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News Archive 2010
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News Archive 2010
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re:Think Santa's Norelco Razor Sled
New Rigging Master Course
id software’s Rage uses modo
Lynda.com modo Tutorials Available
UC Berkeley Research Agreement
Clemson University chooses PACK
Alembic 1.0 Released
SIGGRAPH News Alert
New Model Bashing Kit for modo
Luxology announces SES 2 Kit
Design+Industry designs vehicle in modo
Hadrian’s Wall recreated in modo
Luxology announces recoil Plug-in
Luxology ships modo for SolidWorks Kit
Package Design and Construction Kit PACK
Eden Games: Test Drive Unlimited 2
Unity natively imports modo 501 files
Studio Environment Set (SES) 1
View 3D images on LuxFolio iPad App
modo supports Pixar Subdivision Surfaces
Luxology ships modo 501
ILM turns to modo
Dassault Systèmes SolidWorks OEM
Bentley Systems Microstation OEM
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For more information – press only:
Contact Colin McLaughlin
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+1 503 796 9822

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Luxology Events

View a complete list of events of interest to the modo community.

 
Game Developers Conference 2012 Luxology will be in the Intel booth. We will also be participating in the Unity Track Session on Tuesday, March 6th from 10 a.m. - 6 p.m.
March 5 - 9, 2012
Moscone Center
San Francisco, California
Learning Resources
 
 
 

modo Authorized Training Centers
3dstudio.nl Amsterdam, The Netherlands
Augenpulver Wiesbaden, Germany
Aula Temática Madrid, Spain
IT Media Academy Warsaw, Poland
Bounding Box Götene, Sweden
Meilenstein Digital Augsburg, Germany
Pikatoons Shanghai, China
R3F São Paulo, Brazil
University of Vale do Itajaí Itajaí, Brasil

News Archive 2010

 

Luxology's modo 501 Offers Pixar Subdivision Surfaces

MOUNTAIN VIEW, Calif., – December 16, 2010 – Luxology today announced support for Pixar’s industry-standard Subdivision Surface (SDS) representation in the just-released modo 501. This new SDS geometry provides modo 501 users with several advantages including semi-sharp creasing, multi-res sculpting and greater file compatibility for transfer to other 3D applications.

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Luxology Delivers New Version of 3D Software modo 501

MOUNTAIN VIEW, Calif., – December 16, 2010 – Luxology® LLC today announced modo® 501, which offers substantial improvements in modeling and sculpting functionality, rendering speed (30-40% faster), ray-traced viewports and an introductory release on 64-bit Mac OS X. modo 501’s enhanced toolset delivers increased productivity and performance for 3D artists working in a variety of disciplines, including media and entertainment, game development, engineering and architectural design visualization, and CGI for print.

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Luxology Welcomes Dong Heng Fu Vocational and Technical School to its Growing Education Provider Program

China-based Pikatoons, Inc. Provides Training and Support for new 3D modo Classes

MOUNTAIN VIEW, Calif., – September 21, 2010 – 3D design is at a tipping point across the globe, creating a strong demand for schools that provide instruction in all aspects of 3D and computer graphics. The same is true in China where the latest education provider meeting this need is the Shanghai Information Management School, which is part of the Dong Heng Fu Vocational and Technical School. This Shanghai, China-based school is helping to further 3D education and training by implementing Luxology®’s modo® software into its curriculum and increasing students’ knowledge of 3D design. Continued...

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Zoic Studios “Models at the Speed of Thought” with modo

Renown Visual Effects Company adds Luxology’s modo to Production Pipeline to Enhance Modeling for Television, Commercials and Films

MOUNTAIN VIEW, Calif., – August 31, 2010 – September 8, 2010 – As technologically advanced visual and special effects in television and films become the standard, the need for production studios to broaden their product pipelines with new and specialized software is becoming increasingly paramount. Emmy Award-winning visual effects company, Zoic Studios, has adopted modo®, Luxology®’s popular 3D content creation software, to enhance the company’s existing pipeline with advanced modeling and texturing on high-profile productions such as Fringe, CSI: Crime Scene Investigation, Cold Case, Flash Forward, Human Target and True Blood. Continued...

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Luxology and moofe Cater to Growing Market for Computer Generated Imagery in Advertising and Print Marketing

New HDRE Kit Built Specifically for modo Facilitates Photorealistic Image Creation

MOUNTAIN VIEW, Calif., – August 31, 2010 – As the demand for clear, creative and futuristic images for advertisements and marketing content continues to grow, so has the bond between photography and computer generated imagery (CGI). In recognition of this, www.luxology.com, creators of modo® 401 and the Studio Lighting & Illumination Kit (SLIK), and www.moofe.com, the leading supplier of location-based photography for CGI imagery, have teamed up to offer a special collection of CG-ready imagery called the high-dynamic range environment (HDRE) moofe Kit. Continued...

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Industrial Light & Magic Turns to Luxology modo for Creative Concept Development

SIGGRAPH, Los Angeles, Calif., – July 28, 2010 – The Art Department at San Francisco-based Industrial Light & Magic (ILM), a division of Lucasfilm Ltd., is pioneering the evolution of the concept development process. As more artists move toward a 3D workflow, ILM’s Art Department is utilizing the powerful visualization tools in Luxology’s 3D modeling and rendering software, modo, to increase speed, flexibility and efficiency.

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News Alert

Luxology Announces Exciting Cluster of Events at SIGGRAPH 2010

MOUNTAIN VIEW, Calif., – July 21, 2010 – Luxology® LLC, an independent technology company developing next-generation 3D content creation software, is pleased to announce its multi-faceted involvement at SIGGRAPH 2010 in Los Angeles. President and Co-founder of Luxology, Brad Peebler, will interview three key industry leaders in a special series of SIGGRAPH modcasts beginning Monday, July 26th, 2010. These leaders include Academy Award®- winning visual effects artist and modo user John Knoll; Los Angeles- and New York-based commercial photographer Vincent Laforet, and Stu Maschwitz, who was the co-founder and chief technology officer of The Orphanage and is now software director at Red Giant software. Continued...

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Luxology modo Employed in Development of Iron Man 2: The Video Game

modo’s 3D Editing, Modeling and Rendering Tools Help SEGA of America, Inc. Quickly Create Highly Detailed and Creative Characters

MOUNTAIN VIEW, Calif., – May 3, 2010 – World-renowned SEGA® of America, Inc., the powerhouse behind the upcoming Iron Man 2: The Video Game, recently brought together a talented team to create realistic and detailed characters by implementing Luxology®’s award-winning 3D modeling and rendering application, modo® 401, into the company’s creative pipeline. Using modo allowed John Hayes, lead artist at game developer SEGA Studios San Francisco, to create authentic and relatable characters that accurately mimic the characters in the Iron Man® franchise, bringing users a new and interactive level of gameplay. Continued...

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New Zealand-based ID Firm Taps modo for Visualization of “World’s Fastest Jogger”

phil&teds’ Industrial Design Team Produces Engaging, High-quality Product Visualizations using modo 3D Software

MOUNTAIN VIEW, Calif., – April 19, 2010 – As the cost of product development and prototyping increases, pre-design visualization is becoming paramount to industrial designers. phil&teds, a manufacturer of stylish, adaptable children’s products for active parents, is always looking for the best digital tools to help the company visualize and communicate their creative vision. When it came time for phil&teds to design its latest product, the sub4 jogger stroller, the company turned to modo 401 to visualize and create the fastest jogging stroller ever made. Continued...

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Luxology Ships Two New HDRE Kits for modo Users

New Kits Continue to Bridge the Gap between Photography and Computer Graphics

MOUNTAIN VIEW, Calif., – April 12, 2010 – Luxology customers can now realistically render models into both urban and natural landscapes in just a few clicks with today’s introduction of Luxology’s High Dynamic Range Environments (HDRE) Urban Kit and HDRE Landscape Kit. By combining high-quality HDRI panoramas with matching background plates, these HDRE Kits provide modo users with the power of image-based lighting packaged in an incredibly simple workflow.

“The Luxology kits are about supplying our users with smart content and helping them get to final image faster,” said Brad Peebler, president of Luxology. “With these new HDRE kits, it has never been easier to place products, vehicles or creatures into a variety of locations with utterly convincing results.”

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Luxology Adds Pasadena Art Center College of Design to its Expanding Education Provider Program

Access to modo Available to all Students Enrolled in Entertainment Design Program

MOUNTAIN VIEW, Calif., – March 16, 2010 – With an increasing number of students enrolling in universities dedicated to art, production and design, the need for schools to implement cutting-edge software in the classroom has become vital. The recent addition of the Pasadena, Calif.-based Art Center College of Design to Luxology®’s Education Provider Program continues to fill this need by providing modo® 3D software to all students enrolled in the Art Center’s Entertainment Design program.

A leader in art and design education for 80 years, the Art Center College of Design features a trans-disciplinary curriculum that explores socially responsible, creative and design-based solutions to real-world issues. Each term, leading companies from around the world, including Apple, Sony, Nokia and BMW Designworks, recruit students for internships and job opportunities.

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Tripwire Interactive Utilizes Luxology’s modo 401 for Upcoming Game Red Orchestra: Heroes of Stalingrad

Innovative 3D Software modo Delivers High-quality Modeling, Baking and UV Techniques for Creating Characters and Weapons

MOUNTAIN VIEW, Calif., – March 8, 2010 – Award-winning game development company, Tripwire Interactive, once again pulls together the best talent and technology to create its newest game by using Luxology’s modern 3D modeling, painting and rendering application, modo, within the company’s development pipeline. modo is currently being used by Tripwire Interactive to design the highly realistic characters and weapons prominently featured in the action-packed release of its upcoming game, Red Orchestra: Heroes of Stalingrad. Coming soon, Red Orchestra: Heroes of Stalingrad is the highly anticipated sequel to the popular original Red Orchestra: Ostfront 41-45, which launched in 2006.

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Luxology Unveils New Studio Lighting & Illumination Kit

New Kit Reproduces a Full Photographic Studio Lighting System for modo Artists, Enabling Rapid Lighting Workflow and Realistic Results

MOUNTAIN VIEW, Calif., – Feb. 8, 2010 – Luxology®, an independent technology company developing next-generation 3D content creation software, is today introducing a new Studio Lighting & Illumination Kit (SLIK) created by Yazan Malkosh, an extensive collection of presets, scenes, items, materials and video tutorials to help customers light computer-generated (CG) creations. Designed specifically for users of modo®, Luxology’s modern 3D modeling, painting and rendering application, SLIK provides realistic lighting of scenes that mimics those found in the real world of photography.

Learn more about Luxology’s Studio Lighting & Illumination Kit by visiting
http://www.luxology.com/store/SLIK.

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SolidWorks PhotoView 360 and Luxology’s modo 401 Open New Doors for Mechanical Engineering Designers

Designers Stuart Brown and Paul McCrorey Produce High-Quality Visualizations with SolidWorks Models

ANAHEIM, Calif., SolidWorks World – Feb. 1, 2010 – Industrial designers are achieving photorealistic imaging results from designs modeled in Solidworks 2010 and visualized in Solidworks PhotoView 360 and Luxology’s modo software. PhotoView 360, which is bundled with the SolidWorks Premium and Professional 2010 editions, offers ease of use for rapid design visualization while modo offers maximum control over design visualization parameters with advanced features like animation.

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Luxology Announces Free modo Training from Pixel Corps

Bi-weekly Podcast Training on Luxology’s modo Premiers Today on PixelCorps.tv and iTunes

Mountain View, Calif. – Jan. 13, 2010 – Luxology® LLC, an independent technology company developing next-generation 3D content creation software, today announced a free bi-weekly podcast on the company’s 3D modeling and rendering software modo®. Created by Pixel Corps, a world-wide guild of content creators, each podcast will be hosted by Pixel Corps founder and Chief Architect, Alex Lindsay, with Pixel Corps digital effects artist McKay Hawkes as the show’s first guest.

Beginning today, the first podcast will focus on realistic rendering and examining the integration of CAD files in modo. Future podcasts will explore additional features within modo and how the software fits into larger visual effects pipelines in a variety of industries. While Pixel Corps has always centered heavily on training and education, this will mark a new initiative to provide software training to the public for free. For more information or to download the complimentary podcast, please visit http://www.pixelcorps.tv/modoshop.

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Luxology modo Utilized in BBC Television Series James May’s Toy Stories

modo’s 3D Modeling and Rendering Software Tools Help Design Team Create and Visualize Full-size House Made of LEGO bricks

Mountain View, Calif. – Jan. 13, 2010 – One of the most popular children’s toys of all time, LEGOs, were used in a new and innovative way when Barnaby Gunning Architects leveraged Luxology’s modern 3D software modo® to model and visualize a full-size house made entirely out of the building bricks. The LEGO house was created for the series finale of the BBC’s James May’s Toy Stories television show, where each episode focused on the creation of ambitious projects using classic toys.

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David Stripinis Discusses Avatar in modcast with Luxology’s Brad Peebler

David Stripinis Discusses Avatar in modcast with Luxology’s Brad Peebler

Media Alert

Jan. 11, 2010 – Luxology’s President and Co-founder Brad Peebler is back on the Web again with a captivating podcast (“modcast”) interview with virtual camera operator David Stripinis, currently at Double Negative in London’s SoHo. Prior to Double Negative, Stripinis worked alongside Director James Cameron for three years on the recently released feature film Avatar. In this extensive interview, Stripinis provides insight on the brand-new virtual filming techniques that are blurring the boundaries between pre-viz, production and post. Stripinis discusses how modo was his “swiss army knife” in a suite of CG tools, props and other content that were used daily to provide Cameron with a real-time environment to plan scenes in intricate detail. The challenges and deep benefits of this real-time approach to film-making are monumental, even beyond the obvious implications for visual effects.

To listen to this modcast, or previous weekly installments, please visit
http://www.luxology.com/modcast/

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