modo 401 Technical Specifications
General System Requirements
- Minimum 1GB RAM
- Minimum 100MB available hard disk space
(3GB required for all content and integrated training materials)
- Mouse or pointing device (pressure sensitive tablets supported)
- Monitor resolution of 1024 x 768 or greater
- Graphics card with OpenGL support
- Internet connection required for product activation
Rendering Stress Test
1.5 Billion Polygons
Image: Michael Blackbourn
modo 302 Rendering Stress Test
175 Million Polygons
Image: Mike James
modo 401 Rendering Stress Test
5.5 Billion Polygons
Image: Mike James
Macintosh® Minimum Requirements
- Mac® OS X 10.4 or later
- Macintosh G5 or Intel processor
- 2 GB available hard disk space (for full content installation)
- 2 GB of RAM
- OpenGL accelerated graphics card capable of at least 1024 by 768 resolution
- Mouse or pointing device (pressure sensitive tablets supported)
- Internet connection required for product activation and to access streaming help videos
Macintosh Recommended Configuration
- Mac OS X 10.6 or later
- Macintosh G5 or Intel processor
- 512 Meg Graphics card with OpenGL support
- 4 GB of RAM
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Windows® Minimum Requirements
- Windows 7, Vista and XP (32 and 64 bit)
- 2 GB available hard disk space (for full content installation)
- 2 GB of RAM
- OpenGL accelerated graphics card capable of at least 1024 by 768 resolution
- Mouse or pointing device (pressure sensitive tablets supported)
- Pentium 4 processor or better
- Internet connection required for product activation and to access streaming help videos
Windows Recommended Configuration
- Windows 7, Vista and XP (32 and 64 bit)
- Intel Xeon / Dual Core, Core 2 Duo/Quad, Core i7 and AMD Opteron / Phenom
- 512 Meg Graphics card with OpenGL support
- 4 GB of RAM
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User Interface and Workflow
- Fast startup speed
- Preview renderer updates as you work
- High-quality OpenGL display (numerous shading modes)
- Preset Browser in modo provides access to wide array of pre-built content
- Input fields will support math operations like 5*2m
- Renderings begin instantly
- Undo/Redo enabled
- 3D navigation method can emulate other 3D programs (or be adjusted freely)
- Task-specific layouts provided for common operations (like painting)
- Help mode invokes explanations of any selected tool or command (often with video examples)
- Familiar industry paradigms used for common operations
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- Commonality of commands across modo (paint tools use same system of Falloffs as modeling tools do)
- Cut / copy / paste functionality
- Intelligent object selection (including grow and shrink)
- Completely configurable viewports (size, function, visibility options and location)
- User configurable filmbacks
- Cursors indicate selection type
- Extensive system of Falloffs (spatial tool influence)
- Extensive system of Action Centers (center, axis for tool operation)
- Shadowcatcher feature simplifies placing 3D objects into existing photos
- Easily align-able workplane
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Key Modeling and Sculpting Features
- Complete hybrid polygon/SubD/Ngon modeler with extensive toolset for creating and modifying meshes at the vertex, edge and polygon level
- Support for retopology modeling (build over existing geometry).
- Instance replicators let you create render-time instances of meshes (like barnacles, leaves or welds) with trillion polygon detail.
- Add thickness to existing geometry.
- Flexible coordinate systems
- 3D primitives and text
- Symmetric modeling
- Pen tool supports structured drawing with snapping.
- Curve creation tools
- Model over background image.
- Snapping
- A scene can reference multiple files on disk.
- Sculpt or use traditional modeling tools at will (sculpting is not a mode).
- Modifier keys affect (e.g. reverse) the behavior of sculpting tools so
you do not need to drop a sculpting tool to get opposite effect (Push vs.
Pull for example).
- Mesh-based sculpting for roughing out forms.
- Image-based sculpting for adding fine surface detail.
- Unique vector displacement brush lets you create a brush from 3D geometry
and sculpt with it (e.g. an ear).
- Fur can be sculpted.
- Utilize Profile Presets when modeling.
- Sketch tool lets you create lines, curves, straight lines, slices, or quad strips.
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- There are fourteen 3D sculpting tools:
- Push
- Smooth
- Tangent Pinch
- Spin
- Move
- Carve
- Flatten
- Center pinch
- Fold
- Inflate
- Smudge
- Emboss
- Attenuate
- Mask
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Key Rendering Features
- Fast ray-tracer with physically-based shading options
- Preview renderer updates as scene changes are made and progressively renders to near final quality.
- Fast and threaded for up to 32 cores
- Time-enabled for rock solid motion blurs, stable reflections in animations.
- Fast global illumination
- Physical sky and sun
- Render high resolution images to disk that vastly exceed available
memory.
- Network rendering on up to 50 workstations.
- Extensive lighting model (point, dome, area etc.)
- Flexible render outputs
- Steady GI solution for walk-through animations.
- IES (photometric) lights
- HDRI lighting
- Bake maps to single or multiple images
- Displacement rendering of micro-tessellated polygons at trillion polygon detail.
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- Orthographic rendering
- Transparency can vary with absorption distance.
- Subsurface Scattering
- Anisotropic Blurred Reflections
- Weight maps supported
- Volumetric lighting and deep shadows
- Instance and replicator rendering to trillion polygon detail
- Curve rendering
- Depth of Field
- Stereoscopic support
- Blurry refraction
- Dispersion
- Photon mapping
- Light linking
- Clear coat
- Fresnel Effects
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Key Painting and Texturing Features
- Airbrush, Erasers, and numerous other brushes
- Real-Time Bump Map Painting
- Layer-based Shader Tree offers Photoshop-like control
- Paint layout includes a canvas, gallery-style row of images along the bottom, a color picker and brush preview pane
- Paint on any image in the Shader Tree
- Paint across multiple images and onto multiple UV maps
- Advanced procedural textures provided that require no UVs (e.g. cellular, noise)
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- Roller brush facilitates continuous painting (e.g. in direction of cursor movement)
- Image ink lets you paint with existing images
- Image maps can be used to drive over 25 effects (e.g. displacement, bump, specular)
- Fur material lets you create tinsel, grass, hair or fur
- Paint on objects that lack UV’s
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Key UV Editing Features
- Streamlined user interface for interactive UV editing
- UV projection to variety of shapes (e.g. cubic).
- Project from view option
- Unwrap tool with seal holes (e.g. eyes) option
- Relax tool
- Peeler tool
- Fit UV’s option
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- Pinning
- Numerous UV alignment and expansion options
- Use same tools as rest of modo to move, scale etc.
- Move and sew
- Cut / copy / paste functionality
- Show UV overlaps option
- Show poly fill option
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Key Animation Features
- Set keys on virtually any property.
- Graph editor
- Dope sheet (aka Trackview)
- Seconds, Frames, SMPTE and film code formats.
- modo reads animation data from other 3D applications in MDD format in order to render it.
- Can save animation in OpenGL viewport or Preview Renderer as a movie.
- Cut, copy, paste keys
- Animate while seeing real-time playback
- Vertex map deformers
- Camera and light targetting
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- Morph targets (aka Blendshapes) are fully editable and can multiple morphs can drive the shape of the item at any given time.
- You can render an animation to a sequence of still images or to a movie file.
- COLLADA and FBX file support
- Channel linking and custom user channels
- Constraints and modifiers
- 2D Inverse Kinematics
- Dynamic parenting
- Ability to save and use rigs with text and shape controls.
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Key Developer Features
- Toolpipe for customizing tools
- Key remapping support
- Script in Perl, LUA, Python
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- File I/O SDK
- Headless modo for command line operation
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Marketing and Reference Materials
Current modo 401 Version
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Previous modo Versions
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