Fur in modo 401

What began as a relatively simple feature addition quickly evolved into something far more. As we near the end of the project, it is obvious that “Fur” in modo 401 has many applications. Fur is a system of sculpting and rendering tools that let you grow and arrange fibers that can look like fur or hair or roots or grass or tinsel. There is no difference between fur and hair, hair is just fur with long fibers.

If you apply a texture map, the Fur will grow like a rug with the colors from a texture map. Fur direction can be controlled with direction texture maps that can be sculpted like vector displacement maps. You can also use curves as hair guides. Fur attributes (flex, root bend, length, size, etc.) can be animated.

modo 401 has arrived.

The fourth major release of modo delivers a huge boost in functionality and workflow. Luxology wishes to thank all of the beta testers and developers who contributed to this major release of modo.

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Rug image by Neil Hayes. Fur image by Ryan Drue.
  
Anemone fur image by Ryan Drue
Moss image by Gary Coulter
Return to Beginning of modo 401 Tour Volumetric Lighting
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