Today many artists are assembling a set of world class content creation tools and then using the combination of them for maximum advantage. You already know the power of Maya… consider adding modo to your Mac or PC. Many people find modeling with modo to be faster, particularly when tackling organic shapes. And we think you’ll find the UV editing power of modo to be a valuable addition to your toolset. And the 3D painting in modo is a real time saver. Both Maya and modo speak Python, and you can even configure modo to navigate just like Maya on your Mac or PC.
We have provided an example below to give you a hint as to how one artist added to his Maya workflow to create a combination that leverages the best of both packages.
Robin Konieczny is a freelance 3D artist in Whitstable, UK who was contracted to produce a model of a Griffon Vulture. The bird was used for mid to long shots in the the HBO/BBC mega-series ROME Series 2. The vulture was modeled, UV’d and textured in modo, making heavy use of the image ink feature. A series of morph targets was also created in modo. This was all exported as an FBX file and brought into Maya. Inside Maya the vulture was then rigged and animated. The desired pose was then duplicated and exported from Maya as an OBJ file. This was imported back into modo and rendered.
See what the modo community reaction was to this image here.
 
 
 

|