modo image by Leonardo Carvalho Vieira
Visualisation Professionals

Visualisation Professionals

modo is the tool of choice for many professionals who offer visualization services for medical, scientific and product portrayals of all kinds. modo’s combination of modeling, animation and rendering tools offers a complete environment for creating images and movies that deliver clarity and understanding. Virtually any man-made or organic shape – from bacteria colonies to terrain cross sections are readily modeled using modo’s world class modeler. Text tools provide built-in annotation capability and backdrop images are easily positioned to provide context. Procedural textures let you add counters or clocks to animated presentations. And when it comes to final rendering, modo lets you dial in just the amount of surface realism needed – including animated transparency.

 

Smoke and Mirrors

In this interview on location in London, Clive Biley, Creative Director of Smoke and Mirrors, explains why modo is used so extensively in this world-renowned production company. Clive notes that modo can actually render out 12k CGI print and visualisation images in front of the client, and, he says “we’ve never had a software package that allowed us to do that...”

Find out more »

 

IGLOO

Luxology recently interviewed Gustavo Fernandes of IGLOO VFX in Toronto, Canada. In this interview we learn how IGLOO uses modo for their clients – ranging from music group Alice in Chains, to Dentyne gum and Toyota cars and trucks – and from interactive web designs to television commercials.

Find out more »

 

Barry Croucher

Barry Croucher is a 3D artist specialising in wildlife and environmental illustration. Originally working in watercolour, he now works entirely digitally and mostly in 3D. He lives near Huntingdon in Cambridgeshire, England. In this interview Barry discusses using modo to create images of marine life, sharks in particular, for a sophisticated book commissioned by Weldon Owen Australia.

Find out more »

 

Wes McDermott

Wes McDermott studied photography but was soon “hooked” by the flexibility and power of working in 3D. Initially working for a video production company and then freelancing, Wes has taken a new role that gives him access to some pretty incredible hardware – the entire UPS fleet of aircraft – to incorporate into his visual productions.

Find out more »

 

Paul Beards

Any regular visitor to the modo forums is familiar with the many WIPs and active community participation by Sumimasen. We decided to get to know the person behind all of these great images and posts... Mr. Paul Beards. Paul works for Dyson Ltd in Malmesbury, Wiltshire in the UK as an Illustrator.

Find out more »

 

Khalid Al Muharraqi

Khalid Al Muharraqi is the principal of a 3D visualization studio based in the Kingdom of Bahrain. His first experience using modo was to build the base models for an image that got huge props when it was posted on our Forum. In this interview, Khalid generously shares his experience with modo and other 3D software products and tells us about his company and current projects.

Find out more »

 

Martin Duerr

Martin is a modo expert and builds upon over two decades of experience in 3D modeling in print advertising, TV broadcast, and computer gaming. His client list includes BMW, Daimler, Honda, Toyota, ZUXXEZ, SAT1, and Siemens. We caught up with Martin in Stuttgart, Germany.

Find out more »

 

Ian Brown

Ian Brown is a senior 3D artist at London-based Passion Pictures. You may know them from their ground-breaking animation for the Gorillaz. What you may not know is that because of Ian, Passion Pictures are heavy users of modo.

Find out more »

modo video by Luxology

Cityscape shares why they use modo for high-end architectural visualisation projects, in this nicely put together video interview conducted in their London-based office.

 

PAD / Product and Automotive Design Kit

If you create consumer product or automotive imagery, the Product and Automotive Design Kit (PAD) can save you the trouble of painstakingly creating materials to accurately mimic real world surfaces like leather, carpet, tinted glass and mesh grills – or even “x-ray” materials that reveal interiors. Showcase every curve, line and silhouette of your model with incredible speed.

Find out more »

 

Studio Environment Set 2 from 9b studios

SES 2 is a collection of high dynamic range spherically mapped images for interior lighting of product shots, industrial design presentations, engineering visualization and packaging designs. Designed for people who want professional studio lighting results, SES 2 includes 50 new environments that are different from SES 1. For users of modo, Bentley Systems MicroStation and Solidworks 2011.

Find out more »

 

Studio Environment Set 1 from 9b studios

SES 1 is a collection of 51 high dynamic range spherically mapped images that provide a handy source of interior lighting for product shots, industrial design presentations, engineering visualization and packaging design. This Kit is designed for people who don’t want to set up lighting but still want a variety of studio lighting schemes to experiment with in a fast and streamlined manner. For users of modo, Bentley Systems MicroStation and Solidworks 2011.

Find out more »

 

Sunglasses Modeling

This new series of video tutorials by master modo modeler Adam O’Hern is ideal for designers or anyone interested in hard-surface modeling techniques in modo 501. It starts at the very beginning, covering everything from the overall modo user interface to the most commonly-used tools and techniques for hard-surface modeling and rendering in modo. A rapid prototype of the glasses are produced as part of the tutorial.

Find out more »

 

March 2011

CG Architect

modo 501 review by Neil Hayes

“...modo is an increasingly strong contender for AEC related work, especially given its great workflow, price point and the quality of the images it produces (e.g., see the Gallery on Luxology’s website). In closing, if asked if it’s worth upgrading from modo 401 or if you should consider modo 501 for Arch-viz work then I would say, “Yes” on both counts and without hesitation.”

Read the full Review (opens in new window) »

 

February 2011

Develop 3D

modo 501 review by Josh Mings

“modo 501 is a massive update to a program that mixes modelling, rendering and animation. More than ever, modo is becoming the program that does it all.

The effort put into the updates of each tool and tab in 501, even down to the help system, make this version an excellent upgrade option for those on 301 or 302 and, given the speed increases, a definite consideration for those on 401.

The most substantial are features easing the strain of modelling and smoothing the process of rendering. The bump map updates bring the ability to add much more detail at a fraction of effort and poly count. The implementation of Pixar subdivision surfaces is making this possible and providing many more options than ever for sculpting and shaping your model.

If you’re coming from a mechanical CAD background, modo is a different workflow with different terminology. However, the rendering interface and options will help you become oriented with the software while having an incredible amount of options available to create photorealistic images.

With modo becoming increasingly easier to use, it’s clear that Luxology is focusing its development efforts on the user or, at the very least, having them twitch repeatedly from a rendering they just created.”

Read the full Review (opens in new window) »

 

Back to top »

Products Site Map

modo Overview

modo 501 Feature Tour
Rendering
Rendering Part 2
Rendering Part 3
Preview Renderer Improvements
Pixar Subdivision Surfaces
New Modeling Tools
Replicators
Multi-Res Sculpting
Fur / Hair Enhancements
Animation Rigging and Assemblies
Improved Workflow and UI
New Content Included

modo 501 Technical Specifications
modo 501 Brochure PDF
modo 501 Improvements PDF
modo 501 File I/O PDF
modo Plug-In SDK PDF

modo 501 Features
Modeling
Sculpting
Painting
Rendering
Animation

Learn to Use modo
modo Learning Resources

modo in the Pipeline

modo is for Artists
Film and Broadcast Artists
CGI Print and Photography
Packaging and Graphics
Game Developers
Online Artists

modo is for Designers
Product Design and Engineering
Architecture Engineering Construction
Visualisation Professionals

Join Us
Luxology Blog
Luxology Blog RSS

Developer Tools
Extend and customize modo
Nexus®

Luxology Forums
News and Announcements
Luxology & CGI Discussions
Forum Gallery
Work in Progress
modo Discussion
modo Product Support
Tips, Tricks & Tutorials
Feature Requests

modcast Podcast
modcast on iTunes
modcast RSS
Latest modcast
Making Avatar
Rick Baker
Stuart Ferguson
Alan Hastings

Authorized Training Centers

Luxology.TV (training videos)
Luxology.TV on iTunes
Luxology.TV RSS
Latest free Training Videos
Most viewed Training Videos

Member Interviews
Rick Baker
Matthew Baldwin
Paul Beards
Phil Brace
Ian Brown
Cityscape Digital Ltd.
CoSA VFX
Barry Croucher
Digital Fusion
Martin Duerr
Gene Dupont
The Embassy
Graeme Findlay
Rodrigo Gelmi
Barnaby Gunning
McKay Hawkes
John Hayes
Patricia Hishikawa
Simon Hodgkiss
IGLOO
Wiek Luijken
Alfredo Joel Martiz Jaen
Wes McDermott
Seneca Menard
Khalid Al Muharraqi
Ronald Rael
Smoke and Mirrors
Eric Soulvie
Josh Sukov
Hiroshi Yoshii

Newsletter
December 2011
October 2011
August 2011
June 2011
April 2011
February 2011
November 2010
September 2010
Newsletter Subscription

Share Assets
Materials
Environments
Meshes
Items
Assemblies
Profiles
Images
Scripts
Show and Tell

modo Productivity
modo Plug-ins
modo Kits
Training Videos

modo is a registered trademark of Luxology LLC., in the USA and/or other countries.
All products or brand names mentioned are trademarks or registered trademarks of their respective holders.