World’s Best Modeler for Organic and Hard-Surfaces
As a modeler, you may need to be able to create a diverse array models ranging from mechanical designs, to soft goods and even characters and vegetation. Can one modeling software possibly be your “go to” tool all of these projects? Yes. MODO meets the challenge by combining flexible Subdivision surfaces with CAD-like precision tools. And as you model in MODO, you have the Preview Renderer showing you every single update as it happens in real-time.
Polygon/Subdivision Surface Modeler
For hard surface modeling jobs, MODO’s vertex, edge and polygon tools let you create virtually any man-made shape and are ideal for constructing architectural and mechanical designs. For modeling smooth forms like a backpack, or pure organic shapes like a face, MODO offers Pixar Subdivision Surfaces. “SubD” models offer smooth surfaces with a high degree of local variation, which support creasing and multi-resolution sculpting. These two modeling representations are unified within MODO, allowing you to convert at will between polygons and SubD representations and utilize the same modeling toolset.
MODO lets you construct geometry with precision by allowing you to snap to existing geometry or to points on the MODO workplane. This snapping functionality not only allows precise placement, it also facilitates construction of watertight models that render perfectly and are suitable for 3D printing. When you want to type in a numeric parameters, you can type in values like 4m+6in and MODO does the math (4 meters plus 6 inches) for you.
Modeling productivity soars when you "get in the zone" and MODO is designed to get you there fast. Object and component-level selection has been optimized in MODO, including intelligent selection capabilities that infer your intent. You can invoke Action centers and Falloffs to precisely position and modulate a tool’s influence so that common actions like "move" are tailored as needed for a situation with no need to invoke a specialized tool. Your focus is further enhanced by uncluttered workspace and access to often-used commands via a heads up display. As you model, a Preview renderer gives you a constantly updated view of your lit model with materials.
Modeling isn’t all about precise bevels and beautiful curves; the sculpting tools in MODO provide a freeform modeling capability via 3D brushes that you use to push and pull your model into any shape, or to carve and smooth surfaces at will. Sculpting can be used to create incredibly intricate organic surfaces or used to quickly generate terrain, add battle damage to a vehicle or a to block out a base mesh. The combined power of having sculpting and traditional modeling tools together in MODO to use at any time offers unmatched flexibility.
Modeling from scratch is one thing, but what if you need to re-create a model based on an underlying surface? MODO provides a specialized environment for retopology modeling where you import an underlying model and create new geometry on top of it that automatically sticks to the surface. This makes it easy to create clean, low poly models that conform to the shape, flow and dimensions of the original geometry with incredible speed.
Profile modeling enhances operations like extrusion or sweeping via the use of 1D and 2D profile curves. As you model, you can select from various profiles to easily create things like handrails or crown molding in a house. You can also build your own profiles from lines and curves for later re-use.
Ever need to add tons of geometric detail to a scene in a hurry? MODO’s replicator functionality is like instancing on steroids; letting you create trillion polygon detail in your renderings. Use replicators in MODO to add welds that dot the hull of a ship, create a forest of milk cartons on a hill or assemble a swarm of bots based on a point cloud.
World-Class UV Editing
How do you apply and organize the dozens of textures that need to applied to a particular model? The built-in UV editor in MODO is your friend. Creating a UV Map in MODO is often as simple as Click. UnWrap. Done. But what happens if the model is changed after the UV map is created? In MODO, most modeling changes are automatically compensated for as you model. Yes, the UV map is adjusted as you edit or even create new geometry.
See more modeling, UV editing, and sculpting video tutorials at Luxology.tv.
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