Luxology's modo Being Used by Massive Entertainment
to Create "World in Conflict" Strategy Game
Flexible User Interface and Artist-friendly Toolset
Allows Team to Produce Detailed Organic Game Assets
Faster; modo Used to Produce 90 Percent of All In-game
Models
San Mateo, Calif. - Aug. 23, 2006 - Luxology® LLC,
an independent technology company developing next-generation
3D content creation software, today announced that Massive
Entertainment, a studio in Vivendi Games' Sierra Entertainment
division, is using modo™ for "World in Conflict," the
upcoming Cold War strategy game for the PC due in spring
2007. modo's flexible user interface and powerful UV
tools dramatically increased the Swedish developer's
production of detailed realistic models and was used
to produce more than 90 percent of the title's in-game
models.
"We're very impressed with modo's new features, which
have increased our production speed dramatically. For
example, a one-day UV task now takes as little as one
hour to complete when using modo," said Magnus Larson
of Massive Entertainment. "modo also allows us to see
more organic detail in our in-game models, which offers
an increased level of realism that encourages our artists
to explore new ideas and ultimately produce better content
for our games."
modo is an innovative 3D modeling, painting and rendering
software designed to accelerate the creation of world-class
models, associated color and normal maps, and ultra high-quality
renderings. modo's modern workflow and advanced toolset
easily deliver enhanced productivity for 3D artists working
in game development, film visual effects, video production,
graphic arts and design visualization. A free 30-day
full-featured evaluation version of modo is available
for immediate download from modo3d.com.
"Massive is a company that really gets what modo is
about," said Brad Peebler, president of Luxology. "The
efficiency modo delivers is a function of both superior
workflow and the fact artists truly enjoy using the software."
About World in Conflict
World in Conflict represents the next generation
of strategy games, with completely destructible 3D battlefields,
aggressive team-based multiplayer action and a narrowed
gameplay focus on the intense action of modern combat.
The game presents a chillingly authentic Cold
War scenario created by Cold War authority and best-selling
author Larry Bond, in which the Soviets, fearing certain
collapse in 1989, boldly advance into Europe. NATO responds
in force only to be met on a second front -- a full-fledged
invasion of the American homeland. Players take on the
role of field commander, leading the era's most powerful
military machines in the campaign to retake America's
cities and suburbs. For more information on World
in Conflict, please visit www.worldinconflict.com.
About Massive Entertainment
Founded
in 1997 and based in Malmö, Sweden, Massive Entertainment
is a premier producer of games and interactive entertainment
software for a worldwide market. Its world-acclaimed
PC game Ground Control®, launched in 2000, established
Massive Entertainment as one of the most innovative
developers in the real-time strategy genre. The company
has also developed several integrated games for mobile
phone, SMS and WAP platforms, and a number of additional
titles for the PC. In 2002, Vivendi Games (VG) acquired
the company, making Massive Entertainment one of only
two wholly owned development studios outside of North
America. Massive and VG are now working on the top entertainment
titles of the future.
About Vivendi Games
Vivendi
Games (www.vivendigames.com)
is a global developer, publisher and distributor of
multi-platform interactive entertainment. The company
is the leader in the subscription-based massively multi-player
online role-playing games (MMORPG) category, holds leading
positions in the PC, console, handheld and mobile games
markets, and is an emerging player in casual online
games. Vivendi Games' two principal studios and publishing
labels include Blizzard Entertainment, headquartered
in Irvine, CA, the creator of World of Warcraft®,
Diablo®, StarCraft®, and Warcraft®; and
Sierra Entertainment, headquartered in Los Angeles,
which includes Radical Entertainment, Swordfish Studios,
High Moon Studios, and Massive Entertainment. Sierra's
IPs include Crash Bandicoot®, Spyro
The Dragon®, Empire Earth®,
SWAT®, Darkwatch™, Timeshift™,
Ground Control® and Leisure Suit
Larry®. Vivendi Games is also home
to Vivendi Mobile Games, publishing games for the emerging
mobile market, and Sierra Online, dedicated to publishing
casual games for online play and distribution on all
platforms. Vivendi Games maintains strategic relationships
with industry leading content partners, including Universal
Music Group, NBC Universal, Twentieth Century Fox, and
Ludlum Entertainment. The company has 16 offices around
the world conducting business in 75 countries.
About Luxology
Based
in San Mateo, Calif., Luxology® LLC is an independent
technology company developing next-generation 3D content
creation software that enhances productivity via artist-friendly
tools powered by a modern underlying architecture. Founded
in 2002 by Allen Hastings, Stuart Ferguson and Brad
Peebler, Luxology is home to some of the top 3D engineering
expertise in the industry. For more information on Luxology,
its flagship product modo™, and the active modo
community, please visit www.modo3d.com.
######
©
Copyright
2006 Luxology LLC. modo is a trademark of Luxology LLC.,
in the USA and/or other countries. All products
or brand names mentioned are trademarks or registered
trademarks of their respective holders.
For more information, press only:
Liaison Inc.
Scotti
McGowan, (604) 929-8498, Press
Contact
Reader contact:
Luxology, LLC
1670
South Amphlett Blvd Suite 214
San
Mateo, CA 94402
(650)
378-8506
info@luxology.com
http://www.modo3d.com
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