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The Embassy Uses Luxology modo to Develop Alien Weaponry for Sony Pictures’ District 9

modo’s Quick and Intuitive Toolset Gives Artists Ideal Modeling, 3D Paint and UV Abilities

San Mateo, Calif. – August 19, 2009 – The robust, powerful modeling tools in modo played an essential role for visual effects artists at Vancouver, B.C.-based www.theembassyvfx.com as they developed alien characters, weaponry and objects for the critically acclaimed feature film, District 9. The alien-apartheid drama, produced by Peter Jackson and directed by Neill Blomkamp, debuted from Sony Pictures on Aug. 14.

As they worked on a buried alien ship, an alien pet, a missile launcher and an alien exo-suit for the film, visual effects artists Simon van de Lagemaat, Paul Copeland and the rest of the team relied heavily on modo’s advanced UV mapping tools, 3D painting and texturing capabilities. Some of their work involved models already created by WETA Digital, while other tasks involved ground-up modeling.

District 9 Images For Use by Print and Online Press Publications


credit: The Embassy Visual Effects

credit: The Embassy Visual Effects

credit: The Embassy Visual Effects

credit: The Embassy Visual Effects

 

“We used modo for doing UV setup for our work on District 9 because it has great UV tools that are really fast,” says Copeland. “In fact, we even used it for organizing UVs that had already been done because the tools are so intuitive.”

One of the more complex modeling tasks was modeling an alien drop ship that was buried in the sand since it involved extensive mechanical modeling and edge detailing. “modo is a very good mechanical modeler,” says van de Lagemaat. “It’s just easier in modo than in other applications. Plus, it has a lot of really good tools for modifying what you have, which helped a great deal as the ship went through various revisions.”

Among the other modeling projects completed in modo was the creation of a base mesh for the alien pet, which is featured in cockfighting scenes. Designers began with a scan of a physical sculpture of the character and created a displacement map that was put onto a cage made in modo. They then used modo’s 3D paint tools to apply colors for baking in 3D.

“Being able to do 3D painting right in the modeling application is a very useful feature in modo,” says Copeland. “You can use it for final coloration or for just throwing down basic colors to figure things out.”

modo’s versatility was invaluable in doing look development for the exo-suit featured in the film's climactic final sequence. “Because modo’s renderer is so fast, we could quickly set up shaders and occlusion maps,” says van de Lagemaat. “This was very helpful in simulating the dusty conditions on various parts of the exo-suit. We built some simple shaders and test-rendered it before moving it over to Autodesk Softimage XSI. It’s great to go into the shading and rendering phase with a good idea of what something’s going to look like.”

As The Embassy’s main modeling application, modo integrates seamlessly into a pipeline that includes Autodesk Softimage XSI, mental images mental ray, Pixologic ZBrush and Apple Shake. For District 9, the artists used LWOs to go back and forth between applications. No matter what changes were done further down in the pipeline, all the modeling, texturing and look development work done in modo remained intact because of modo’s consistent stability.

“I like to describe modo as a stream-of-consciousness application,” says van de Lagemaat. “You just work fast and you don’t have to stop and read the manual. You click on a tool and everything’s just right there.”

About modo

modo is an innovative 3D modeling, painting and rendering software designed to accelerate the creation of world-class models, associated color and normal maps, and ultra high-quality renderings. modo’s modern workflow and advanced toolset easily deliver enhanced productivity for 3D artists working in design visualization, package design, game development, film visual effects, video production and graphic arts. A favorite tool among many designers and artists, modo's innovative toolset offers one of the fastest paths to content creation on the PC and Mac.

About Luxology

Based in San Mateo, Calif., Luxology® LLC is an independent technology company developing next-generation 3D content creation software that enhances productivity via artist-friendly tools powered by a modern underlying architecture called Nexus®. Founded in 2002 by Allen Hastings, Stuart Ferguson and Brad Peebler, Luxology is home to some of the top 3D engineering expertise in the industry. More information on the company, its licensable Nexus® technology, its flagship product modo® and a gallery of artists’ images from the active modo community is available online at www.luxology.com.

About The Embassy

Founded in 2002 in Vancouver, Canada, The Embassy Visual Effects Inc. was formed by award-winning digital artists. The Embassy team has worked on a variety of visual effects projects with production companies in the United States, Europe and Asia. For more information visit the company’s Web site at www.theembassyvfx.com.

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© Copyright 2009 Luxology LLC. modo and Nexus are registered trademarks of Luxology LLC., in the USA and/or other countries. All products or brand names mentioned are trademarks or registered trademarks of their respective holders.

For more information, press only:

Lizzie Bennett, (503) 796-9822, Press Contact
Jennifer Foss, (503) 796-9822, Press Contact

Reader contact:

Luxology, LLC
1670 South Amphlett Blvd Suite 214
San Mateo, CA 94402
(650) 378-8506

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Reviews
Animation World Network

Warner McGee
Animation World Network
January 2011

“How do you improve, inspire or innovate upon a tested and proven product? If you’re Luxology, you continually ask the question, ‘Can we do better?’ With the release of modo 501, Luxology has answered that question again with a resounding, ‘You betcha!’ It seems like everything has been touched and tweaked, some things more than others. From the improved and expanded online help materials, 64-bit Mac version, to the greased lighting Preview and Rendering abilities, Luxology takes a huge leap forward with the release of modo 501.”

Microfilmmaker Magazine

Mark Bremmer
Microfilmmaker Magazine
February 2011

“With the release of modo 501, Luxology has crossed the boundary from software in primary development to a software that is reaching solid maturation. Having its very solid start as a premier CG/3D modeling tool with the founders coming from Lightwave, modo has maintained its renowned user-friendly demeanor while growing its animation and production pipeline abilities.”

Animation Magazine

Todd Sheridan Perry
Animation Magazine
August 2009

“Luxology is seriously out of control! I’m going to recommend that you go visit their website to check out all the colorful candy they have to offer in the Easter basket they are calling modo 401. I’m certainly not going to have enough room to even scratch the surface.”

Develop3D

Al Dean
Develop3D
January 2010

“The development work between SolidWorks and Luxology means a bridge is being created between two complimentary 3D disciplines, a bridge that enables engineers and designers to give life to their ideas. It doesn’t matter if you’re a master at making sweet 3D graphics or just introducing your mind to the concept of a third dimension, all the old ways of creating cool looking visuals have changed. To put it bluntly, it’s now damn simple to make your models look amazing and for those who want a seamless path from parametric 3D design to animated realism, modo is it.”

Live Design

Christian Choi
Live Design
January 2010

“modo is one of the most useful companions to a drafting package out there. Its rendering engine alone is worth the $1,000 price tag. It’s a first class tool that will breathe realism into your renderings and inspire you to design more. After all, what could be more useful than a tool that inspires us to take more chances in our designs?”

Desktop Engineering

Kenneth Wong
Desktop Engineering
June 2009

“With the new SolidWorks importer, you can open SolidWorks files directly in modo 401. This gives you the option to create not only photo-realistic renderings�but also�animation sequences using SolidWorks files. In modo’s environment, you could accomplish a number of things you might not be able to do easily in a mechanical CAD program.”

SolidSmack

Josh Mings
SolidSmack
June 2009

“The new features in modo 401 are certainly impressive. The rendering does indeed look phenomenal and who doesn’t want to be able to instantly replicate geometry. For many, it’s a tedious workflow to go from one process to the other, modeling to materials to rendering to animation and back around again if something changes. What Luxology has done is combine that process into a single interface where each step can be touched at anytime throughout.”

MicroFilmmaker Engineering

Mark Bremmer
MicroFilmmaker Magazine
September 2009

“The interface is easy on the eyes, chock full of contextual menus, and displays some really common- sense features that leave me crying for similar features in the other packages I work with.”

“If you have multiple computers in your studio and want to create a render farm to accelerate your renders, I’ve found no easier set up than modo.”

“The rendered output from 401 is just fantastic.”

Develop Magazine

Ed Fear
Develop Magazine
August 2009

modo 401 feature article by Ed Fear gives a great review of the software, including a strong customer angle by highlighting Black Rock Studio and id Software which emphasize how modo 401 is very well-suited for game development.

Studio Monthly Magazine

Mike de la Flor
Studio Monthly Magazine
August 2009

“The ongoing development of modo as a major powerhouse took a significant step forward with Luxology’s release of modo 401. While just about every part of modo was tweaked by its developers, this update focuses on advanced rendering features, much improved animation, enhanced workflows, and, as always, better modeling tools.”

Digital Production

Tom Schlander
Digital Production
Germany
July | August 2009

“Luxology hat nun mit modo 401 das nächste Level beschritten. modo 401 bietet ein noch höheres Maß an Realismus beim Rendering und die Möglichkeit, noch mehr Details in eine Szene zu bringen.”

Desktop Engineering

Mark Clarkson
Desktop Engineering
December 2008

“Luxology’s modo 302 might just be the perfect tool for quickly creating and manipulating new designs.”

Designer Today

Allen Harkleroad
Designer Today
June 2008

“I think I just found my new favorite 3D application. I’ve been a long-time user of 3ds max, Lightwave and several other 3D tools, and I will have to say that modo 302 blows them all out of the water (literally).”

Micro Filmaker

Mark Bremmer
Micro Filmaker
February 2008

9.9 out of 10 rating

“If you need to create realistic objects quickly and have them rendered in photorealistic style, without taking aspirin or late nights, get modo. If you model lots of content for your productions, but battle with the modelers in other applications, get modo.”

3DWorld

Mike de la Flor
3DWorld
Issue 97

“The new digital sculpting tools alone are reason to upgrade to modo 301.”

SubdivisionModeling.com

Patrick Noland
SubdivisionModeling.com
March 2007

“modo is sure to fit in most any pipeline due to its strong feature set and an application environment that allows those coming from other modeling applications to transition easily.”

Game Developer magazine

David March
Game Developer Magazine
5 of 5 rating

“What do you get when you add a bunch of cool features and an efficient SDS modeller to an existing tool that’s rock solid? modo 202.”

GameDev.net

Kelly L. Murdock
GameDev.net
September 2006

4.5 out of 5 rating

“Overall, modo 202 is a stand-out package that is focused on doing what it does better than any other package.”

Animation World Network

Fred Galpern
Animation World Network
September 2006

“...Luxology is to be commended for offering so much in a free update, especially at a time when their competition is offering quite a bit less in expensive, less worthy updates.”

Macworld

Mike de La Flor
Macworld UK
August 2006

“New paint, UV, and rendering tools make modo the new leader in subdivision modellers”

3D World Magazine

Mike de La Flor
3D World Magazine
September 2006

Range of features: 9/10
Value for money: 9/10
Overall Rating: 9/10

“modo has rapidly become the preferred modelling solution for professionals in the arenas of film, gaming, visualisation and education, and a favorite of many independent artists. One of the main reasons for its popularity is Luxology’s attention to developing a user-centric application, facilitating the working process.”

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Simon Danaher
Digital Arts Magazine
July 2006

Four out of five stars

“An elegantly designed, refined 3D system.”

Mac Animation Pro

Ko Maruyama
Mac Animation Pro

“You can paint directly into the scene, with lightning fast results.”

VFXWorld

Fred Galpern
VFXWorld
June 2006

“Luxology’s attention to their users’ desires sets it apart from other high-end 3D software developers.”

creative cow

Mylenium
CreativeCOW.net
Review Part 2
Review Part 3

4.5 out of 5 cows

“The great thing about modo beyond its flexibility is its fresh approach to solving problems that make 3D so hard for many people.”

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Sean Wagstaff
Macworld Magazine
March 2005

4.5 out of 5 mice

“The best tool we’ve seen for subdivision surface modeling.”

Luxology Events

View a complete list of events of interest to the modo community.

SolidWorks World 2012 Meet us at the Luxology stand.
February 12 - 15, 2012
San Diego, California
modo is a registered trademark of Luxology LLC., in the USA and/or other countries.
All products or brand names mentioned are trademarks or registered trademarks of their respective holders.