modo 401 Technical Specifications

 

General System Requirements

  • Minimum 1GB RAM
  • Minimum 100MB available hard disk space
    (3GB required for all content and integrated training materials)
  • Mouse or pointing device (pressure sensitive tablets supported)
  • Monitor resolution of 1024 x 768 or greater
  • Graphics card with OpenGL support
  • Internet connection required for product activation

Rendering Stress Test
1.5 Billion Polygons
Image: Michael Blackbourn

modo 302 Rendering Stress Test
175 Million Polygons
Image: Mike James

modo 401 Rendering Stress Test
5.5 Billion Polygons
Image: Mike James

 

Macintosh® Minimum Requirements

  • Mac® OS X 10.4 or later
  • Macintosh G5 or Intel processor
  • 2 GB available hard disk space (for full content installation)
  • 2 GB of RAM
  • OpenGL accelerated graphics card capable of at least 1024 by 768 resolution
  • Mouse or pointing device (pressure sensitive tablets supported)
  • Internet connection required for product activation and to access streaming help videos

Macintosh Recommended Configuration

  • Mac OS X 10.6 or later
  • Macintosh G5 or Intel processor
  • 512 Meg Graphics card with OpenGL support
  • 4 GB of RAM
 

Windows® Minimum Requirements

  • Windows 7, Vista and XP (32 and 64 bit)
  • 2 GB available hard disk space (for full content installation)
  • 2 GB of RAM
  • OpenGL accelerated graphics card capable of at least 1024 by 768 resolution
  • Mouse or pointing device (pressure sensitive tablets supported)
  • Pentium 4 processor or better
  • Internet connection required for product activation and to access streaming help videos

Windows Recommended Configuration

  • Windows 7, Vista and XP (32 and 64 bit)
  • Intel Xeon / Dual Core, Core 2 Duo/Quad, Core i7 and AMD Opteron / Phenom
  • 512 Meg Graphics card with OpenGL support
  • 4 GB of RAM

User Interface and Workflow

  • Fast startup speed
  • Preview renderer updates as you work
  • High-quality OpenGL display (numerous shading modes)
  • Preset Browser in modo provides access to wide array of pre-built content
  • Input fields will support math operations like 5*2m
  • Renderings begin instantly
  • Undo/Redo enabled
  • 3D navigation method can emulate other 3D programs (or be adjusted freely)
  • Task-specific layouts provided for common operations (like painting)
  • Help mode invokes explanations of any selected tool or command (often with video examples)
  • Familiar industry paradigms used for common operations
  • Commonality of commands across modo (paint tools use same system of Falloffs as modeling tools do)
  • Cut / copy / paste functionality
  • Intelligent object selection (including grow and shrink)
  • Completely configurable viewports (size, function, visibility options and location)
  • User configurable filmbacks
  • Cursors indicate selection type
  • Extensive system of Falloffs (spatial tool influence)
  • Extensive system of Action Centers (center, axis for tool operation)
  • Shadowcatcher feature simplifies placing 3D objects into existing photos
  • Easily align-able workplane

Key Modeling and Sculpting Features

  • Complete hybrid polygon/SubD/Ngon modeler with extensive toolset for creating and modifying meshes at the vertex, edge and polygon level
  • Support for retopology modeling (build over existing geometry).
  • Instance replicators let you create render-time instances of meshes (like barnacles, leaves or welds) with trillion polygon detail.
  • Add thickness to existing geometry.
  • Flexible coordinate systems
  • 3D primitives and text
  • Symmetric modeling
  • Pen tool supports structured drawing with snapping.
  • Curve creation tools
  • Model over background image.
  • Snapping
  • A scene can reference multiple files on disk.
  • Sculpt or use traditional modeling tools at will (sculpting is not a mode).
  • Modifier keys affect (e.g. reverse) the behavior of sculpting tools so you do not need to drop a sculpting tool to get opposite effect (Push vs. Pull for example).
  • Mesh-based sculpting for roughing out forms.
  • Image-based sculpting for adding fine surface detail.
  • Unique vector displacement brush lets you create a brush from 3D geometry and sculpt with it (e.g. an ear).
  • Fur can be sculpted.
  • Utilize Profile Presets when modeling.
  • Sketch tool lets you create lines, curves, straight lines, slices, or quad strips.
  • There are fourteen 3D sculpting tools:
     
    • Push
    • Smooth
    • Tangent Pinch
    • Spin
    • Move
    • Carve
    • Flatten
    • Center pinch
    • Fold
    • Inflate
    • Smudge
    • Emboss
    • Attenuate
    • Mask

Key Rendering Features

  • Fast ray-tracer with physically-based shading options
  • Preview renderer updates as scene changes are made and progressively renders to near final quality.
  • Fast and threaded for up to 32 cores
  • Time-enabled for rock solid motion blurs, stable reflections in animations.
  • Fast global illumination
  • Physical sky and sun
  • Render high resolution images to disk that vastly exceed available memory.
  • Network rendering on up to 50 workstations.
  • Extensive lighting model (point, dome, area etc.)
  • Flexible render outputs
  • Steady GI solution for walk-through animations.
  • IES (photometric) lights
  • HDRI lighting
  • Bake maps to single or multiple images
  • Displacement rendering of micro-tessellated polygons at trillion polygon detail.
  • Orthographic rendering
  • Transparency can vary with absorption distance.
  • Subsurface Scattering
  • Anisotropic Blurred Reflections
  • Weight maps supported
  • Volumetric lighting and deep shadows
  • Instance and replicator rendering to trillion polygon detail
  • Curve rendering
  • Depth of Field
  • Stereoscopic support
  • Blurry refraction
  • Dispersion
  • Photon mapping
  • Light linking
  • Clear coat
  • Fresnel Effects

Key Painting and Texturing Features

  • Airbrush, Erasers, and numerous other brushes
  • Real-Time Bump Map Painting
  • Layer-based Shader Tree offers Photoshop-like control
  • Paint layout includes a canvas, gallery-style row of images along the bottom, a color picker and brush preview pane
  • Paint on any image in the Shader Tree
  • Paint across multiple images and onto multiple UV maps
  • Advanced procedural textures provided that require no UVs (e.g. cellular, noise)
  • Roller brush facilitates continuous painting (e.g. in direction of cursor movement)
  • Image ink lets you paint with existing images
  • Image maps can be used to drive over 25 effects (e.g. displacement, bump, specular)
  • Fur material lets you create tinsel, grass, hair or fur
  • Paint on objects that lack UV’s

Key UV Editing Features

  • Streamlined user interface for interactive UV editing
  • UV projection to variety of shapes (e.g. cubic).
  • Project from view option
  • Unwrap tool with seal holes (e.g. eyes) option
  • Relax tool
  • Peeler tool
  • Fit UV’s option
  • Pinning
  • Numerous UV alignment and expansion options
  • Use same tools as rest of modo to move, scale etc.
  • Move and sew
  • Cut / copy / paste functionality
  • Show UV overlaps option
  • Show poly fill option

Key Animation Features

  • Set keys on virtually any property.
  • Graph editor
  • Dope sheet (aka Trackview)
  • Seconds, Frames, SMPTE and film code formats.
  • modo reads animation data from other 3D applications in MDD format in order to render it.
  • Can save animation in OpenGL viewport or Preview Renderer as a movie.
  • Cut, copy, paste keys
  • Animate while seeing real-time playback
  • Vertex map deformers
  • Camera and light targetting
  • Morph targets (aka Blendshapes) are fully editable and can multiple morphs can drive the shape of the item at any given time.
  • You can render an animation to a sequence of still images or to a movie file.
  • COLLADA and FBX file support
  • Channel linking and custom user channels
  • Constraints and modifiers
  • 2D Inverse Kinematics
  • Dynamic parenting
  • Ability to save and use rigs with text and shape controls.

Key Developer Features

  • Toolpipe for customizing tools
  • Key remapping support
  • Script in Perl, LUA, Python
  • File I/O SDK
  • Headless modo for command line operation

Marketing and Reference Materials

Current modo 401 Version

Previous modo Versions

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All products or brand names mentioned are trademarks or registered trademarks of their respective holders.