The modo renderer will receive numerous enhancements that are designed to allow you to create more nuanced and physically-accurate images than ever before. Light Linking allows you to link a light to specific meshes in the scene so that only those parts of the scene are illuminated and the new Shadow Catcher feature makes it easy to cast shadows onto an image. A new Dispersion option will “tint” refraction rays, as is often seen when looking through cut glass or gemstones. Direct light Caustics are available using Photon Mapping. Blurry Refraction is now supported, perfect for frosted glass. In modo 401 you can use an image map to modify the Anisotropic Direction on a surface, which lets you control the orientation of the micro-scratches on the surface that spread out specular highlights and blurry reflections. The new Clearcoat amountĀ setting controls how much of a physically-based reflective Clearcoat layer is applied to the material, which simplifies the rendering of high reflective surfaces like those found on an automobile or on a drumset. Photographic Tone Mapping in modo 401 provides the ability to control the dynamic range of final images for nuanced effects.
The fourth major release of modo delivers a huge boost in functionality and workflow. Luxology wishes to thank all of the beta testers and developers who contributed to this major release of modo.
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