Hellfire Widow Contest images

In April 2007, Luxology sponsored a contest with Jason Clark and his cool community over at subdivisionmodeling.com that challenged the artists to use modo to create this specific species of spider.

The contest was incredibly successful, with lots of contestants sharing their WIP's and many people using modo for the very first time.

This page is to congratulate both the winners and everyone who entered the contest.

We urge you to check out subdivisionmodeling.com as they have a great community and it is a great place to learn and share.


1st Place

Zoltan Korcsok

1st Place: Zoltan Korcsok
My concept:
My idea was to model an anatomically correct spider (as far as possible) and to render a photorealistic picture from it.

My approach:
I used Glen Southern's references and collected more pictures, anatomical descriptions about other latrodectus spiders on Web. The base mesh was made with box modeling, and the sculpting was made with Pixologic ZBrush. The texturing was accomplished with Luxology modo + ZBrush + Adobe Photoshop. There are nine maps on the spider mesh: diffuse, diffuse amount, specular amount, specular color, displacement, bump, subsurface amount, subsurface color, transparent amount. There are three maps on the branch mesh: diffuse, diffuse amount, specular amount. I made many test renders from different views with more branches and leaves before I found the final composition. The background was composited in Adobe Photoshop.

I saw several modeling topology conception and presentation ideas in other competitor's topics. Those helped me to develop my idea and presentation.

I learned more about lighting, rendering, camera adjustment and the usage of the meshpaint and UV tools in modo.
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2nd Place

Robert Henry

2nd Place: Robert Henry
The Engine:
A radial engine like a vintage prop plane (I always wanted to model one). I wanted to design the engine as a hybrid electric power plant that would both provide locomotion and also be a huge electrical power source for the plasma cannon. (I feel sure that exterminators of an escapist retro-future would have the forward thinking intelligence to think green.) I have to work out some sort of PTO to drive the tether grappling wench.

The Scene:
I wanted a tight cropped vignette of a 1940's New York skyline with the "Hellfire Spider" perched precariously on the side of a skyscraper, eradicating hoards of incoming menacing drone beetles with rays of pure energy.

Approaching the goal:
I sketched every free moment that I could find for a solid week before the contest. I organized those thoughts and outlined a list of milestones and an order of priority. It was a staggering list that was originally a half-hearted joke. It is very unlike me to actually put anything like that stuff in writing. Looking back on it now I see that followed it almost exactly. Now I understand the power and importance of setting succinct goals.

I honestly thought that I would accomplish only a small portion of the list. I felt it was too ambitious to model and would cause modo or my old computer and wimpy video card to spontaneously combust. Actually, modo held up like a champ - 203 was flawless and I modeled everything I imagined. Everything on my list and then some. I discovered a wealth of tools and new workflows along the way. I used every tool imaginable. Meshpaint became an absolute obsession - a powerful, amazingly fast and accurate obsession. The list became a commitment from me to the great group of people who were intently watching on the subdmodeling forums and pushing me along. I wanted to do it for myself and for them.

Incorporating feedback and ideas:
I tried to incorporate every suggestion and comment made. I received a wealth of feedback each time I posted. Most of the suggestions and critiques dove-tailed into my work perfectly and made it stronger. So many people invested serious time, energy and thought into my project. It was like having this great team of people cheer you on and freely offer advice and encouragement with every post. Ideas from the community still keep coming and the spider still has momentum even after the contest ended. I have a big list of future objectives before I call it "done."

I learned so much through helping other people. Since I had previous experience with modo, it was my part of my goal to help ensure that new users had a good first experience with modo. I wanted them to discover the same zeal and passion for the tool that I have. I don't want to sound like a total fanboy, but modo is an absolute obsession for me - it thinks the same way I do. I was familiar with the tool and tutorials, so it was usually just a matter of searching and pointing to the abundant resources. It was a fun part of the experience and helped me to connect with a great group of people.

ALM's early post at submodeling.com with the Meshpainted hair all over his amazingly realistic spider was a huge catalyst. Everyone's work pushed me along. There were so many great entries in this contest, a wealth of inspiration. I borrowed from everyone. ;)

What did I learn:
First and foremost - the power of a great community and what a huge thing it is to encourage and help others and to be encouraged by them in return. This has been one of the best experiences of my 20+ year career. When it comes to my 3D work I am usually very timid and reserved and afraid to put things out there. I decided to just jump in and be myself. These people tolerated and endured a lot ;) I discovered this hidden power to model like a madman and be myself and write exactly the way I think. I was amazed by the reception and what I could accomplish. This has been a transforming experience for me. And a tremendous catalyst for shaping my future.
Wow, I sound like a Miss America contestant. Thanks guys for an incredible contest. I can't wait to dive into the tutorials. I am looking foreword to the next competition.

Sincerely,
Robert Henry
aka Voigtlander
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3rd Place

Adam J. Raiti

3rd Place: Adam J. Raiti
WOW! I'm really flattered after seeing such great work at the subdivisionmodeling.com site. When I first read about the contest I thought it would be a wonderful opportunity to spend some time learning modo, a software that I had been tracking over at the Luxology website.

My 7 yr. old daughter was reading 'Charlotte's Web' at the time and I immediately thought how cool would it be to have the hellfire widow spell out or in this case "draw" the modo logo. I think the logo lent it self very easily to being created out of spider webbing. I wanted to try to put modo through the paces I normally use in my daily workflow, which includes using Photoshop, Illustrator, Rhino and Carrara and see how it would fit.

I created curves in Adobe Illustrator and piped them in modo for the web (even used a script from vertexmonkey to simplify the task). I brought in an .obj file from Carrara (the tree branch) and sub-d'd and textured it in modo. modo and Photoshop worked very well together in painting and creating a texture map for Mrs. Hellfire. The vertex mapping was some of the best I've used. I have mentioned previously how impressed I was with the subdivisionmodeling community. I found them to be some of the most friendly, respectful, helpful and talented people out there. Did I mention knowledgeable? I used one member's information on creating pose-able "joints" using action centers and proxies to help with articulation and posing of the arachnid's many legs. Other members gave insightful information on rendering/lighting. Everyone gave positive feedback and encouraging words and I found myself spending almost as much time reading over posts as I did modeling. Overall I would have to say I am very impressed with modo. The learning experience was invaluable. I love the vertex map tools as well as painting and learned a lot in those two areas. By day, I am a high school art teacher as well as freelance designer/illustrator and plan on incorporating modo into both jobs. I intend on purchasing a couple licenses for the high school soon (budget permitting), because most of all I learned how fun it is using modo and I think my students would agree.

Thank you for the opportunity to participate in this contest,
Adam J. Raiti
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Contest Finalists
Woody
nvstatic
blugenwitz
marlo steed
tupu
splashmatt
alvin_cgi
dschultz
diabolos
dabo
squareitround
ianmac

Luxology thanks all of the artists for their permission to show their images.

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