In modo 401, Profile modeling is introduced —
enhancing operations like extrusion or sweeping
via
the use of 1D and 2D profiles. As you model,
you
can select from various profiles to easily create
things like handrails or crown molding in a house.
You can also build your own profiles from lines and
curves for later re-use. The new Instance Replicator
can be paired with familiar tools to let you add details
to your scene quickly. modo 401 also allows for the
transfer of vertex information from one model to
another, including morphs. This lets you, for example,
re-purpose existing character expressions (like a
surprised look with raised eyebrows) to another mesh.



Modeling Part II
modo 401 partially revealed. Click on a video below to play.
The fourth major release of modo delivers a huge boost in functionality and workflow. Luxology wishes to thank all of the beta testers and developers who contributed to this major release of modo.








