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Reviews |
Warner McGee
Animation World Network
January 2011
“How do you improve, inspire or innovate upon a tested and proven product? If you’re Luxology, you continually ask the question, ‘Can we do better?’ With the release of modo 501, Luxology has answered that question again with a resounding, ‘You betcha!’ It seems like everything has been touched and tweaked, some things more than others. From the improved and expanded online help materials, 64-bit Mac version, to the greased lighting Preview and Rendering abilities, Luxology takes a huge leap forward with the release of modo 501.”
Mark Bremmer
Microfilmmaker Magazine
February 2011
“With the release of modo 501, Luxology has crossed the boundary from software in primary development to a software that is reaching solid maturation. Having its very solid start as a premier CG/3D modeling tool with the founders coming from Lightwave, modo has maintained its renowned user-friendly demeanor while growing its animation and production pipeline abilities.”
Todd Sheridan Perry
Animation Magazine
August 2009
“Luxology is seriously out of control! I’m going to recommend that you go visit their website to check out all the colorful candy they have to offer in the Easter basket they are calling modo 401. I’m certainly not going to have enough room to even scratch the surface.”
Al Dean
Develop3D
January 2010
Christian Choi
Live Design
January 2010
Kenneth Wong
Desktop Engineering
June 2009
Josh Mings
SolidSmack
June 2009
Mark Bremmer
MicroFilmmaker Magazine
September 2009
Ed Fear
Develop Magazine
August 2009
Mike de la Flor
Studio Monthly Magazine
August 2009
Tom Schlander
Digital Production
Germany
July | August 2009
Mark Clarkson
Desktop Engineering
December 2008
Allen Harkleroad
Designer Today
June 2008
Mark Bremmer
Micro Filmaker
February 2008
9.9 out of 10 rating
Mike de la Flor
3DWorld
Issue 97
“The new digital sculpting tools alone are reason to upgrade to modo 301.”
Patrick Noland
SubdivisionModeling.com
March 2007
David March
Game Developer Magazine
5 of 5 rating
Kelly L. Murdock
GameDev.net
September 2006
4.5 out of 5 rating
Fred Galpern
Animation World Network
September 2006
Mike de La Flor
Macworld UK
August 2006
“New paint, UV, and rendering tools make modo the new leader in subdivision modellers”
Mike de La Flor
3D World Magazine
September 2006
Range of features: 9/10
Value for money: 9/10
Overall Rating: 9/10
Simon Danaher
Digital Arts Magazine
July 2006
Four out of five stars
“An elegantly designed, refined 3D system.”
Ko Maruyama
Mac Animation Pro
“You can paint directly into the scene, with lightning fast results.”
Fred Galpern
VFXWorld
June 2006
Mylenium
CreativeCOW.net
Review Part
2
Review Part
3
4.5 out of 5 cows
Sean Wagstaff
Macworld Magazine
March 2005
4.5 out of 5 mice
“The best tool we’ve seen for subdivision surface modeling.”
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Luxology Events |
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View a complete list of events of interest to the modo community. SolidWorks World 2012 Meet us at the Luxology stand.February 12 - 15, 2012 San Diego, California |
SolidWorks PhotoView 360 and Luxology’s modo 401 Open New Doors for Mechanical Engineering Designers
Designers Stuart Brown and Paul McCrorey Produce High-Quality Visualizations with SolidWorks Models
ANAHEIM, Calif., SolidWorks World – Feb. 1, 2010 – Industrial designers are achieving photorealistic imaging results from designs modeled in Solidworks 2010 and visualized in Solidworks PhotoView 360 and Luxology’s modo software. PhotoView 360, which is bundled with the SolidWorks Premium and Professional 2010 editions, offers ease of use for rapid design visualization while modo offers maximum control over design visualization parameters with advanced features like animation.
SolidWorks users Stuart Brown and Paul McCrorey have recently tapped the capabilities of both PhotoView 360 and modo 401 to radically improve the quality of client presentations.
Based in Dorset, England, Stuart Brown is the owner of 3D Engineers, a specialty design firm that applies computer visualization tools to the process of classic car restoration. Stuart’s work straddles the worlds of mechanical engineering and design, and he was enthusiastic about how the rendering features of PhotoView 360 enhanced his SolidWorks experience.
Recently, a client who wanted a custom car asked Stuart to create a virtual wooden render of a buck, which is a wooden rig used to help make automobile bodies. After using Solidworks 2010 and PhotoView 360 to realize the buck and then modo 401 for final visualization, Stuart says, “The results showed an incredible visual performance increase, to the extent that I am often asked whether the picture I am showing a client is real or computer-generated.’
Paul McCrorey, also a designer and mechanical engineer, is based in Louisville, Ky., where he runs McCrorey Digital. He recently concluded a project using SolidWorks 2010, PhotoView 360 and modo 401 to create realistic images plus an animation of a unique Merlexi Chair wheelchair design. Like Stuart, Paul is very pleased with how this new generation of visualization tools has extended his SolidWorks modeling and design capacity.
“I was surprised by PhotoView 360’s extreme ease of use, coupled with the outstanding output quality,” Paul says. “It has helped me save both time and money, by allowing me to get very high quality images in a short time.”
Later importing his model into modo 401 for finishing, Paul says modo’s range of control was much greater than he expected: “For texturing, I used UV mapping to establish the fabric pattern on the back seat of the wheelchair. Displacement mapping was used to generate the treads on the tire. With the rich visualization and animation toolset provided in modo, the possibilities are truly endless. Features like morph maps and vertex weight maps were new to me but proved critical for realistic cloth movement. I used the constraint tools to precisely define the wheelchair’s folding action. Finally, the gradient editor provided extreme flexibility in timing of the animation.”
Another recent project of McCrorey’s led to a computer graphics modeling contract after the final image was posted publicly.
“As a result of my image of the ‘AMC module’ appearing on the Luxology image gallery, I landed a contract providing CG modeling assets for a short film directed and produced by Marc Leidy from Lightdog Films,” McCrorey says. “Using my engineering background and artistic capabilities, we are working together to interpret artistic conceptual drawings and model them in SolidWorks and modo.”
Stuart Brown and Paul McCrorey are but two of the thousands of designers finding new creative possibilities in the creation of breathtakingly realistic models produced with SolidWorks 2010 and visualized in PhotoView 360 and modo. This potent combination of tools from SolidWorks and Luxology is pioneering a crossover discipline between mechanical engineering and advanced design visualization that is allowing designs to be presented with greater accuracy and appeal than ever before.
About Luxology
Based in Mountain View, Calif., Luxology® LLC is an independent technology company developing next-generation 3D content creation software that enhances productivity via artist-friendly tools powered by a modern underlying architecture called Nexus®. Founded in 2002 by Allen Hastings, Stuart Ferguson and Brad Peebler, Luxology is home to some of the top 3D engineering expertise in the industry. More information on the company, its licensable Nexus technology, its flagship product modo®, and a gallery of artists’ images from the active modo community is available online at www.luxology.com
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© 2010 Luxology LLC. modo and Nexus are registered trademarks of Luxology LLC., in the USA and/or other countries. All products or brand names mentioned are trademarks or registered trademarks of their respective holders.
For more information, press only:
Lizzie Bennett, (503) 796-9822, Press
Contact
Jennifer Foss, (503) 796-9822, Press
Contact
Reader contact:
Luxology, LLC
2525 East Charleston Road
Suite 104
Mountain View, CA 94043-1636
(650) 336-1380
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