Industry veteran and educator William “Proton” Vaughan shows us some things that excite him about the rigging and animation capabilities in MODO 701. We also had a chance to chat with him about features, problem solving and his take on attitudes towards software today. You can see more of William at www.pushingpoints.com and be sure to read his upcoming article in the July 2013 issue of Computer Graphics World.
The Foundry at NAB. MARI 2 reviews. HIERO and NUKE help ZOIC Studios create unearthly sci-fi VFX. NUKE gets to the heart of the undead in Warm Bodies. HIERO is now on Nukepedia! Cars that swim? Fiat makes it so with MODO! MARI gives Elder Scrolls Online's elven warriors a slick makeover.
Learn how Happy Finish makes the impossible possible using MODO
Having spent the last few weeks fine-tuning 701, we’re very happy to announce that it's now available to trial!
Packed with new and improved features, it’s our biggest release to date.
News »
London, 25th March, 2013 – Leading computer graphics and visual effects software developer, Luxology has today launched MODO 701.
Over the last year, the development team has listened to a huge amount of customer feedback and subsequently made significant enhancements to core functionality in the modelling, sculpting, animation, effects and rendering workflows.
This brand new release of MODO also continues to add value with a number of new features and the soon to be released Linux OS version.
Luxology at SolidWorks World 2012. Rendering in modo: Interiors. modo for Design bundle. modo wins Front Line Award. Viscira takes us inside the body with modo. modo adds character to Sly Cooper: Thieves in Time game. Cool stuff on the forum.
Robert Zemeckis' return to live action gets an “Atomic” boost.
The Luxology team descended on Florida once again for SWW 2013. It was great to see so many new and known faces at our booth, and we were delighted to introduce two special industry guests to show modo in action on some great projects.
Find out how Viscira is using MODO to create incredibly high quality and complex results for its clients that include top pharma companies such as Genentech
Find out how Sanzaru Games used MODO to design console-quality characters for the highly anticipated Sly Cooper: Thieves in Time game.
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