modo 401 introduces enhanced workflows for leveraging pre-built content known as Presets that greatly speed
up the process of 3D content creation. Presets offer a wide array of pre-built (and yet customizable content) for building and decorating models and scenes.
A drag and drop interface from a visual browser facilitates scene assembly and organization. In this section we explore (just) two Preset types — Material and Environment Presets — in their application and variety. Material Presets drive surface appearance, and Environment Presets (indoor, outdoor and studio) supply lighting, backgrounds and props. modo users are free to create their own Presets and the processes for creating both Material And Environment Presets are shown below.
We also demonstrate use of the new spherical camera in modo for creating HDRI images — a common element
of many Environment Presets.
Modeling Part II
modo 401 partially revealed. Click on a video below to play.
The fourth major release of modo delivers a huge boost in functionality and workflow. Luxology wishes to thank all of the beta testers and developers who contributed to this major release of modo.







