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modo Sculpting
Sculpting tools are available whenever you need them in modo. Simply use them right alongside all the other modeling tools in modo.
In modo, sculpting and traditional modeling are brought together in one application. When you need sculpting tools, they are always right at hand. Together, the combination of modeling and sculpting tools in a single application delivers a uniquely powerful 3D modeling experience.
Mesh-based Sculpting
Mesh-based sculpting tools modify existing points on a mesh with a brush and are often the fastest way to move, smooth, inflate or flatten geometry. They are ideal for use as an extension to traditional modeling tools, for quickly roughing out a base shape or for creating highly detailed features like folds and creases. Pixar Subdivision surfaces support a multi-res sculpting workflow where you add details at different levels (gross or fine) of your model. MatCap™ materials provide you with a uniformly lit shaded surface as you sculpt.
Image-Based Sculpting
Image Based sculpting let you utilize image maps to impart patterns or fine details like skin textures or scales. The images can either be grayscale displacement, where shades of gray push vertices in or out a specific distance based on their shade or a 32bit vector image that allows not only in and out movement, but side to side as well (allowing for cavities and undercuts). Image-based sculpting provides excellent high frequency detail while maintaining low polygon counts.
Integrated Toolset
Sculpting is no isolated experience in modo; it is simply part of a larger toolset that you can use at any time. You have access to traditional modeling tools as you sculpt, just as you have tools to paint. The sculpting tools in modo use the exact same system of tool falloffs, brushes and inks as the rest of modo. With the Preview Renderer, you get a lit view of your work right as you are sculpting. When sculpting in modo, all the data is simply native to modo. The ability to add or remove base geometry without having to import or export a mesh increases your productivity. Likewise, there is no need to bake out a displacement map. You can also use pose space sculpting in modo – meaning you can sculpt as you are setting up your characters for animation.
“Okay finally got some time away from paid work to almost finish this personal project. The liquid is all modo using the sculpt tools, and a little Photoshop work too. I have rendered a whiter effect and something as a test as red paint. Yeah the woman is a photo (if only I could do something like that in modo...) But thanks for all your great comments. I love this modoverse.
You can quickly sculpt out your shapes with these tools and you do it right on the mesh in case you need to bring your model into a different 3D application.”
– photosonic
Based on An Artist-Friendly Hair Shading System, the Hair Shader simulates light scattering and reflections through many hair fibers within a volume of hair.
Fur Sculpting
The sculpting tools in modo are not only for creating geometry, they are also used to control the Fur material. You style Fur interactively, using the Sculpt tools on curves, which act as hair “guides”. Using the sculpting tools you can flatten the grass in a meadow or arrange the hair on the head of a model.
A personal project by Gelmi to explore the fur tools in modo.
Particle Sculpting
In modo 601, new Particle Sculpting Tools let you intuitively manipulate points in 3D space using the same familiar sculpting tools. You can push particles together (or apart) using brush-based tools like Move and Pinch. When sculpting particles, Dissolve and Size tools make use of Particle Maps so you can, for example, use a Particle Size map to adjust the scale of replicated items interactively.
MatCap is a trademark of Pixologic, Inc.
See and download more modo sculpting videos at Luxology.tv.
Rick Baker
Rick Baker’s work has been seen numerous times by anyone who has ventured into a movie theater in the past 25 years. Initially gaining fame for winning an Oscar for Best Make-up (“American Werewolf in London”) in 1981, Rick has been involved in so many movies it is impossible to list them all here.
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