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Reviews |
Warner McGee
Animation World Network
January 2011
“How do you improve, inspire or innovate upon a tested and proven product? If you’re Luxology, you continually ask the question, ‘Can we do better?’ With the release of modo 501, Luxology has answered that question again with a resounding, ‘You betcha!’ It seems like everything has been touched and tweaked, some things more than others. From the improved and expanded online help materials, 64-bit Mac version, to the greased lighting Preview and Rendering abilities, Luxology takes a huge leap forward with the release of modo 501.”
Mark Bremmer
Microfilmmaker Magazine
February 2011
“With the release of modo 501, Luxology has crossed the boundary from software in primary development to a software that is reaching solid maturation. Having its very solid start as a premier CG/3D modeling tool with the founders coming from Lightwave, modo has maintained its renowned user-friendly demeanor while growing its animation and production pipeline abilities.”
Todd Sheridan Perry
Animation Magazine
August 2009
“Luxology is seriously out of control! I’m going to recommend that you go visit their website to check out all the colorful candy they have to offer in the Easter basket they are calling modo 401. I’m certainly not going to have enough room to even scratch the surface.”
Al Dean
Develop3D
January 2010
Christian Choi
Live Design
January 2010
Kenneth Wong
Desktop Engineering
June 2009
Josh Mings
SolidSmack
June 2009
Mark Bremmer
MicroFilmmaker Magazine
September 2009
Ed Fear
Develop Magazine
August 2009
Mike de la Flor
Studio Monthly Magazine
August 2009
Tom Schlander
Digital Production
Germany
July | August 2009
Mark Clarkson
Desktop Engineering
December 2008
Allen Harkleroad
Designer Today
June 2008
Mark Bremmer
Micro Filmaker
February 2008
9.9 out of 10 rating
Mike de la Flor
3DWorld
Issue 97
“The new digital sculpting tools alone are reason to upgrade to modo 301.”
Patrick Noland
SubdivisionModeling.com
March 2007
David March
Game Developer Magazine
5 of 5 rating
Kelly L. Murdock
GameDev.net
September 2006
4.5 out of 5 rating
Fred Galpern
Animation World Network
September 2006
Mike de La Flor
Macworld UK
August 2006
“New paint, UV, and rendering tools make modo the new leader in subdivision modellers”
Mike de La Flor
3D World Magazine
September 2006
Range of features: 9/10
Value for money: 9/10
Overall Rating: 9/10
Simon Danaher
Digital Arts Magazine
July 2006
Four out of five stars
“An elegantly designed, refined 3D system.”
Ko Maruyama
Mac Animation Pro
“You can paint directly into the scene, with lightning fast results.”
Fred Galpern
VFXWorld
June 2006
Mylenium
CreativeCOW.net
Review Part
2
Review Part
3
4.5 out of 5 cows
Sean Wagstaff
Macworld Magazine
March 2005
4.5 out of 5 mice
“The best tool we’ve seen for subdivision surface modeling.”
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Luxology Events |
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View a complete list of events of interest to the modo community. SolidWorks World 2012 Meet us at the Luxology stand.February 12 - 15, 2012 San Diego, California |
Tripwire Interactive Utilizes Luxology’s modo 401 for Upcoming Game Red Orchestra: Heroes of Stalingrad
Innovative 3D Software modo Delivers High-quality Modeling, Baking and UV Techniques for Creating Characters and Weapons
MOUNTAIN VIEW, Calif., – March 8, 2010 – Award-winning game development company, Tripwire Interactive, once again pulls together the best talent and technology to create its newest game by using Luxology’s modern 3D modeling, painting and rendering application, modo, within the company’s development pipeline. modo® is currently being used by Tripwire Interactive to design the highly realistic characters and weapons prominently featured in the action-packed release of its upcoming game, Red Orchestra: Heroes of Stalingrad. Coming soon, Red Orchestra: Heroes of Stalingrad is the highly anticipated sequel to the popular original Red Orchestra: Ostfront 41-45, which launched in 2006.
Red Orchestra: Heroes of Stalingrad is a first-person, multi-player PC game built on Epic Games’’ Unreal Engine 3. Focusing on the Battle of Stalingrad, the game allows players to re-enact World War II as a first-person shooter, delivering an extremely realistic in-game experience due to modo’s modeling, UVing and baking toolset.
“modo has proven to be essential in our art pipeline; its grid snapping and alignment tools are very handy in blocking out levels and creating modular pieces for the in-game environment,” says David Hensley, art director at Tripwire Interactive. “The end result was that we were able to create a game that was feature-rich and visually compelling. I can't imagine life making video games without modo on my computer.“
modo, which easily combines with other off-the-shelf software applications such as ZBrush, 3ds Max and Photoshop, gives artists the ability to enhance their workflow through the software’s integrated modeling and sculpting tools. These tools helped Hensley and his team at Tripwire Interactive to quickly accelerate the creation of character meshes, weapons and environment art.
Luxology will be demonstrating artwork and assets from Red Orchestra: Heroes of Stalingrad at the Game Developers Conference, March 9-13, in the Intel booth, #1212. For more information about the game or any other Tripwire Interactive projects, please visit: http://www.tripwireinteractive.com/.
About Luxology
Based in Mountain View, Calif., Luxology® LLC is an independent technology company developing next-generation 3D content creation software that enhances productivity via artist-friendly tools powered by a modern underlying architecture called Nexus®. Founded in 2002 by Allen Hastings, Stuart Ferguson and Brad Peebler, Luxology is home to some of the top 3D engineering expertise in the industry. More information on the company, its licensable Nexus technology, its flagship product modo®, and a gallery of artists’ images from the active modo community is available online at www.luxology.com
About Tripwire Interactive
Based in Roswell, Ga., Tripwire Interactive is an entertainment software developer and publisher founded in 2005 by the award-winning mod team and winners of the “$1,000,000 Make Something Unreal” competition. Released in early 2006, Tripwire Interactive’s debut retail title Red Orchestra: Ostfront 41-45 has achieved both critical and commercial success garnering several awards including “Multiplayer Game of the Year” and “FPS of the Year” for 2006. With Red Orchestra ranking as one of the most played PC Multiplayer games in the world and 450,000 units sold on PC, Tripwire Interactive have proven that with hard work, determination, and great distribution partners, independent game developers can still make a big splash in the games industry. Killing Floor, Tripwire’s second title, jumped straight to the top of the Steam best-seller list and instantly became one of the top-ten most played FPS games in the world. For more information visit Tripwire Interactive’s Web site at www.tripwireinteractive.com.
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© 2010 Luxology LLC. modo and Nexus are registered trademarks of Luxology LLC., in the USA and/or other countries. All products or brand names mentioned are trademarks or registered trademarks of their respective holders.
For more information, press only:
Lizzie Bennett, (503) 796-9822, Press
Contact
Jennifer Foss, (503) 796-9822, Press
Contact
Reader contact:
Luxology, LLC
2525 East Charleston Road
Suite 104
Mountain View, CA 94043-1636
(650) 336-1380
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