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Press ReleasePress Releases and Media Alerts for Luxology and modo ![]() Luxology and Pixologic Collaborate on Innovative New Workflow for modo and ZBrush UsersNew GoZ Feature Enables a Powerful Yet Simple Workflow Between modo® and ZBrush® San Mateo, Calif. – July 22, 2009 – 3D artists everywhere are applauding the just-announced GoZ™ for modo feature from Pixologic, which improves the workflow between ZBrush, Pixologic’s premiere organic sculpting and texture tool, and modo, the 3D modeling, painting and rendering software from Luxology®. Luxology and Pixologic worked closely together to optimize the mesh geometry transfer between these two computer graphics applications to give users a more seamless and combined workflow. “GoZ for modo opens new opportunities and maximizes workflows for artists and designers from all backgrounds,” said Brad Peebler, president and co-founder of Luxology. “By bringing these two modern 3D applications together through GoZ, modo and ZBrush users will experience a significant increase in time savings and efficiency.” GoZ is a feature within ZBrush that automatically transfers mesh geometry and normal, displacement, and texture maps into modo and back again. This ability to easily move between two complementary applications offers tremendous freedom to artists, who use each product at different phases of the creative process. With GoZ, modo can be used to create a base model, such as a human head, to provide the basic anatomy. This model can then be instantly transferred to ZBrush via GoZ for brush-based addition of scars, warts and wrinkles. The enhanced model can then be passed back to modo to create the final rendered output files. “I use both modo and ZBrush in tandem to create detailed characters that are lightweight enough to run in a game engine,” said John Hayes, lead character artist at Sega Studios. "I’ve found that GoZ unites the two most innovative 3D applications today, and modeling game characters within modo and ZBrush has never been easier." Six-time Academy Award® winning makeup effects artist, Rick Baker, creates stunning digital renditions of creatures of all kinds using both modo and ZBrush. Baker’s experience working with GoZ is summed up by his recent comment: “Using GoZ, ZBrush models can instantly be opened and rendered in modo and you can make changes in either application with ease, which is the feature I have been waiting for. Thank you, Pixologic and Luxology, for continuing to make your outstanding applications even better.” “Pixologic is always searching for new ways to improve its products and provide its customers with more efficient services,” said Jaime Labelle, COO at Pixologic. “GoZ for modo is a direct result of requests from our users for greater ease-of-use between these two products and we look forward to continued successful collaboration with Luxology moving forward.” Availability GoZ™ from Pixologic is currently available as a feature of ZBrush3.2 on Mac OSX and will be available in the upcoming ZBrush 4 for the Mac and PC, shipping fall 2009. ZBrush retails for USD $595. Additional information regarding GoZ is available at www.GoZBrush.com. modo 401 software from Luxology is currently shipping on both the PC and Mac platforms. modo is sold for USD $995. About Luxology Based in San Mateo, Calif., Luxology® LLC is an independent technology company developing next-generation 3D content creation software that enhances productivity via artist-friendly tools powered by a modern underlying architecture called Nexus®. Founded in 2002 by Allen Hastings, Stuart Ferguson and Brad Peebler, Luxology is home to some of the top 3D engineering expertise in the industry. More information on the company, its licensable Nexus® technology, its flagship product modo®, and a gallery of artists' images from the active modo community is available online at www.luxology.com. About Pixologic Founded in 1997, Pixologic® Inc. develops and markets innovative software tools for the film and video games, graphic design and illustration markets. The privately funded company is based in Los Angeles, Calif., with Research and Development located in Silicon Valley. ZBrush is a graphic application aimed at simplifying the science behind generating computer graphics. ZBrush appeals to a wide audience by providing empowering tools that give users intuitive and visual control over the digital images they create. By providing a unique synthesis of 2D and 3D capabilities in a single stand-alone tool, ZBrush collapses economic and ease-of-use barriers to creating stunning images. For additional information about Pixologic, visit www.pixologic.com, ZBrush’s artist community is available online at www.ZBrushCentral.com. ###### © Copyright 2009 Luxology LLC. modo and Nexus are registered trademarks of Luxology LLC., in the USA and/or other countries. All products or brand names mentioned are trademarks or registered trademarks of their respective holders. © 2009 Pixologic, Inc. All rights reserved, Pixologic and the Pixologic logo, ZBrush, and the ZBrush logo, GoZ and the GoZ logo are registered trademarks of Pixologic, Inc. Various patents pending. Academy Award® is a registered trademark of the Academy of Motion Picture Arts and Sciences. For more information, press only: Lizzie Bennett, (503) 796-9822, Press
Contact Reader contact: Luxology, LLC Download pdf version » |
Todd Sheridan Perry “Luxology is seriously out of control! I’m going to recommend that you go visit their website to check out all the colorful candy they have to offer in the Easter basket they are calling modo 401. I’m certainly not going to have enough room to even scratch the surface”
Al Dean
Christian Choi
Kenneth Wong
Josh Mings
Mark Bremmer
Ed Fear
Mike de la Flor
Tom Schlander
Mark Clarkson
Allen Harkleroad
Mark Bremmer
Mike de la Flor “The new digital sculpting tools alone are reason to upgrade to modo 301.”
Patrick Noland
Bruce Bicknell
David March
Ko Maruyama
Kelly L. Murdock
Fred Galpern
Mike de La Flor “New paint, UV, and rendering tools make modo the new leader in subdivision modellers”
Mike de La Flor
Simon Danaher “An elegantly designed, refined 3D system.”
Ko Maruyama “You can paint directly into the scene, with lightning fast results.”
Fred Galpern
Mylenium
Sean Wagstaff “The best tool we’ve seen for subdivision surface modeling.”
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