modo 501 image by Simon van de Lagemaat
modo 501 Technical Specifications
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modo 501 Technical Specifications
General System Requirements
- 2 GB RAM
- 2 GB available hard disk space
- Mouse or pointing device (pressure sensitive tablets supported)
- OpenGL 2.0 accelerated graphics (at least 1280 x 800 resolution)
- Internet connection required for product activation
modo image by Luxology
modo 501 renders this image 3.1 times faster than modo 401.
Macintosh System Requirements
- Mac® OS X 10.6 or later (32 and 64-bit)
- Intel processor(s)
- 2 GB available hard disk space (for full content installation)
- 2 GB of RAM
- OpenGL 2.0 accelerated graphics (at least 1280 by 800 resolution)
- Mouse or pointing device (pressure sensitive tablets supported)
- Internet connection (needed for product activation and to access online videos)
Windows® System Requirements
- Windows 7, Vista and XP (32 and 64-bit)
- Intel Xeon/Core 2 Duo or Quad /Core i7 or AMD Opteron/Phenom processor(s)
- 2 GB available hard disk space (for full content installation)
- 2 GB of RAM
- OpenGL 2.0 accelerated graphics (at least 1280 by 800 resolution)
- Mouse or pointing device (pressure sensitive tablets supported)
- Internet connection (needed for product activation and to access online videos)
User Interface and Workflow
- Fast startup speed
- Inline Help system with tutorial videos and search function
- Preview renderer updates as you work or as you mouse over
- High-quality OpenGL display (including ray-traced view)
- Completely configurable viewports (size, function, visibility options and location)
- Preset Browser provides access to wide array of pre-built content
- Input fields support math operations like 5*2m
- Pie menus offers "heads up" menu selection
- Renderings begin instantly, with no waiting
- Drag & Drop support
- Undo/Redo enabled
- 3D navigation method can emulate other 3D programs
- Task-specific layouts provided for common operations (like painting)
- Help mode invokes explanations of any selected tool or command when clicked (often with video examples)
- Tool values can be hauled (adjusted) directly in the viewport with visual feedback
- Commonality of commands across modo (e.g. paint tools use same system of Falloffs as modeling tools do)
- Cut / copy / paste functionality
- Smart selection of polygons, vertices and edges (including pre-highlighting, grow selections with arrow key)
- Customizeable color picker
- Cursors indicate selection type
- Extensive system of Falloffs (spatial influence of tool)
- Extensive system of Action Centers (definable origin for modeling and transform operations)
- Shadowcatcher feature simplifies placing 3D objects into existing photos
- Easily align-able workplane
- Measure the parallax offset at any point in your scene for stereoscopic productions
- User Interface forms and viewports can be easily spread across multiple monitors
- Over 2GB of pre-built content, plus access to Asset Sharing portion of Luxology website
Modeling and Sculpting Features
- Complete hybrid polygon/SubD/Ngon modeler with extensive toolset for creating and modifying meshes at the vertex, edge and polygon level
- Pixar Subdivision surfaces support sharp creasing and multi-resolution sculpting
- Re-topology modeling (model and sculpt on top of existing geometry)
- Extensive duplication tools support mirroring, linear and radial arrays
- Deformation tools let you twist, bend and shear geometry
- Instance replicators let you create render-time instances of meshes (like barnacles, leaves or welds) with trillion polygon detail and time-varying appearance
- Add thickness to existing geometry
- “1 click” modeling tools (e.g Add Loop)
- Flexible coordinate systems (SI, Metric,English, Game Units)
- 3D primitives and text
- Solid Sketch tool for quickly creating base meshes with branches
- Symmetric modeling
- Pen tool supports structured drawing with snapping
- Curve creation tools
- Smoothing Groups
- Model over background image
- Snapping (to grid and geometry) supports precise placement and can be invoked and modified during tool use
- A scene can reference multiple files on disk
- 2D Profile Presets can be used when modeling
- Sketch tool lets you create lines, curves, straight lines, slices, or quad strips
- Sculpt or use traditional modeling tools at will (sculpting is not a mode)
- Modifier keys affect the behavior of sculpting tools so you do not need to drop a sculpting tool to get opposite effect (Push vs. Pull for example)
- Mesh-based sculpting for roughing out forms
- Image-based sculpting for adding fine surface detail
- Multi-resolution sculpting supported on Pixar SubD’s
- Mesh Paint tool lets you add geometry onto surfaces with a brush
- Unique vector displacement brush lets you create a brush from 3D geometry and sculpt with it (e.g. an ear)
- Sculpting can be made to constrain to an existing surface
- There are ten 3D sculpting tools:
- Push
- Smooth
- Tangent Pinch
- Spin
- Move
- Carve
- Flatten
- Smudge
- Emboss
- Mask
Fur Features
- Fur material lets you create wide variety of effects such tinsel, grass, hair or fur
- Create vast forests or leaf detail with images mapped to Billboards
- Fur is readily visible in both OpenGL and Preview
- Fur can be interactively styled with guides
- Adjust Fur length, spacing, and tapering
- Support for flexing, jitter, strays and clumping
- Kink and frizz options
- Fur can inherit color from textures (e.g. tiger stripe image)
Rendering Features
- Fast ray-tracer with physically-based shading options
- Preview renderer updates as scene changes are made and progressively renders to near final quality
- Multi-threaded to use all available cores on your system
- Time-enabled for rock solid motion blurs, stable reflections in animations
- Layer-based Shader Tree offers Photoshop-like control over materials and environments
- Fast global illumination (GI)
- Physical sky and sun (specify location, date and time)
- Fog
- 2D and 3D procedural textures require no UVs (e.g. cellular, rusted panels, monster skin)
- Render high resolution images to disk that vastly exceed available memory
- Extensive lighting model (point, dome, area etc.)
- Extensive array of render outputs (over 30 types)
- Stable GI solution for walk-through animations.
- IES (photometric) lights
- HDRI lighting
- Bake maps to single or multiple images
- Displacement rendering of micro-tessellated polygons at trillion polygon detail
- Orthographic rendering
- Transparency can vary with absorption distance.
- Edge Contour rendering
- Subsurface Scattering
- Anisotropic Blurred Reflections
- Weight maps
- Volumetric lighting and deep shadows
- Instance and replicator rendering to trillion polygon detail
- Curve rendering
- Depth of Field
- Bokeh effects
- Stereoscopic support and output formats
- Blurry refraction
- Dissolve
- Occlusion shading
- Dispersion
- Photon mapping
- Light linking
- Clear coat
- Fresnel Effects
- Motion Vector output
- Vertex illumination baking
- Network rendering on up to 50 workstations
3D Paint Features
- Use Airbrush, Paintbrush, Smudge, Fill and Erase brushes to paint directly on your 3D models
- Create and save your own brushes
- Paint layout includes a canvas, gallery-style row of images along the bottom, a color picker and brush preview pane
- Paint on any image in the Shader Tree
- Paint across multiple images and onto multiple UV maps
- Roller brush facilitates continuous painting
- Image ink lets you paint existing images onto surface
- Image maps can be used to drive over 25 effects (e.g. displacement, bump, specular). Paint bump maps in real-time
- Paint on objects that lack UV’s
UV Editing Features
- Streamlined user interface for interactive UV editing
- Use same tools as rest of modo to rotate, move, scale etc.
- Easily visualize the distortion of UV polygons against 3D polygons as RGB colors
- UV projection to variety of shapes (e.g. cubic)
- Project from view option
- Unwrap tool with seal holes (e.g. eyes) option
- Relax tool
- Peeler tool
- Fit UV’s option
- Pinning lets you nail down portions of UV map
- Numerous UV alignment and expansion options
- Sculpting tools work in UV Editor
- Move and sew
- Cut / copy / paste functionality
- Show UV overlaps option
- Symmetry option
- Show poly fill option
- Pack UV option
Animation Features
- Set keys on virtually any property of any item
- Graph editor with curve-based control and slope options
- Schematic view provides visual connection editor for building rigs
- Transforms can be layered easily
- Seconds, Frames, SMPTE and film code time systems
- Import animated scenes from other 3D applications in MDD format and render it in modo
- Can save animation in OpenGL viewport or Preview Renderer as a movie
- Cut, copy, paste keys
- Animate while seeing real-time playback
- Reverse playback option
- Vertex map deformers
- Camera and light targeting
- Morph targets (aka Blendshapes) are fully editable and can multiple morphs can drive the shape of the item at any given time
- You can render an animation to a sequence of still images or to a movie file
- COLLADA and FBX file support
- Channel linking and custom user channels
- Extensive library of constraints and modifiers
- Time offset channel
- 2D Inverse Kinematics
- Face Camera option
- Dynamic parenting
- Ability to save re-usable rigs with simplified labels and shape controls that explain operation
Developer Features
- Toolpipe lets you customize and create new tools
- Script in Perl, LUA, Python
- Software Developer Kit (SDK) provided with each modo license
- modo can be used in headless mode for command line operation
Marketing and Reference Materials
Current modo 501 Version
- modo 501 Brochure (PDF)
- modo 501 Improvements (PDF)
- modo 501 Supported File Formats (PDF)
- modo Plug-in Software Developer Kit (SDK) (PDF)
Previous modo Versions
- modo 401 Brochure (PDF)
- modo 401 Improvements (PDF)
- modo 401 Supported File Formats (PDF)
- modo 401 File I/O SDK (PDF)
Products Site Map
modo Overview
modo 501 Feature Tour
modo 501 Technical Specifications
modo 501 Brochure PDF
modo 501 Improvements PDF
modo 501 File I/O PDF
modo Plug-In SDK PDF
modo 501 Features
modo 501 Feature Tour
modo 501 Technical Specifications
modo 501 Brochure PDF
modo 501 Improvements PDF
modo 501 File I/O PDF
modo Plug-In SDK PDF
modo 501 Features
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News and Announcements
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Forum Gallery
Work in Progress
modo Discussion
modo Product Support
Tips, Tricks & Tutorials
Feature Requests
modcast Podcast
modcast on iTunes
modcast RSS
Latest modcast
Making Avatar
Rick Baker
Stuart Ferguson
Alan Hastings
Authorized Training Centers
Luxology.TV (training videos)
Luxology.TV on iTunes
Luxology.TV RSS
Latest free Training Videos
Most viewed Training Videos
