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Luxology Images for Media
For use by Print and Online Press Publications
Specific projects and images are listed below, individual images are available to the right.
To save images for publication, simply click any image icon to open the full-size image and then save the image, or choose “save target link” using your browser controls.
re:think studios Taps modo for Re-creation of Famous Christmas Commercial
Santa’s Razor Sled Crunches Snow and Tight Deadlines Thanks to “Blazing Fast” Renderer
MOUNTAIN VIEW, Calif. – December 12, 2011 – When ad agency Walton Isaacson needs Santa riding on top of a 3D electric razor just in time for Christmas, they call re:think studios. And when re:think wants to get it done in time, they use the 3D modeling, painting and rendering capabilities of Luxology’s modo to bring that festive ride to life.
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Download full size image: Luxology_modo_reThink_Philips_Norelco_Santa_02.jpg (2128 pixels wide by 1197 pixels tall)
Credit:
Walton Isaacson:
Senior Creative, Andrew Holton
Designer, Diana Litavsky
Freelance Producer, Nathan Brown of Nathan Brown Productions
re:think studios:
Creative Director / Director of CGI / Partner: Brian Bullock
Editing / Compositing / Partner: Jessica Simmon
Operations Manager: John McGrath
Lead 2D Artist: Michelle Timpone
3D: Cory Irvin, James Matthew Taylor, Drew Parks
BixPix Entertainment:
Director: Drew Hodges
President / Executive Producer: Kelli Bixler
Description: Santa dashes through the snow on top of a modo-made 3D razor head in a re-make of an iconic Philips Norelco holiday television commercial done by re:Think Studios
Download full size image: Luxology_modo_reThink_Philips_Norelco_Santa_01.jpg (2128 pixels wide by 1197 pixels tall)
Credit:
Walton Isaacson:
Senior Creative, Andrew Holton
Designer, Diana Litavsky
Freelance Producer, Nathan Brown of Nathan Brown Productions
re:think studios:
Creative Director / Director of CGI / Partner: Brian Bullock
Editing / Compositing / Partner: Jessica Simmon
Operations Manager: John McGrath
Lead 2D Artist: Michelle Timpone
3D: Cory Irvin, James Matthew Taylor, Drew Parks
BixPix Entertainment:
Director: Drew Hodges
President / Executive Producer: Kelli Bixler
Description: In this new remake of a classic Philips Norelco holiday spot, Santa stuns a few North Pole onlookers with his new ride: a 3D electric shaver rendered and modeled in modo.
Luxology Ships modo 501 Rigging Master Course
Interactive Training Course by Rich Hurrey Kicks off New Professional Training Series
MOUNTAIN VIEW, Calif. – Oct. 10, 2011 – In this new professional training series, instructor Rich Hurrey teaches users the skills necessary to create production-ready animation rigs in modo 501. Going far beyond a simple “how-to” class, the modo 501 Rigging Master Course consists of 26 hours of video training housed in an interactive framework that goes into the most depth that Luxology has ever offered on a topic.
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An extensive set of interactive documentation enhances the experience of accessing the videos with keyword search and direct access to each video chapter. Also included in the documentation are a glossary, frequently asked questions, links to corresponding modo documentation, and links to launch each of the scene files in modo. Here are some screen shots from the documentation.
Download full size image: rigging_master_course_help_screen.01.jpg (982 pixels wide by 1000 pixels tall)
Credit: modo 501 Rigging Master Course by Luxology
Download full size image: rigging_master_course_help_screen_02.jpg (982 pixels wide by 1000 pixels tall)
Credit: modo 501 Rigging Master Course by Luxology
Download full size image: rigging_master_course_help_screen_03.jpg (982 pixels wide by 1000 pixels tall)
Credit: modo 501 Rigging Master Course by Luxology
Download full size image: rigging_master_course_help_screen_04.jpg (982 pixels wide by 1000 pixels tall)
Credit: modo 501 Rigging Master Course by Luxology
Download full size image: rigging_master_course_help_screen_05.jpg (982 pixels wide by 1000 pixels tall)
Credit: modo 501 Rigging Master Course by Luxology
id Software Employs modo to Model Assets for Highly Anticipated Game "Rage"
modo’s Powerful Modeling and UV Tools Save Game Developer Time and Money
MOUNTAIN VIEW, Calif. – Oct. 4, 2011 – The designers of id Software’s game title Rage populated their post-apocalyptic game with incredibly realistic objects, textures and environments. Most of the game’s models that are integral for gameplay, like the props, weapons and vehicles, were built in modo. Designers found modo to be an ideal tool for level design as well.
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Download full size image: Luxology_modo_JKStiles_MBProducer.jpg (1920 pixels wide by 1080 pixels tall)
Credit: Image courtesy id Software. Lead Technical Artist Seneca Menard
Download full size image: Luxology_modo_Landscape_Reference_2.jpg (2552 pixels wide by 1536 pixels tall)
Credit: Image courtesy id Software. Lead Technical Artist Seneca Menard
Download full size image: Luxology_modo_Rage_09022011_022.jpg (2560 pixels wide by 1600 pixels tall)
Credit: Image courtesy id Software. Lead Technical Artist Seneca Menard
Download full size image: Luxology_modo_Rage_09022011_027.jpg (2552 pixels wide by 1536 pixels tall)
Credit: Image courtesy id Software. Lead Technical Artist Seneca Menard
Download full size image: Luxology_modo_Rage_June2010_09.jpg (2552 pixels wide by 1536 pixels tall)
Credit: Image courtesy id Software. Lead Technical Artist Seneca Menard
Download full size image: Luxology_modo_Rage2011_Authority3.jpg (2560 pixels wide by 1600 pixels tall)
Credit: Image courtesy id Software. Lead Technical Artist Seneca Menard
Download full size image: Luxology_modo_Rage2011BFG_11.jpg (1697 pixels wide by 1035 pixels tall)
Credit: id Software. Lead Technical Artist Seneca Mendard
Seneca Menard, Lead Technical Designer at id Software, talks about the titles he has worked on (Quake III Arena, Doom 3 and most recently Rage and Doom 4) and the different areas he has worked in, including characters, lighting, textures, map objects, level designs, game play and scripting. He explains why he likes to use modo for game level design and mentions some of his favorite tips and tricks:
“We at id have been using modo since day one, most recently using it for the majority of the work on Rage and Doom 4. We use it not only for the majority of the models being used in the game, but also for the majority of the levels as well, because we really enjoy the precise control we get over our level work that would just be impossible to do with only brushes or modular models.”
Bonus Audio Interview
Listen to a second Seneca Menard interview, conducted by Luxology’s Brad Peebler in March 2010. Just click the play button on the audio control above to begin.
Luxology Extends Research Agreement with UC Berkeley
modo Used as Primary 3D Prototyping Tool for Rapid Manufacturing of Full Scale Architectural Components
MOUNTAIN VIEW, Calif., – Sept. 7, 2011 – A research partnership just renewed between Luxology and UC Berkeley’s School of Architecture is pushing the boundaries of modo, Luxology’s innovative 3D modeling tool. This relationship with the Industry Alliances Office of University of California, Berkeley – in place since January 2009 – is pioneering novel applications of modo in architectural research, and opening up new creative possibilities in manufacturing and design.
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Download full size image: 20110907luxology_uc_berkeley_ceramic_detail.jpg (4065 pixels wide by 2700 pixels tall)
Credit: Rael San Fratello Architects, Dr. Mark Ganter (Solheim Additive Manufacturing Laboratory in the Mechanical Engineering Department on the University of Washington), Artist Ehren Tool, Professor Richard Shaw (Berkeley), The Department of Art Practice at The University of California Berkeley, The Hellman Family Fund, Professor Claudia Ostertag (Berkeley), Luxology.
Description: Seat Slug Project: the world’s first concrete polymer 3D printed bench. Called the Seat Slug, the bench is constructed of nearly 250 unique parts, all designed in modo using a special material developed by Rael and his studio, Rael San Fratello Architects. Both visually arresting and comfortable, the Seat Slug will be on display for two years at San Francisco’s Fort Mason National Park, overlooking the upcoming America’s Cup race.
Download full size image: 20110907luxology_uc_berkeley_ceramic_seating2.jpg (3141 pixels wide by 2356 pixels tall)
Credit: Rael San Fratello Architects, Dr. Mark Ganter (Solheim Additive Manufacturing Laboratory in the Mechanical Engineering Department on the University of Washington), Artist Ehren Tool, Professor Richard Shaw (Berkeley), The Department of Art Practice at The University of California Berkeley, The Hellman Family Fund, Professor Claudia Ostertag (Berkeley), Luxology.
Description: Seat Slug Project: the world’s first concrete polymer 3D printed bench. Called the Seat Slug, the bench is constructed of nearly 250 unique parts, all designed in modo using a special material developed by Rael and his studio, Rael San Fratello Architects. Both visually arresting and comfortable, the Seat Slug will be on display for two years at San Francisco’s Fort Mason National Park, overlooking the upcoming America’s Cup race.
Download full size image: 20110907luxology_uc_berkeley_ceramic_seating.jpg (1800 pixels wide by 1800 pixels tall)
Credit: Rael San Fratello Architects, Dr. Mark Ganter (Solheim Additive Manufacturing Laboratory in the Mechanical Engineering Department on the University of Washington), Artist Ehren Tool, Professor Richard Shaw (Berkeley), The Department of Art Practice at The University of California Berkeley, The Hellman Family Fund, Professor Claudia Ostertag (Berkeley), Luxology.
Description: Seat Slug Project: the world’s first concrete polymer 3D printed bench. Called the Seat Slug, the bench is constructed of nearly 250 unique parts, all designed in modo using a special material developed by Rael and his studio, Rael San Fratello Architects. Both visually arresting and comfortable, the Seat Slug will be on display for two years at San Francisco’s Fort Mason National Park, overlooking the upcoming America’s Cup race.
Luxology modo Added to EskoArtwork Packaging Supply Chain Laboratory at Clemson University’s Sonoco Institute
modo Software Becomes Primary Virtualization and Rendering Software for Packaging Science and Graphic Communications Curriculum
MOUNTAIN VIEW, Calif., – August 24, 2011 – Students at Clemson University’s Sonoco Institute are getting hands-on packaging design experience with a multimillion-dollar, state of the art computer lab equipped with the industry’s most innovative tools. As one of the key software applications used in Sonoco Institute’s industrial package design course, ‘PKGSC 220’, Luxology’s modo is helping students get an edge in the competitive design market.
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Download full size image: pack_gene_dupont_almond_breeze.jpg (1200 pixels wide by 960 pixels tall)
Credit: modo 501 image by Gene Dupont
Description: The PACK Kit for Luxology modo is ideal for visualizing product families like this one from Gene Dupont, 3D Illustrator and Package Visualizer.
Download full size image: pack_gene_dupont_spray_cans.jpg (753 pixels wide by 801 pixels tall)
Credit: modo 501 image by Gene Dupont
Description: Visualizing packaging is made easier with the new Package Design and Construction Kit for modo 501 software. Image courtesy of Gene Dupont, 3D Illustrator and Package Visualizer.
Andy Brown demonstrates how to use modo 501 with the PACK Kit to quickly visualise plastic bottle packaging.
Lucasfilm and Sony Pictures Imageworks Release Alembic 1.0
News from Luxology Partners
VANCOUVER, B.C., – August 9, 2011 – Alembic 1.0, the open source project jointly developed by Sony Pictures Imageworks and Lucasfilm Ltd. was released to the public today, it was announced at ACM SIGGRAPH conference in Vancouver, British Columbia.
Alembic is the computer graphics interchange format developed by the two entertainment giants last year and focused on efficiently storing and sharing animation and visual effects scenes across multiple software applications. It was designed to handle massive animation data sets often required in high-end visual effects and animation, which are routinely developed and produced by companies such as Lucasfilm’s Industrial Light & Magic and Lucasfilm Animation Ltd. and Sony Pictures Imageworks. The studios each saw the need for a tool like Alembic, something that would fit within existing pipelines and allow for customization at the facility level without impeding the ability to share work.
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Download full size image: modo_interface_using_alembic_data_interchange_format.jpg (1442 pixels wide by 1164 pixels tall)
Credit: modo screen shot by Alembic
Description: Alembic 1.0 is an Open Source exchange format that provides a standard for exchanging animated computer graphics scenes between content creation software packages. The computer graphics geometry shown here in the modo (by Luxology) user interface can also be transferred to other systems such as Houdini (by SideFX), Katana (by The Foundry) and Maya (by Autodesk) using Alembic.
Luxology Ships Model Bashing Kit for modo 501
Speeds Creation and Rapid Detailing of Spaceships, Instrument Panels and Futuristic/Industrial Models
MOUNTAIN VIEW, Calif., – July 27, 2011 – Even in the analog era prior to the advent of affordable computer workstations, model making with pre-manufactured plastic kits of planes, cars and boats was a popular hobby. “Kitbashing” was the term used for the practice of creating one-of-a-kind models out of components taken from multiple commercial kits. Luxology’s new Model Bashing Kit provides modo users with a similar capability to quickly construct highly detailed virtual forms for science fiction or industrial visualization projects.
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Download full size image: modelbashingkit_spaceship_cockpit.jpg (1400 pixels wide by 700 pixels tall)
Credit: modo image by Luxology
Description: Cockpit instrumentation created using the Model Bashing Kit.
Download full size image: modelbashingkit_moon_base.jpg (1400 pixels wide by 700 pixels tall)
Credit: modo image by Luxology
Description: What kind of moon base would you create with the Model Bashing Kit?
Download full size image: modelbashingkit_conduit.jpg (1400 pixels wide by 600 pixels tall)
Credit: modo image by Luxology
Description: Spacecraft interior created with Luxology’s new Model Bashing Kit for modo.
This model literally took less than 3 minutes to create using the Model Bashing Kit.
Luxology Announces New Studio Environment Set 2 Kit
Includes Library of HDR Images for modo 501, MicroStation and Solidworks 2011 Users
MOUNTAIN VIEW, Calif., – June 20, 2011 – Luxology announces Studio Environment Set 2 (SES 2) Kit, a new collection of high dynamic range (HDR) spherical images complete with ground planes that make it easy for users to obtain professional-quality studio lighting. The SES 2 Kit is designed for use with Luxology modo 501, Bentley Systems’ MicroStation and SolidWorks Premium and Professional 2011. Available now.
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Download full size image: ses2_jan_ove_rust_cutlery_normal.jpg (1280 pixels wide by 720 pixels tall)
Credit: modo SES 2 image by Jan Ove Rust
Description: SES 2 was used by Jan Ove Rust to create the subtle environmental effects in this cutlery rendering.
Download full size image: ses2_jan_ove_rust_cutlery_desaturated.jpg (1280 pixels wide by 720 pixels tall)
Credit: modo SES 2 image by Jan Ove Rust
Description: The same scene was rendered using a different SES 2 environmental setup. Here the table setting appears less saturated.
Download full size image: ses2_jan_ove_rust_cutlery_stylized.jpg (1280 pixels wide by 720 pixels tall)
Credit: modo SES 2 image by Jan Ove Rust
Description: In this third variation, the SES 2 environment imbues a more stylized appearance to the cutlery rendering.
Download full size image: ses2_rob_rodriguez_helicopter.jpg (2880 pixels wide by 1920 pixels tall)
Credit: SolidWorks SES 2 image by Rob Rodriguez
This shows the SES workflow in modo 501, including the supplied environmental assembly preset that lets you preview all 50 lighting setups in modo using the time slider and interactively adjust the rotation, saturation, brightness and scaling of the selected .HDR image. (SES 1 environment examples are shown in this video, but the workflow is identical in SES 2.)
Luxology's modo the Driving Force Behind Futuristic New Car
New Modeling and Rendering Capabilities Helped Engineering Firm Design+Industry Create Innovative Three-wheeled Speed “Trike”
MOUNTAIN VIEW, Calif., – June 7, 2011 – Consumers are always looking for the “next big thing,” whether it be in food, celebrities or gadgets. Australian industrial design firm, Design+Industry, has recently given shape to what will undoubtedly be the next big thing in automotives: a three-wheeled, high-performance vehicle designed through technical ingenuity and the expert utilization of Luxology’s 3D modeling, painting and rendering software, modo 501.
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Download full size image: modo_design_industry_trike1.jpg (5600 pixels wide by 3750 pixels tall)
Credit: modo image by Design+Industry
Download full size image: modo_design_industry_trike2.jpg ( pixels wide by pixels tall)
Credit: modo image by Design+Industry
Download full size image: modo_design_industry_trike3.jpg (5600 pixels wide by 3750 pixels tall)
Credit: modo image by Design+Industry
Download full size image: modo_design_industry_trike4.jpg (3500 pixels wide by 2500 pixels tall)
Credit: modo image by Design+Industry
Twelve Meter Banner Depicting Hadrian's Wall Created with modo 501
Enhanced Rendering Speed and New Modeling Tools in Luxology’s modo 501 Helped Artist to Create Exciting New Exhibit at the Vindolanda Museum
MOUNTAIN VIEW, Calif., – May 9, 2011 – At a small museum in Northern England, a large project was being planned: an exhibition to envision the Roman Army’s construction of the world-famous landmark Hadrian’s Wall. Commissioned to create the massive and ambitious centerpiece for the exhibition, illustrator and 3D artist Barry Croucher turned to modo 501 to create the stunning final results.
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Download full size image: modo_croucher_hadrianswall.jpg (2000 pixels wide by 419 pixels tall)
Credit: modo 501 image by Barry Croucher
Download full size image: modo_croucher_hadrianswall2.jpg (970 pixels wide by 1448 pixels tall)
Credit: Photograph of banner created by Barry Croucher
Download full size image: modo_croucher_hadrianswall3.jpg (930 pixels wide by 622 pixels tall)
Credit: Photograph of banner created by Barry Croucher
Download full size image: modo_croucher_jupiter.jpg (930 pixels wide by 622 pixels tall)
Credit: Photograph of image created by Barry Croucher
Download full size image: modo_croucher_jupiter_dolichenus.jpg (1063 pixels wide by 1772 pixels tall)
Credit: modo 501 image by Barry Croucher
Barry Croucher
Barry Croucher is a 3D artist specialising in wildlife and environmental illustration. Originally working in watercolour, he now works entirely digitally and mostly in 3D. He lives near Huntingdon in Cambridgeshire, England. In this interview Barry discusses using modo to create images of marine life, sharks in particular, for a sophisticated book commissioned by Weldon Owen Australia.
Luxology Announces recoil Plug-in for Rigid Body Dynamics in modo 501
New Plug-in Incorporates Open Source Bullet Physics Engine into modo
MOUNTAIN VIEW, Calif., – April 27, 2011 – Luxology® LLC today announced the availability of recoil™, a new plug-in for modo® 501 that accurately simulates dynamic rigid body interactions. Based on the popular open source Bullet physics engine, which is used extensively within the games and film industries, recoil realistically simulates dynamic forces and calculates accurate collisions between objects.
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Meet Eric Soulvie, creator of the recoil Rigid-body Dynamics Plug-in for modo 501.
Eric Soulvie is an experienced 3D tools programmer based in Seattle, Washington. Eric has worked for Foundation Imaging (Roughnecks), ESC (The Matrix 2, 3), Blizzard Entertainment, Weta Digital (Avatar, Jumper, et. al. ) and many other production houses. Eric was also one of the original programmers on modo and used the modo Plug-in SDK to create the recoil Plug-in.
“One of the nice things about the modo SDK is you can create plug-in services that are new but that other plug-ins have access to...”
– Eric Soulvie
Download full size image: modo_recoil_ball_hit_blocks.jpg (960 pixels wide by 600 pixels tall)
Credit: modo 501 image by Luxology
Download full size image: modo_recoil_pascal_beeckmans_dominos.jpg (1600 pixels wide by 888 pixels tall)
Credit: modo 501 by Pascal Beeckmans
Brad Peebler, president and co-founder of Luxology, introduces recoil, the Rigid-body Dynamics Plug-in for modo 501, developed by Eric Soulvie.
Luxology Ships modo for SolidWorks Kit
New Kit Allows Users to Tap the Visualization Power of modo 501 for the Production of High-quality Presentations and Animations
MOUNTAIN VIEW, Calif., – April 19, 2011 – Today, Luxology is excited to announce a new tool that facilitates the use of the company’s award-winning modo® software for advanced visualization by SolidWorks users. The new modo for SolidWorks Kit simplifies the importation of SolidWorks models into modo while maintaining user interface conventions familiar to SolidWorks users.
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Download full size image: modo_paul_mccrorey_pin_adapter_gradient3.jpg (1404 pixels wide by 791 pixels tall)
Credit: modo image by Paul McCrorey
Download full size image: modo_paul_mccrorey_acclimate.jpg (1080 pixels wide by 720 pixels tall)
Credit: modo image by Paul McCrorey
“The training videos for the new modo SolidWorks kit are very informative. They give a good overview of modo and the SolidWorks kit. I feel pretty comfortable giving modo and the SolidWorks kit a whirl after viewing the videos. The workflow is logical to a SolidWorks user. The kit is extremely helpful with that. Default modo can be a bit overwhelming to an average SolidWorks user. Think you guys have a hit on your hands.”
– Anna Woods
Auerprecision.com
Luxology Offers Package Design Kit for modo
New Package Design and Construction Kit Accelerates Production of Computer-generated 3D Packaging Designs and Visualizations
MOUNTAIN VIEW, Calif., – March 11, 2011 – Luxology© LLC today announced the availability of the Package Design and Construction Kit (PACK), a new collection of over 200 2D and 3D presets, images and assemblies that simplify the creation of a wide variety of open and closed packaging containers. This extensive library of images will accelerate the design and visualization of packages in modo by package designers and computer graphic artists.
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Download full size image: pack_gene_dupont_almond_breeze.jpg (1200 pixels wide by 960 pixels tall)
Credit: modo 501 image by Gene Dupont
Description: The PACK Kit for Luxology modo is ideal for visualizing product families like this one from Gene Dupont, 3D Illustrator and Package Visualizer.
Download full size image: pack_gene_dupont_spray_cans.jpg (753 pixels wide by 801 pixels tall)
Credit: modo 501 image by Gene Dupont
Description: Visualizing packaging is made easier with the new Package Design and Construction Kit for modo 501 software. Image courtesy of Gene Dupont, 3D Illustrator and Package Visualizer.
Eden Games Utilizes Luxology's modo on Recently Released Test Drive Unlimited 2
Innovative 3D Software modo Delivers High-quality Modeling and Rendering in New Massively Open Online Racing Game
GDC – SAN FRANCISCO, Calif., – Feb. 28, 2011 – French game development studio, Eden Games, has recently used modo, Luxology’s 3D modeling, painting and rendering software, to help the company transform the multiplayer driving game genre with the company’s newest innovative and highly anticipated title, the action-packed release of Test Drive Unlimited 2 (TDU2).
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Download full size image: modo_eden_garden_tdu2_modo_screenshot2.jpg (1686 pixels wide by 1143 pixels tall)
Credit: modo screen shot by Eden Games
Download full size image: modo_eden_games_tdu2_game_image1.jpg (1920 pixels wide by 1200 pixels tall)
Credit: TDU2 game image by Eden Games
Download full size image: modo_eden_garden_tdu2_modo_screenshot1.jpg (1538 pixels wide by 1139 pixels tall)
Credit: modo screen shot by Eden Games
Download full size image: modo_eden_games_tdu2_game_image2.jpg (1920 pixels wide by 1200 pixels tall)
Credit: TDU2 game image by Eden Games
Download full size image: modo_eden_garden_tdu2_modo_preview2.jpg (1785 pixels wide by 992 pixels tall)
Credit: modo preview render by Eden Games
Download full size image: modo_eden_garden_tdu2_modo_preview1.jpg (1754 pixels wide by 871 pixels tall)
Credit: modo preview render by Eden Games
Unity to Provide Direct Import Capabilities for modo
Version 3.2 Imports 3D Data from Luxology modo Software through COLLADA Exporter
MOUNTAIN VIEW, Calif., – Feb. 14, 2011 – Unity 3.2, the popular game development tool, now natively imports modo 501 files that have been saved to Luxology’s .LXO format. Converted files are visible in the Project View inside of Unity.
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Download full size image: Unity3.2_modo501_before_export_to_Unity.jpg (1440 pixels wide by 879 pixels tall)
Credit: modo 501 screen shot by Wes McDermott
Description: Scene in modo 501, prior to export to Unity 3.2, the popular game development tool, via Luxology’s native .LXO format.
Download full size image: Unity3.2_supports_native_modo_import.jpg (1440 pixels wide by 879 pixels tall)
Credit: Unity screen shot by Wes McDermott
Description: Unity 3.2, the popular game development tool, now natively imports modo 501 files that have been saved to Luxology’s .LXO format.
Luxology Announces LuxFolio Application for the iPad
New Stereoscopic Portfolio Provides Advanced 3D Viewing Options
MOUNTAIN VIEW, Calif., – Jan. 5, 2011 – Luxology® LLC today announced the immediate availability of the company’s new LuxFolio™ Stereoscopic Portfolio application, which allows users to view and present stereoscopic images on the iPad or a connected monitor with ease and flexibility. LuxFolio joins the LuxGallery application, which allows users to quickly and easily view and search for computer-generated images found in the company’s extensive Customer Image Gallery.
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Download full size image: 20110105_Luxology_LuxFolio_01.jpg (1024 pixels wide by 768 pixels tall)
Credit: modo screen shot by Luxology
Description: LuxFolio User Interface
Download full size image: 20110105_Luxology_LuxFolio_02.jpg (1024 pixels wide by 768 pixels tall)
Credit: modo screen shot by Luxology
Description: Sweet Jump
Download full size image: 20110105_Luxology_LuxFolio_03.jpg (768 pixels wide by 1024 pixels tall)
Credit: modo screen shot by Luxology
Description: Chocolate Splash
Download full size image: 20110105_Luxology_LuxFolio_04.jpg (1024 pixels wide by 768 pixels tall)
Credit: modo screen shot by Luxology
Description: Tank
Download full size image: 20110105_Luxology_LuxFolio_05.jpg (1024 pixels wide by 768 pixels tall)
Credit: modo screen shot by Luxology
Description: Double Drop
Luxology's modo 501 Offers Pixar Subdivision Surfaces
MOUNTAIN VIEW, Calif., – December 16, 2010 – Luxology today announced support for Pixar’s industry-standard Subdivision Surface (SDS) representation in the just-released modo 501. This new SDS geometry provides modo 501 users with several advantages including semi-sharp creasing, multi-res sculpting and greater file compatibility for transfer to other 3D applications.
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Download full size image: 401wes_mcdermott_psubd.jpg (2604 pixels wide by 1121 pixels tall)
Credit: modo 501 and Maya comparison by Wes McDermott
Description: The new FBX based on FBX2010.2 can exchange the semi-sharp crease data on Pixar Subdivision surfaces between modo and Maya, 3ds max.
“As a test, I exported a tire to Maya 2011 and it matches with modo perfectly. All of the edge weights are imported as well and are editable. This just perfects my modo to Maya pipeline. I’m so happy and will now do the dance of joy....done!”
– Wes McDermott
Luxology Delivers New Version of 3D Software modo 501
Offers Increased Rendering Speed, Ray-traced Viewports, Multi-res Sculpting and Plug-in Opportunities for Third Party Development
MOUNTAIN VIEW, Calif., – December 16, 2010 – Luxology® LLC today announced modo® 501, which offers substantial improvements in modeling and sculpting functionality, rendering speed (30-40% faster), ray-traced viewports and an introductory release on 64-bit Mac OS X. modo 501’s enhanced toolset delivers increased productivity and performance for 3D artists working in a variety of disciplines, including media and entertainment, game development, engineering and architectural design visualization, and CGI for print.
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Download full size image: 501sample_content_occlusion_material.jpg (1676 pixels wide by 1028 pixels tall)
Credit: modo 501 image by Luxology
Description: Here is an example of a new supplied material in modo 501 called Worn Edges.
Download full size image: 501animation_rig.jpg (1452 pixels wide by 866 pixels tall)
Credit: modo 501 image by Luxology
Description: The new Schematic viewport in modo 501 provides a canvas on which you can construct and view complex animation relationships (rigs) as shown in this screen capture.
Download full size image: 501sample_content_brush_presets.jpg (1678 pixels wide by 919 pixels tall)
Credit: modo 501 image by Luxology
Description: New presets and materials are supplied specifically to assist in sculpting.
Download full size image: 501raygl_car.jpg (1920 pixels wide by 1200 pixels tall)
Credit: modo 501 image by Luxology
Description: In this car example, you can see how the new RayGL™ viewport rendering mode helps you visualise the ray-traced view of your scene. It updates as you move, model or sculpt objects in your scene while maintaining near final rendered quality.
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