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Reviews |
Warner McGee
Animation World Network
January 2011
“How do you improve, inspire or innovate upon a tested and proven product? If you’re Luxology, you continually ask the question, ‘Can we do better?’ With the release of modo 501, Luxology has answered that question again with a resounding, ‘You betcha!’ It seems like everything has been touched and tweaked, some things more than others. From the improved and expanded online help materials, 64-bit Mac version, to the greased lighting Preview and Rendering abilities, Luxology takes a huge leap forward with the release of modo 501.”
Mark Bremmer
Microfilmmaker Magazine
February 2011
“With the release of modo 501, Luxology has crossed the boundary from software in primary development to a software that is reaching solid maturation. Having its very solid start as a premier CG/3D modeling tool with the founders coming from Lightwave, modo has maintained its renowned user-friendly demeanor while growing its animation and production pipeline abilities.”
Todd Sheridan Perry
Animation Magazine
August 2009
“Luxology is seriously out of control! I’m going to recommend that you go visit their website to check out all the colorful candy they have to offer in the Easter basket they are calling modo 401. I’m certainly not going to have enough room to even scratch the surface.”
Al Dean
Develop3D
January 2010
Christian Choi
Live Design
January 2010
Kenneth Wong
Desktop Engineering
June 2009
Josh Mings
SolidSmack
June 2009
Mark Bremmer
MicroFilmmaker Magazine
September 2009
Ed Fear
Develop Magazine
August 2009
Mike de la Flor
Studio Monthly Magazine
August 2009
Tom Schlander
Digital Production
Germany
July | August 2009
Mark Clarkson
Desktop Engineering
December 2008
Allen Harkleroad
Designer Today
June 2008
Mark Bremmer
Micro Filmaker
February 2008
9.9 out of 10 rating
Mike de la Flor
3DWorld
Issue 97
“The new digital sculpting tools alone are reason to upgrade to modo 301.”
Patrick Noland
SubdivisionModeling.com
March 2007
David March
Game Developer Magazine
5 of 5 rating
Kelly L. Murdock
GameDev.net
September 2006
4.5 out of 5 rating
Fred Galpern
Animation World Network
September 2006
Mike de La Flor
Macworld UK
August 2006
“New paint, UV, and rendering tools make modo the new leader in subdivision modellers”
Mike de La Flor
3D World Magazine
September 2006
Range of features: 9/10
Value for money: 9/10
Overall Rating: 9/10
Simon Danaher
Digital Arts Magazine
July 2006
Four out of five stars
“An elegantly designed, refined 3D system.”
Ko Maruyama
Mac Animation Pro
“You can paint directly into the scene, with lightning fast results.”
Fred Galpern
VFXWorld
June 2006
Mylenium
CreativeCOW.net
Review Part
2
Review Part
3
4.5 out of 5 cows
Sean Wagstaff
Macworld Magazine
March 2005
4.5 out of 5 mice
“The best tool we’ve seen for subdivision surface modeling.”
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Luxology Events |
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View a complete list of events of interest to the modo community. SolidWorks World 2012 Meet us at the Luxology stand.February 12 - 15, 2012 San Diego, California |
Luxology modo Employed in Development of Iron Man 2: The Video Game
modo’s 3D Editing, Modeling and Rendering Tools Help SEGA of America, Inc. Quickly Create Highly Detailed and Creative Characters
MOUNTAIN VIEW, Calif., – May 3, 2010 – World-renowned SEGA® of America, Inc., the powerhouse behind the upcoming Iron Man 2: The Video Game, recently brought together a talented team to create realistic and detailed characters by implementing Luxology®’s award-winning 3D modeling and rendering application, modo® 401, into the company’s creative pipeline. Using modo allowed John Hayes, lead artist at game developer SEGA Studios San Francisco, to create authentic and relatable characters that accurately mimic the characters in the Iron Man® franchise, bringing users a new and interactive level of gameplay.
Iron Man 2: The Video Game is a console-based action game that gives players full access to the Iron Man suit and weapons as they battle new and old enemies in a storyline written exclusively for the game. To create the game’s character suits, which required a great amount of realistic surface detail, Hayes used modo to create highly specified and detailed hard surface models that appeared smooth and retained the same organic-like flow contained in the game’s concept art.
“modo’s polygon editing tools are more advanced than the other modeling tools in our pipeline,” said Hayes. “Combined with modo’s integrated UV editing and rendering, it really helped to raise the character quality level as well as speed up the overall design process.”
modo is a true end-to-end solution and includes many features that help games development customers complete their work quickly and efficiently. Hayes specifically appreciated the Action Center and Work Plane included in modo, which let him easily edit many objects or polygons very quickly and made the creation or editing of any object easy by allowing him to set the 3D space and tools to work intuitively in any orientation.
“The tools within modo work remarkably well with each other and essential information is usually available at a glance,” said Hayes. “Once I got used to using the Action Center and Work Plane, I found working without them in similar applications to be very limiting.”
Iron Man 2: The Video Game will be available on May 4, 2010 for Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system, PSP® (PlayStation®Portable) system, Wii™ and Nintendo DS™ system. For more information, please visit the official site at www.ironman2game.com. For more on the Iron Man 2 film, please visit the official website at http://ironmanmovie.marvel.com/.
About modo
modo is an innovative 3D modeling, painting and rendering software designed to accelerate the creation of world-class models, associated color and normal maps, and ultra high-quality renderings. modo’s modern workflow and advanced toolset easily deliver enhanced productivity for 3D artists working in design visualization, package design, game development, film visual effects, video production and graphic arts. A favorite tool among many designers and artists, modo’s innovative toolset offers one of the fastest paths to content creation on the PC and Mac.
About Luxology
Based in Mountain View, Calif., Luxology® LLC is an independent technology company developing next-generation 3D content creation software that enhances productivity via artist-friendly tools powered by a modern underlying architecture called Nexus®. Founded in 2002 by Allen Hastings, Stuart Ferguson and Brad Peebler, Luxology is home to some of the top 3D engineering expertise in the industry. More information on the company, its licensable Nexus technology, its flagship product modo®, and a gallery of artists’ images from the active modo community is available online at www.luxology.com
About SEGA® of America, Inc.
SEGA® of America, Inc. is the American arm of Tokyo, Japan-based SEGA® Corporation, a worldwide leader in interactive entertainment both inside and outside the home. The company develops, publishes and distributes interactive entertainment software products for a variety of hardware platforms including PC, wireless devices, and those manufactured by Nintendo, Microsoft and Sony Computer Entertainment Inc. SEGA of America’s Web site is located at www.sega.com/usa.
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This press release has media images for use by press professionals.
© 2010 Luxology LLC. modo and Nexus are registered trademarks of Luxology LLC., in the USA and/or other countries. All products or brand names mentioned are trademarks or registered trademarks of their respective holders.
Iron Man 2, the Movie © 2010 MVL Film Finance LLC. Marvel, Iron Man, all character names and their distinctive likenesses: TM & © 2010 Marvel Entertainment, LLC and its subsidiaries. All Rights Reserved.
For more information, press only:
Lizzie Bennett, (503) 796-9822, Press Contact
Reader contact:
Luxology, LLC
2525 East Charleston Road
Suite 104
Mountain View, CA 94043-1636
(650) 336-1380
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