Modeling in modo 401, Part II

In modo 401, Profile modeling is introduced —
enhancing operations like extrusion or sweeping
via the use of 1D and 2D profiles. As you model,
you can select from various profiles to easily create
things like handrails or crown molding in a house.
You can also build your own profiles from lines and
curves for later re-use. The new Instance Replicator
can be paired with familiar tools to let you add details
to your scene quickly. modo 401 also allows for the
transfer of vertex information from one model to
another, including morphs. This lets you, for example,
re-purpose existing character expressions (like a
surprised look with raised eyebrows) to another mesh.

Peacock by Sha Ali and Soviet Hat by Jason Bickerstaff
The props and base mesh of the monster for this video were modeled and UV’d in modo. (Courtesy of The Embassy VFX, Vancouver Canada)
 

Modeling Part II

modo 401 partially revealed. Click on a video below to play.

modo 401 has arrived.

The fourth major release of modo delivers a huge boost in functionality and workflow. Luxology wishes to thank all of the beta testers and developers who contributed to this major release of modo.

Purchase modo 401 today,
or upgrade your current version.

Get the latest modo 401 announcements by RSS feed.

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Soviet Hat by Jason Bickerstaff
Modeling Part IPresets Part I
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