.m. - 11:45 a.m. in 109B. Designed for MicroStation users and visualization aficionados, this hands-on workshop will focus on the recipe for stunning visualizations using the Luxology engine. Key topics will include camera set up, materials, lighting, and adding great “ready-to-render” 3D content to produce realistic visualizations. Pennsylvania Convention Center Philadelphia, Pennsylvania USA FMX 2012 Luxology will be at FMX again this year, presenting all the new features of modo 601. Andy Brown of Luxology and Andy Probst of Meilenstein Digital will co-present an introductory modo 601 workshop on Wednesday May 8 and a modo 601 production workshop on Thursday May 9. May 8 - 11, 2012 Stuttgart Germany |
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Luxology Press Release
Unity to Provide Direct Import Capabilities for modo
Version 3.2 Imports 3D Data from Luxology modo Software through COLLADA Exporter
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MOUNTAIN VIEW, Calif., – Feb. 14, 2011 – Following Unity Technologies’ announcement of version 3.2 of Unity on Feb. 10, Luxology® LLC is excited to announce that Unity 3.2 users will now be able to import objects directly from modo, Luxology’s 3D rendering and modeling software. Unity 3.2, the company’s popular game development tool, now natively imports modo 501 files that have been saved to Luxology’s .LXO format. Converted files are visible in the Project View inside of Unity.
modo 501 is required for native import of .LXO files but users working with an older version of modo can still import artwork, models and content by saving the modo scene as an FBX or COLLADA file into the Unity project folder. Unity currently imports the following features from within modo:
- All nodes with position, rotation and scale. Pivot points and names are also imported.
- Meshes with vertices, normals and UVs
- Materials with texture and diffuse color
- Multiple materials per mesh
- Animations
“modo has always been my go-to package for game development and, with Unity 3.2, using modo to create content for Unity games has never been easier,’ said Wes McDermott, multimedia artist and Unity 3.2 beta tester. “I am now able to easily import my working modo scene without having to create an intermediate file and make edits by simply jumping back to modo, editing and saving the scene with the changes automatically being updated in my Unity project.”
Pricing and Availability
Unity 3.2 is available from Unity by visiting http://unity3d.com/unity/download/. To learn more about modo 501, please visit Luxology’s website at www.luxology.com.
About Luxology
Based in Mountain View, Calif., Luxology® LLC is an independent technology company developing next-generation 3D content creation software that enhances productivity via artist-friendly tools powered by a modern underlying architecture called Nexus®. Founded in 2002 by Allen Hastings, Stuart Ferguson and Brad Peebler, Luxology is home to some of the top 3D engineering expertise in the industry. More information on the company, its licensable Nexus technology, its flagship product modo® and a gallery of artists’ images from the active modo community is available online at www.luxology.com.
About Unity
Unity Technologies is revolutionizing the game industry, was named one of the top five game companies of 2009 by Gamasutra after just four years on the market and received Develop Magazine’s coveted Grand Prix and Technical Innovation Awards and The Wall Street Journal Technology Innovation Award in 2010. Today Unity Technologies has more than 250,000 registered users worldwide – including Bigpoint, Cartoon Network, Coca-Cola, Disney, Electronic Arts, LEGO, Microsoft, NASA, Ubisoft, Warner Bros., large and small studios, independent professionals, students and hobbyists – using the Unity platform to develop high-quality interactive 3D content for the web, mobile and console. Unity Technologies is one of the fastest growing software companies and is aggressively innovating to expand usability, power and platform reach so that it can deliver on its vision of democratizing interactive 3D technology. Unity Technologies is headquartered in San Francisco and has development offices worldwide. For more information, visit http://unity3d.com.
Media Images
Download full size image: Unity3.2_modo501_before_export_to_Unity.jpg (1440 pixels wide by 879 pixels tall)
Credit: modo 501 screen shot by Wes McDermott
Description: Scene in modo 501, prior to export to Unity 3.2, the popular game development tool, via Luxology’s native .LXO format.
Download full size image: Unity3.2_supports_native_modo_import.jpg (1440 pixels wide by 879 pixels tall)
Credit: Unity screen shot by Wes McDermott
Description: Unity 3.2, the popular game development tool, now natively imports modo 501 files that have been saved to Luxology’s .LXO format.
© Copyright 2002 - 2012 Luxology LLC. modo and Nexus are registered trademarks of Luxology LLC., in the USA and/or other countries. All products or brand names mentioned are trademarks or registered trademarks of their respective holders.
For more information, press only:
Colin McLaughlin, (503) 796-9822, Press Contact
Media images and other resources are available for use by press professionals.
Reader contact:
Luxology, LLC
2525 East Charleston Road
Suite 104
Mountain View, CA 94043-1636
(650) 336-1380
Twitter: @Luxology
Facebook: www.facebook.com/Luxology
YouTube: www.youtube.com/Luxology
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